How to Spread out a Game

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SacremPyrobolum

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Dec 11, 2010
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Now this is a problem that has plagued Sins fans from the very beginning, the game would run fine for the first four hours than start to lag at an unacceptable fps. I thought that after I got this new rig (http://www.ibuypower.com/Store/Battalion_101_X7200_Gaming_Laptop) my problems would be solved. It didnt. So I turned basicly everything in the effects (graphics) section off but that didnt help at all. So now I am wondering if its a matter of giving it extra space to run. However, I am a technotard and have no idea how I would go about giving a game more memory to run.
Specifications
Intel® Core? i7 960 Processor (4x 3.20GHz/8MB L3 Cache)
Memory
6GB [2GB x 3] 1333MHz DDR3 SDRAM [Laptop Memory] - Corsair or Major Brand
Video Card
NVIDIA GeForce GTX 560M 1.5GB GDDR5 3D Video [X7200]
Primary Hard Drive
500 GB 5400rpm Serial-ATA Super Slim Laptop Hard Drive
Data Hard Drive
None
Optical Drive
8x Dual Format DVD±R/±RW + 16x CD-R/RW Combo Drive [X7200]
Flash Media Reader / Writer
Built-in 9-in-1 Media Card Reader/Writer [Laptop]
Sound Card
3D Premium Surround Sound Onboard
Network Card
Built-in 10/100/1000 Mbps LAN [Laptop]
 

Vonnis

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Feb 18, 2011
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If it runs fine for a few hours and then gets lower and lower FPS, it's probably the game having a memory leak. No system is going to prevent that, more memory is only going to delay it.
 

SacremPyrobolum

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Dec 11, 2010
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Vonnis said:
If it runs fine for a few hours and then gets lower and lower FPS, it's probably the game having a memory leak. No system is going to prevent that, more memory is only going to delay it.
I dont think thats it. I think the reason is that by that time you have more ships and planets and the computer is having a hard time rendering it all.
 

drizztmainsword

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Apr 15, 2009
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It's probably poor optimization in the game engine that makes it bad at handling an extreme amount of units. I've never had that issue with Sins (our games never got to that size), but I'm familiar with such an issue in Supreme Commander. You get 8 players with a 1000 unit count each, the game time slows down to 5 real-world seconds = 1 in-game second.