How was I meant to know THAT?!

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Denamic

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Almost everything in the Disgaea games.
I swear, most of the games are more or less hidden.
 

Denamic

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In Search of Username said:
Most of the mechanics of Dark Souls. Seriously, they say 'At this bonfire you can perfom the rite of unhollowing' and give ZERO EXPLANATION OF WHAT THAT MEANS. I love the game's difficulty in general, but difficulty created by simply not explaining the basic concepts of the game at any point is just bad game design.
The game revolves around the player finding shit out themselves.
You're only given minimal information on purpose.
It is far from bad game design, as it is one of the best designed games to date.
Also, it does explain what unhollowing means, just not like a tutorial would.
Humanity is coveted, and hollow spirits will invade your world to steal it.
This is explained in the game, but not directly referenced as a game mechanic.
You're just supposed to connect the dots yourself once you've been murdered a few times.
 

BigOrteil

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There's a lot of them in Dragon's dogma. Ex : All the things you have to do to get a Gold Idol, no clue at all. Or the reward for defeating the ''last boss'' is having all your equipped gear upgraded to dragosis or something like that. Or, again, the fact that the father you need to talk to for a quest is only in town around noon, not before, not later. There's a lot more but I can't think of anymore right now.
 

Lucian The Lugia

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This is going to sound stupid, but...Pokemon Battle Revolution, in the spot where you type in your own quotes for winning, losing, etc.

For probably 4 years I didn't know of the second page of symbols you could use, and I thought the game left out apostrophes.
 

NerfedFalcon

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Lucian The Lugia said:
This is going to sound stupid, but...Pokemon Battle Revolution, in the spot where you type in your own quotes for winning, losing, etc.

For probably 4 years I didn't know of the second page of symbols you could use, and I thought the game left out apostrophes.
Hey, it's no worse than the public opinion on my example. But here's the thing - there are so many other ways that Dota 2 has tried to repulse me during a quarter of one match. It doesn't want me to play it, so I have no reason to be charitable towards it - a lot of that was just venting based on my other frustrations. That was the first one that came up.

I'm not even that much of a noob - I've played enough League to know how the genre works, but apparently that's not enough for the only game that's as much of an elitist dick as its community.
 

Tjebbe

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leet_x1337 said:
I'm not even that much of a noob - I've played enough League to know how the genre works, but apparently that's not enough for the only game that's as much of an elitist dick as its community.
wow, and i had already stopped playing league because even in the 'casual' part there was too much cursing and complaining about other players.
 

NerfedFalcon

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Acrisius said:
leet_x1337 said:
Acrisius said:
Lamest example ever. It's like saying it's microsoft's fault that you don't know how to click up the start menu when you've never used a PC before. "Durr, how do I click? OH IT'S A LEFT-CLICK, WHY DIDN'T THEY TELL ME?!". Your example further fails on the fact that DOTA 2 isn't even out yet. It's still in beta...
1. It's right-click.
2. You're straw-manning.
3. With all that money Valve has been spending on tournaments for a game that's in beta, they could have already made a decent tutorial, or at least a pop-up box.
4. Windows XP at least said "Click here to begin." when you moused over the Start menu.
5. You're clearly a fanboy.
No, it's left click, genius. And cut out the high-horse snobbery, you sound like an epic condescending douche. I'm straw-manning? Maybe you're just bad? I didn't have any problems. My friends didn't have any problems. MAYBE, it's not the games' fault? Maybe you're just so used to something holding your hand all the time and pointing you in the right direction constantly? Your example was incredibly lame, I'm not alone to think that, just accept the potential possibility, that maybe, perhaps, potentially, it could actually BE lame. Fanboy? Please, I'm a grown man, why the hell would I be a fanboy of anything like some snotty little hipster?
1. Your straw-man was "Durr, how do I click?" Nobody is that stupid. Hence, strawman.
2. If it WAS left-click, I wouldn't have had any problems.
3. I'M a condescending douche? So saying "Maybe you're just bad" isn't being a condescending douche now?
4. There's a fine line between letting players work stuff out for themselves and forcing them to do so while also not giving a single hint as to how it works. Conveyance is the key. See Mega Man X's intro stage for how to do it right. Dota 2 did not do that.
5. As stated above, I have a lot more grievances with the game, and I wanted to vent - that was the first thing I found and the easiest to make a topic of.
6. Being an adult doesn't exclude you from being a fanboy. See also: Bob Chipman.
7. I'm not the only one giving bad examples. Zodiac Spear isn't necessary to beat Final Fantasy 12.
 

Gnoekeos

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The resident evil 3ds game has that issue. Somewhere towards the begining of the game it one time briefly mentioned that you can do some sort of dodge or deflect move that you can go the entire game and never once really need it till you get to the end boss and if you can't do that move the ending becomes considerably more bothersome. After realizing that I was going to need to be able to do that move if I wanted to complete the game and not yank all my hair out I went looking first in the manual and found every other move and touch control detailed but not the one I needed. and the only in game mention was that it was a touch control but not what sort of motion I needed to make .
 

NerfedFalcon

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Acrisius said:
Who the fuck is Bob Chipman..? :D

No bro, I think we misunderstand each other. Opening start on Windows is left click. Buying shit on Dota 2 is right click. Let's straighten that out, because I think we were talking about different things...

I've never played FF12....
AKA MovieBob, the Game Overthinker. Possibly the world's biggest Mario fanboy, and he's about 30 years old.

Yeah, I suppose this could have gone a lot better if you'd made it clear that left clicking was to open the start menu. Doesn't change the fact that you made a strawman argument. It doesn't exactly show off your best debating skills.

Neither have I, but from what I can tell from everyone in this thread talking about it, it's an optional collectible.
 

Okamiyasha

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BoredWalker said:
In COD: Black Ops, there's a part in the campaign where you have to activate a bunch of barrels to clear out a bunch of otherwise infinitely respawning Korean soldiers. These barrels are never mentioned in dialogue or objective markers, are in the direct line of enemy fire with no cover (meaning that you would never go up to them out of curiosity or necessity), and look nondescript, like all of the other environmental objects. It wasn't until after several deaths and one stand that, in any other situation, would have advanced the plot, that I took cover behind one of the barrels during a panic moment and saw the little "press X to durby durby durr" that I actually got any sort of hint.
Actually Woods/Hudson explains it to you quite clearly if you pay attention to him...

Michael Goepfert said:
(Dark Souls)
Where the fuck is the second bell?!!
Also! You just have to talk to the guy sitting right next to the First Bonfire. Doesn't everyone talk to him as soon as they arrive from the Asylum?
 

AD-Stu

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I think I've mentioned this one before, but Ultima V. Lord British's sandalwood box. 'nuff said, /thread.

I can't think of anything that's happened in any game that I've played in the past decade that comes even close to the shit developers used to pull in the 8-bit / early PC gaming era. Adventure games were big culprits, but they certainly weren't the only ones :p
 

OneOfTheMichael's

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I watched a person playing a walkthrough of "don't be nervous talking to girls", and I was hilarious because the whole game was bullsh*t and only gave you two choice to a question like :

Q: "Hi my names Jessica
A1: "hey you wanna hang out?"
A2: "Hey my names ____"

You get one question wrong and she acts like a total B*tch to you.
And at one point your in a amusement park and she asks you randomly:
Q: "How tall is the tallest roller coaster"

And your just left there asking yourself "How the hell am I suppose to know this?", "why would she want to know this?", "would this ever happen in real life?"
and ultimately the whole game is just full of crap, seriosuly check it out: http://www.youtube.com/watch?v=VB4tVpPiNys&list=PLF8EECE67143D2082&index=7&feature=plcp
 

TrevHead

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Playing Landstalker (MD) atm, enjoyable but theres a point in the game where you have to talk a NPC to advance in the game. Only the NPC is hidden.



See that hidden path the character is facing? The NPC is at the end of it! I spent over a hour wondering what the hell I had to do before I broke down and looked it up on the net. Back in the day I would have been wondering the game for weeks without a clue as the game doesn't even point out to me that I have to talk to anybody. No its one of those obscure talk to everybody, use every item on everything and hope for the best puzzles. And the bloody NPC is THERE of all places.
 

Maeta

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The hidden puzzles in Professor Layton games can often be a bit annoying: seem to have a 'touch literally everything' thing going on...
 

Lazy

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BoredWalker said:
In COD: Black Ops, there's a part in the campaign where you have to activate a bunch of barrels to clear out a bunch of otherwise infinitely respawning Korean soldiers. These barrels are never mentioned in dialogue or objective markers, are in the direct line of enemy fire with no cover (meaning that you would never go up to them out of curiosity or necessity), and look nondescript, like all of the other environmental objects. It wasn't until after several deaths and one stand that, in any other situation, would have advanced the plot, that I took cover behind one of the barrels during a panic moment and saw the little "press X to durby durby durr" that I actually got any sort of hint.
I didn't even find out about the barrels until after I'd finished the game. I figured it was just another one of those sections where you have to keep pushing forward and eventually I managed to get through. It seems odd that, considering how big the Call of Duty series is on objective markers, they wouldn't use some kind of indicator to make it clear what you were supposed to do.
 

bossfight1

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Darksiders and the challenge where you need to kill five enemies with the counter attack; it gives a brief "Press R1 to block right as the enemy attacks you" tutorial, I do so but War just blocks for a nanosecond as the enemy attacks and then drops his defenses so the enemy can smack him. What I eventually figured out was that I needed to HOLD R1 when the enemy attacks so War can do the counter move. SIGH.