I've been walking down nostalgia lane recently, watching some vids of Super Metroid, and thinking back to some of my all time favorite games in the past. (I'll be using Super Metroid as my example, but you could imagine I'm talking about any number of games. I often felt the same about many older Resident Evil games for example.) I love [Super Metroid] to death, but I often wish that its difficulty curve was higher than it is.
I don't mean, "I Want to be the Guy" or "VVVVVV" or "Devil May Cry 3" (before they released the toned down version). I mean, high enough to be a challenge, but not so high that I want to cry out in frustration. A nice sweet spot of difficulty that provides satisfaction upon completion, without the frustration of more than one or two multiple attempts.
In my own experience, I've seen difficulty adjusted by increasing the damage enemies can soak, or lowering the life that the players character has. Games with ammo as a resource (old RE games) would provide fewer instances of ammo being found, or each find would provide fewer bullets. But I'm really looking for more creative ideas.
I also plan on submitting this thread to the Extra Credits people for a topic I'm proposing to them (uh, Difficulty Curve, of course). I don't think they'd need the help, but what is a forum if not for added discussion and the value of the ideas we discuss?
Go think tank, go! What would you do to insure that the difficulty curve is bolstered without ruining the experience, or falling into cliche habits?
I don't mean, "I Want to be the Guy" or "VVVVVV" or "Devil May Cry 3" (before they released the toned down version). I mean, high enough to be a challenge, but not so high that I want to cry out in frustration. A nice sweet spot of difficulty that provides satisfaction upon completion, without the frustration of more than one or two multiple attempts.
In my own experience, I've seen difficulty adjusted by increasing the damage enemies can soak, or lowering the life that the players character has. Games with ammo as a resource (old RE games) would provide fewer instances of ammo being found, or each find would provide fewer bullets. But I'm really looking for more creative ideas.
I also plan on submitting this thread to the Extra Credits people for a topic I'm proposing to them (uh, Difficulty Curve, of course). I don't think they'd need the help, but what is a forum if not for added discussion and the value of the ideas we discuss?