How would YOU have ended Mass Effect 3?

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Gordon_4_v1legacy

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I think a way to take some of the sting out of the original ending would have been to make the Catalyst take on the form of Saren, and deliver that monologue in his finest mocking tone, and instead of three obvious buttons: there is only one console and you have no idea what will happen until you push it.
 

Rawne1980

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It ended for me when I shot TIM.

Nothing happened after that point ..... nothing happened, okay.
 

Goofguy

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Pretty much on par with anyone else's "make my choices matter" ending(s). Why build up your franchise to be one of ample decisions with far-reaching consequences only to have to choose between three different coloured, but similarly flavoured, Kool-Aid drinks at the end?

One of the previous posters mentioned something about everyone dying but with your EMS affecting just how intact the Reapers are at the end. As bleak as this may be, I'd be willing to live with that. Essentially, it's an eradication cycle that has transpired every 50k years for however many thousands of years, why should this one be any different? Who knows, maybe the Reapers will be defeated after the next cycle. I was cool with the whole "not this time but maybe next" ending to the Dark Tower series, I think I would be just as okay with it for the ME series.
 

kommando367

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The crucible disables the Reaper's shields and guns for a few moments while the fleet rips them to shreds. If EMS is maxed, they kill all of the Reapers without another scratch and lower EMS equals higher levels of destruction to the fleet. If below minimum, the Reapers win.
If the fleet is successful, there is a giant party celebration on the citadel like in DA:O's end, but waaaay bigger. Then I can continue the game and do side quests and such.
 

Atrocious Joystick

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Hell, if you just cut in some scenes of what's happening to the teammates not with you and your war assets you've acquired, cut the scene with godchild and just have the damn catalyst fire it would have been clichéd but fine. The scene with TIM and Anderson was great, really.

The best thing would have been some sort of mission on the citadel though, leading to your standard bossfight and THEN up to the control room with TIM and anderson. Followed by a similar conversation with harbinger, doesn't even have to be that different. Just change the name from blue godchild to harbinger looking like blue godchild. You can chose to fire the weapon, but it is explained that this will disable everything reaper-ish. Including the mass relays and other reaper-tech. Or you can just drop it, the reapers will go away for now (taking the reaper-murder weapon with them, thank you very much) , you get to keep the galaxy as it is but the cycle will continue.

Personally I would've skipped the explanation but that's just my personal preferences, I think it just gets stupid when you introduce something as unknowable and completely alien and then proceed to butt in explanations that are only alien because no human would come to such stupid conclusions. The tidbits you pick up from harbinger during ME2, sovereign in 1 and the dying reaper in 3 was more than enough.
 

Elamdri

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Elmoth said:
Elamdri said:
How I would have ended it:

Right after Illusive Man has Shepard shoot Anderson, I would have Illusive Man get RIGHT UP IN SHEPARDS FACE...and then have them make out on camera for like 15 minutes. And I'm talking like full-on tongue making out. And then midway in it, the camera cuts to black. And as the credits start to roll, a pink pony in a tutu walks out in front of the credits and sings "My Heart Will Go On" By Celine Dion.

and then once the credits roll, a message pops up.

We Don't OWE you anything. -Bioware.
In that case we don't owe you any money -customers.
Trolling aside, that's not quite how it works when it comes to media. The phrase "Buyer Beware" exists for a reason.

I had written a new ending, but it's not as good as most posted here. In short:
-More impact of your decisions.
That actually happened, it just didn't all culminate in the ending.

-Show your war assets.
Also happens

-No retard god child.
Agreed

-Shepard will likely die. (Though I'd like a possibility to live)
Agreed

-It's never a happy ending as any way you slice it the galaxy is in ruins.
Agreed

-Hackett needs to give a speech.
Disagree, it would be way to similar to Halo 3 ending if that happened.
 

Meatspinner

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I would have added a 4th chose. Deus ex machina kid gives Shepard a bag. Shepard opens it and sees its full disembodied male genitalia.

Credits.
 

KrossBillNye

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Frankly? If I had any say in the matter on how ME3 should have ended, I would have kept the Reapers goals a secret as it was in ME 1 and ME2.
 

Joccaren

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Mar 29, 2011
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I would mash together a lot of suggestions from BSN and here into a non-horde mode epic final sequence that I feel would be a lot more satisfying.
Firstly, I'm not going to go into great detail on this. Specifics such as who are available as suicide squad things, or how successful they are in each role has been explained elsewhere, and I don't feel like typing it all out. In addition, I won't write specific lines of Dialogue either.

Basically:
Suicide Mission mechanics for the attack on Earth. Shepard is allowed input on which fleets go where, as he assembled them, he knows their strengths better than anyone, but can opt to leave it for someone else to choose. You pick three fleets for Sword, Three for Shield and three for Hammer. The fleets are made up of the fleets you gathered throughout the game, and each can only be assigned to one group. Their success is based off how strong they are, which is based off how well suited they are to the role given, and how strong they are out of how strong they could have been.
Hammer is then merged with the infantry forces, such as Jack and her Biotics, and then split into 4 groups: 3 Hades canon groups, and 1 Reaper IFF Conduit group.
The three Hades canon groups have to be strong warriors, and will push through to destroy three of the 4 Hades canons, whilst Shepard goes after the other one.
The Reaper Conduit IFF group should be strong, and good with Tech. They must decrypt a Reaper IFF required to use the London Conduit to access the Citadel.
Each group and team's success - Sword, Shield and the Hammer squads - will result in different things happening throughout the ending.

Sword fleet jumps in. Starts off like it does in ME3, only its the fleets you chose for Sword jumping in and engaging the Reapers. This applies for below details as well, only who is in sword is included in these.
The battle could start like it did, as I love that wall of firepower. But then, it splits into showing you your choices, and some of the things you collected, in action.
The Destiny Ascension engages a Reaper Capital Ship, and blasts through it, killing it outright. It is then swarmed by Reaper Destroyers. If you have the Geth, they move to intercept and save the Ascension. The Alliance and Turians work together to bring down another Reaper, and the Volus Dreadnought Kwunu does a run straight through Reaper lines, firing all of its Thanix guns [Thanix guns are its main gun, its broadside canons, and every weapon it has. Walls of Thanix would literally be peeling away from the Kwunu in all directions], if the Kwunu was acquired, dealing large amounts of damage to the Reaper fleets. The Salarian fleet is under fire from several Reapers, and even with their Thanix guns their line is failing. If there, the Krogan fly in and ram several Reapers, killing them. The Quarian flotilla is engaging Reapers in a failing battle. An admiral aboard a ship turns to his crew and says "For the Homeworld. Kela'sa-" and is cut of as his ship rams a Reaper, taking it down and damaging nearby Reapers with the explosion.
Hammer then lands, and the squads push out towards their objectives. You see each of the Hammer fleets flying into Earth's atmosphere, and some of their troops getting out, before Shepard is dropped down too and sent towards his Hades canon. Once the Hades canon is taken down, the results of the other squads is shown. Note: If Sword fleet fails, then one or more squad missions may end with the death of the squad, or the failure of that mission.
He see's each of the Hades groups run towards the canons, set up the heavy weapons and open fire. If successful, the Hades canon explodes, and the squads retreat back to the FOB with minimal resistance. If semi-successful, they destroy the canons but are cut off from the FOB and killed by Reaper forces. If unsuccessful, due to Sword failing AND a semi-successful squad - A reaper destroyer lands in the way of their shot and absorbs it, before turning and firing on the squad, wiping them out.
We then see the IFF team holding off Reaper forces whilst one of them works on decoding the IFF. If successful, the squad holds out and cracks the IFF, before being extracted by a shuttle. If semi-successful, they hold out with heavy casualties and send off the decrypted IFF before jumping in the Shuttle. The shuttle is shot down during their escape. If unsuccessful - requires Sword fleet failure and semi-successful squad - a Reaper destroyer lands next to the squad's location and obliterates them.

Shepard then pushes forward to the Conduit. He and numerous others push through the conduit into the Citadel. If the IFF was successful or semi successful, they all make it inside - bar some casualties to marauder shields - and begin fighting their way to Citadel control. If IFF team unsuccessful, most die, and Shepard alone makes it into the Citadel alive - saved by the pile of corpses left behind by the others trying to make it through, who ended up killed by unsafe transit - maybe flung at high speeds into a wall or something.
Shepard then begins to fight his way through the Citadel. As this happens, the Shield fleets and the Crucible jump in.
Shepard then fights through the Citadel, section by section. In the Refugee docking bay, Conrad Verner and Jenna [If both alive] are barricaded with a bunch of other refugees down the end of the docking bay, Conrad in his N7 armour. They are fighting against an encroaching army of Reaper forces. If the IFF was successful or semi successful, the group that Shepard bought up with his helps to remove the Reaper threat, then decides they'll hold ground there and help the refugees. Shepard says a few words to Verner and Jenna, then moves on...
In the commons Shepard finds C-Sec, Barla Von, Char's wife, General Oraka and an assortment of others fighting off Reaper forces as they approach. If Shepard acquired the Cerberus Turret Schematics, come turrets have been set up to hold off the Reapers, which saves the lives of some of the Civilians as the Reapers attack. If Shepard hadn't given permission to search through private files to C-Sec, they were unable to apprehend Cerberus operatives in the civilian group, one of whom shoots Oraka in the back as he tries to defend them. If the militia was allowed, some of the Civilians are armed, and protect their unarmed brethren whilst fighting. If Shepard secured Oraka the black market weapons, C-Sec uses them to their advantage and take out a Brute quickly before he charges the barricade and kills numerous civilians. After the Reaper waves are finally over, Shepard says a few words to Oraka and the others he knows, then moves on...
Shield fleet approaches the battle at Earth, and begins aiding Sword fleet. Any cutscenes not shown previously will be shown now [Note: There are success or failure cutscenes for each fleet in the space battle as well, dependent on whether they themselves are successful. All that is required for a group success is for 2 of the three fleets to be successful].
Shepard enters Huerta Memorial. Holed up at the end are Jacob, his wife, Dr Michelle, the PTSD soldier and those two civilians who you could convince to volunteer to do medical help or W/E [Each if alive and appropriate to be there]. Shepard fights off a preliminary wave, then an additional one comes in. Their opening volley kills one of the group - unless you completed Kasumi's mission, in which case Jondum Bau and his Spectre Compatriots blast through the Windows and swing into the hospital, devastating the Reaper forces. Shepard says a few words to the group, then moves on...
At Purgatory, Aria is involved in a fight against the Reapers. Several of the bar's patrons are holed up at the end of the bar. If Shepard upgraded the power grid for the club, Aria is able to do something similar to Liara in LOTSB, and cause an outflow of electricity from the club's equipment to annihilate the Reapers. If not, she is shot.
If she is shot, and Shepard recovered the Banner of the Ninth Regiment or W/E, a group of Turians from the first fleet, on leave and drinking at the time of the attack, look to each other, one raises the banner and the others rise up and defend Aria with cover fire. If the Reapers return fire. If Shepard recovered the texts on the ways of the Asari Huntress, the Asari general or W/E has used them to help train her fellow Asari, and the group erects a barrier protecting the Turians, who proceed to wipe out the Reaper forces.
If the Banner was never recovered, the Turians never rise, and the Asari defend Aria instead before being shot and killed. If the book on the ways of the huntress was never recovered, the Asari don't defend the Turians/Aria, and they die.
Shepard fights off the next wave with the group, says a few words to Aria, then moves on...
Shield Fleet nears the Citadel, and moves into defensive positions to protect the Conduit, waiting for Shepard to open the arms as the two colossal objects slowly float towards each other.
Shepard arrives in the Embassies. Officer Noles and Balak [Or whoever substitutes him if he's dead] are holding off the Reapers near the Spectre office. If Balak's quest was completed, he sees Shepard and knows the end of the war is near. Several diplomats bunkered with him and Noles are injured and hurt, as are some of his Batarian compatriots. He turns to his fellow Batarians and tells them 'For our people', then charges forward into the Reaper horde, determined to save his fellows, and provide Shepard a safe path ahead to end the war, and stop the Reapers. If the pillars of strength were Recovered, the Batarians with Balak have them, look towards them, then rise up and join Balak in the charge, devastating the Reapers and saving Balak with few casualties. If not, Balak dies in his charge, but manages to stop the Reapers none the less. Shepard helps hold off another wave of attacks, then says a few words to Noles and Balak before moving on...

Down on Earth, the squad mates you left behind are fighting. If alive:
-Grunt, Wrex and Aralak company are behind a barricade on the ground. Another squad begins taking fire from a horde of ravagers. They look at each other, then rise up and charge the Ravagers, Wrex crying out how they'll never take the Krogan's future from them.
-Tali, Kal'Reeger [Retcon him being killed on Twitter] and the Quarains are taking fire at their position. They look at each other and Reeger prepares to rise with his men. If the Geth Primes were acquired, a geth ship flies down, chased by a swarm of Reaper Occuli, and performs an orbital drop of the Primes, who charge the Reaper forces attacking 'The creators', saving the Quarians. If the primes were not acquired, Reeger and his men take a last stand against the Reapers, stopping them, but at the cost of their lives. Tali and the other Quarians fall back to a more defensible position.
-Liara and Javik are fighting alongside Asari commandos, taking down a wave of Reaper attacks. Suddenly, the scream of Banshees can be heard, and close to a dozen of them start jumping towards the group. If Samara was saved, she and the Justicars charge in and execute the Banshees, saving the group. If not, Javik looks to Liara, then faces the Banshees and summons all his Biotic energy, unleashing the fury of a dead race against them, and charging them whilst the commandos cover him. He dies in a blaze of glory, the last voice of the Prothean's extinguished whilst protecting others from the Reapers.
-Garrus and Victus are holed up in one of the Turian's portable buildings, taking heavy fire from a group of Marauders. Garrus looks to Victus, and both rise - rifles out - to confront their fate. If Zaeed was saved, he charges in with a small group of Mercs and catches the Reapers of guard, taking them down. If not, Garrus and Victus snipe out the enemy unit, but take heavy fire. Both fall down, and lay bleeding on the ground, still shooting at Reapers attacking other groups down the ramp of the building.
I think you get the picture, so I'll leave it there.

Shepard arrives in the Citadel tower, and charges forward. He fights his way through groups of Reapers, and makes it to the council chambers - where the council are, being protected by C-Sec. The Turian councillor is armed and fighting back, whilst the Salarian councillor provides Tech support, and the Asari raises barriers to protect the group. If human councillors, they do nothing and the C-Sec forces fall. Shepard makes his way to the Citadel control panel seen in ME1, and tells the Council to fall back to the Embassies. They do so, and Shepard opens the arms of the Citadel.
The Crucible continues to float towards the Citadel, and it begins to deploy as it does so, eventually latching on to the Citadel. Suddenly, an alert comes from Shield, Harbinger is headed to the Citadel. He charges through a Shield dreadnought, and through the arms as they slowly open. He places himself infront of the Citadel tower, and has his final confrontation with Shepard. Maintaining the Dark and mysterious nature of the Reapers, Harbinger tried to intimidate Shepard. Shepard has a brief talk with Harbinger, who reveals nothing. After the talk finished, Harbinger begins to charge his beams. Now Shield is required.
If Shield is successful [2 successful fleets if all Hades towers destroyed, 3 successful fleets if 1 Hades canon survived, impossible to achieve success if 2 or 3 Hades canons survived], Harbinger is hit with heavy fire from Shield fleet, that tears through his shields and cuts through him. Harbinger tells Shepard that this is not over, before exploding and dying. Shepard then chooses to activate the Crucible, or if the risk of major collateral damage is too great.
If Shield is not successful, Shepard is given a 1 second Interrupt to run forward and activate the Crucible before he is shot by Harbinger and killed.
If Shield is not successful, but the Normandy was fully upgraded in ME2, and was given the new piping for the engine in ME3, The Normandy charges through, fires its Thanix gun into Harbinger, then Joker sacrifices himself, Ramming straight into Harbinger, destroying them both. Shepard then chooses to activate the Crucible, or if the risk of major collateral damage is too great.

If Shepard activated the Crucible, lines of power run down the Citadel as all of its energy is diverted to firing the Crucible. If the Collector base was saved/destroyed [Whichever provided the most war assets], then it handles the strain fine. If the opposite, the Citadel experiences large amounts of damage after firing, and begins to break apart. The Citadel spreads its arms, the emits a burst of energy that flies out from it. As the energy hits each ship, it reacts with the Eezo in the cores. A large enough concentration of Eeze - like in the Reaper cores - and it reacts violently, discharging all the energy being channelled through the eezo, dropping all Reaper systems. This energy wave hits the Relays. It is transmitted down each relay before the Relay is shut off and turned dormant - like the Charon relay was before we unEarthed it and activated it. The quantum shielding employed by the Relays causes the energy discharge from the eezo to magnify the signal, rather than damage the Relays themselves, and project it across the Mass Relay network. Every Reaper in the galaxy experiences a complete system shutdown, and begin to fall prey to dangers such as gas giants, planetary gravity, other ships engaging them. The fleets above Earth decimate the Reaper forces, before re-activating the Charon relay and returning to their home systems to finish off the Reapers there. Shepard is regarded as a hero.


If Shepard did not activate the Crucible, Sword, Hammer and Shield Victories are taken into account.
Things taken into account:
-Was Sword Fleet 1 Successful
-Was Sword Fleet 2 Successful
-Was Sword Fleet 3 Successful
-Was Shield Fleet 1 Successful
-Was Shield Fleet 2 Successful
-Was Shield Fleet 3 Successful
-Did Hades team 1 survive
-Did Hades team 2 survive
-Did Hades team 3 survive
-Did the IFF Team survive

If:
-1 or 2 Yes's: The forces at Earth are decimated. No survivors. The Reapers go on to harvest this cycle, and the cycles continue
-3 or 4 Yes's: The forces at Earth are defeated. The Normandy escapes, and Liara deploys her secret onto many garden worlds around the galaxy. The Reapers harvest this cycle, but the next cycle find Liara's message, and begins preparing for the Reapers.
-5 or 6 Yes's: The battle for Earth is successful, but the fleets suffer heavy losses. After each falling back to defend their homeworld, the galaxy falls to the Reapers. Liara's message is left on many garden worlds around the galaxy. The next cycle finds her message, and begins preparing. Due to heavy casualties to the Reapers, an extra cutscene is shown with the next cycle's fleets gathered around the Citadel. The Citadel opens, and the Relay to Darkspace activates. Reapers begin pouring through, but come under instant fire from the fleets the second they leave the Relay.
-7 or 8 Yes's: The battle for Earth is a success. Whilst suffering heavy casualties, the fleets move off to defend the rest of the galaxy. Palaven and Thessia are written off as completely lost, and all council races suffer significant casualties. 20 years later, the galaxy is declared free of Reaper influence, and goes on to live happily and begin rebuilding. Numerous squadmates and friends die during the war. Earth has suffered major damage from the fight however, and is left uninhabitable.
-9 Yes's: The battle for Earth is a major success. The fleets suffered moderate losses, but removed the Reaper presence from Earth. They move on to battle for the rest of the galaxy, and save defeat the Reapers where they find them. Palaven and Thessia are badly damaged, whilst Earth is relatively ok. This causes resentment towards humanity, who many believe used the fleets to save their own planet at the cost of others. The Council races do not suffer particularly significant casualties - at least no more so than any other race - however, and everyone begins rebuilding.
-10 Yes's: The battle for Earth is remembered as possibly the greatest success in galactic history. All forces performed at their peak, and devastated Reaper forces with minimum casualties. The battle was short, and after saving Earth the fleets quickly returned to the worlds of Palaven and Thessia to carry out operations there, which are also major successes. Earth, Palaven and Thessia are saved and remain inhabitable. The galaxy's forces suffer heavy losses ridding the galaxy of Reapers, however they manage it and the galaxy enters its first age of complete peace and prosperity. Rather than Shepard be hailed as a hero, the men and women of all the militaries are, which sparks a rise in the number of new recruits to peacekeeping forces.

An epilogue would be included, showing the results of each of your choices, what happened to your squadmates and other major figures and groups, what happened to Shepard and what happened on each of the main worlds.
 

gundamrx101

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Ahem

First off I'd roll with the indoctrination theory. So you'd have the 2 "endings" and the one continuation where your Shepard wakes up among the rubble. Now depending on your EMS/choices/Paragon and Renegade; Anderson could either be dead under the rubble, dying or alive with injuries. Reinforcements show up IF you cured the genophage.

As the reinforcements push for the beam, Harbinger focus' it's attacks. Here's where your choice to resolve the Quarian/Geth conflict comes into play. If you did, there will be enough ships to cover the fight above Earth so the Normandy flies in to help against Harbinger. If you have high Paragon or Renegade/EMS/upgraded your ship from ME 2 then the Normandy will survive and push Harbinger away. If one of those requirements hasn't been met the Normandy is either damaged or destroyed. If Damaged or Destroyed, Shepard never makes it to the beam, either to help hold off incoming Reaper forces or be killed by Harbinger. In that scenario an unnamed solider makes it to the beam but it ends on a cliff hanger.

Assuming the Normandy survived, Shepard makes it to the beam but the transportation fries his weapons. Upon entering the Citadel, they sees the bodies of C-Sec officers and Cerberus operatives. Scrapping some left over armor and weapons, they either discovers Bailey's body or finds him holding his position in a security office; revealing that all the civilians were able to get off the Citadel in time(once again depending on your choices and personality) if not; civilian bodies will be laying throughout the Citadel. If Bailey is alive then the race to the crucible console is a bit easier, if not get ready for a long drawn out trek.

Along the way, Harbinger; still in Shepards mind, tries to persuade them. Creating images of the squad mates dying, being harvested and convincing them to join the Reapers. Either Shepard gives in or they fight off the attempt. As Shepard nears the console, a keeper approaches them; revealing a Prothean AI stored in the keepers as part of the Protheans reprogramming. It allows Shepard to touch Harbingers mind where they learn of "dark energy". After this, the AI wipes the traces of Harbinger from Shepard but by doing that it terminates itself.

Now free from any more indoctrination attempts, Shepard pushes to the final room. The crucible terminal; where the Illusive Man is waiting. Looking normal, he attempts to convince Shepard to work with the Reapers and allow them to process Humanity and turn them into the next Reapers; giving them galactic superiority. Shepard can either agree or talk him down. Talking down leads to a shoot out. If Bailey is alive, he'll activate nearby automated turrets to help. If not, hope you brought a lot of medi-gel.

Either you agreed or talked down, Shepard and the Illusive Man will come face to face in front of the Catalyst console. A giant interface that sends out a signal. You can either talk down the Illusive Man and convince him to face his errors (he doesn't shoot himself in the face if you are high Paragon), kill him, allow him to merge humanity with the Reapers, high renegade he commits suicide or fight him. Which would be difficult as he has Reaper level biotics. Either way, when Shepard reaches the console they are greeted by an image of Harbinger masquerading as the Shepard opposite of your own. So if paragon Shepard, Harbinger will appear as Renegade Shepard and vice versa. If Illusive Man was left alive, he'll keel over in pain as this is another indoctrination attempt.

Thanks to the Reaper signal purge by the AI, Shepard can resist it and confront Harbinger. With the Normandy hitting Harbinger hard, it becomes desperate and commands Shepard to not activate the catalyst. Shepard can either comply or put the pressure on Harbinger by bringing up Dark Energy. That the reapers were once organics, afraid of their own mortality so they sought to live forever. With the discovery of Dark Energy, the Reapers feared that organics left unchecked will discover a way to end their 'perfect' existence. The Crucible sends out a signal that disrupts dark energy. Not only severely disabling the Reapers but possibly shutting down the relays by disrupting their own dark energy by sending the signal through them. If high paragon, Shepard will warn the fleet of what's about to happen, if high renegade Shepard will only warn the Normandy. You can choose to not warn anyone.

Either way, Shepard makes their choice and Harbinger phases out; damning Shepard. Now, if you kept the Illusive Man alive; he'll disable Shepard and activate the Crucible himself, dying in the process: Stating that he wanted to one up the Reapers and Shepard to prove his superiority. If not Shepard will activate the Crucible and either be severely crippled or die. The signal is sent out and the Reapers are made helpless as the ships blow them to hell. The signal is sent through the mass relays, if Shepard sent out a warning either himself or through the Normandy; the fleets head through the relays to get to their home planets before Shepard activates the signal. If not, they become stranded in the milky way. Either way, the Normandy heads to the Citadel and Shepard is greeted by their LI and most used squad member. They can either receive medical attention for their crippling injuries, die in their LI's arms or be helped by their LI and squad mate and limp out towards the Normandy. Then the credits roll.

If the warning was sent out, there is an after credit scene where it pans to the Mass Relay and just as it hints that the Relay is starting back up, the screen goes black. The End.

Phew. That took a bit but that's how I would have done the ending.
 

Seanfall

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ChromaticWolfen said:
What I said in another post.

ChromaticWolfen said:
When the crucible is activated it sends out a signal that disables Reaper higher functions such as shielding and weapons. This is only a secondary use. Its primary is to override the Reapers Mass Effect core forcing them to go through the Mass Effect Relays and sending them into the galactic gore. I don't mean "collectors sweet spot" galactic core, I mean the bloody center of it all. Reapers are ripped apart by black holes, disintegrated by exploding suns and sometimes, because I want the bastards to "suffer" as much as possible, the relays make two or more Reapers appear in the exact same spot. For a moment it looks like they are merged then the laws of physics catch up as they fall apart by occupying the same space.

There are of course still surviving Reaper and Cerberus forces that must be dealt with but for the most of it there is galactic peace, depending on decisions made, and everyone can rest knowing giant space monsters won't be killing anyone any time soon.
Where do I sign to get Bioware to hire you? *grabs pen* seriously, this. I had an idea where the Catalyst was some kind of code cipher that would let you hack the Reapers mind setting them on Self-destruct or control them. (the Illusive man choice) and EMS would determine how bad the explosions affect other things. The idea of just shutting most of them down is good too yours is a lot more thought out then mine.
 

Timmibal

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Joccaren said:
Quoted for awesome
I hereby humbly disavow any pretention I may have had at making endings which include prior descisions. That was freaking AWESOME!
 

Seanfall

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gundamrx101 said:
Ahem

First off I'd roll with the indoctrination theory. So you'd have the 2 "endings" and the one continuation where your Shepard wakes up among the rubble. Now depending on your EMS/choices/Paragon and Renegade; Anderson could either be dead under the rubble, dying or alive with injuries. Reinforcements show up IF you cured the genophage.

As the reinforcements push for the beam, Harbinger focus' it's attacks. Here's where your choice to resolve the Quarian/Geth conflict comes into play. If you did, there will be enough ships to cover the fight above Earth so the Normandy flies in to help against Harbinger. If you have high Paragon or Renegade/EMS/upgraded your ship from ME 2 then the Normandy will survive and push Harbinger away. If one of those requirements hasn't been met the Normandy is either damaged or destroyed. If Damaged or Destroyed, Shepard never makes it to the beam, either to help hold off incoming Reaper forces or be killed by Harbinger. In that scenario an unnamed solider makes it to the beam but it ends on a cliff hanger.

Assuming the Normandy survived, Shepard makes it to the beam but the transportation fries his weapons. Upon entering the Citadel, they sees the bodies of C-Sec officers and Cerberus operatives. Scrapping some left over armor and weapons, they either discovers Bailey's body or finds him holding his position in a security office; revealing that all the civilians were able to get off the Citadel in time(once again depending on your choices and personality) if not; civilian bodies will be laying throughout the Citadel. If Bailey is alive then the race to the crucible console is a bit easier, if not get ready for a long drawn out trek.

Along the way, Harbinger; still in Shepards mind, tries to persuade them. Creating images of the squad mates dying, being harvested and convincing them to join the Reapers. Either Shepard gives in or they fight off the attempt. As Shepard nears the console, a keeper approaches them; revealing a Prothean AI stored in the keepers as part of the Protheans reprogramming. It allows Shepard to touch Harbingers mind where they learn of "dark energy". After this, the AI wipes the traces of Harbinger from Shepard but by doing that it terminates itself.

Now free from any more indoctrination attempts, Shepard pushes to the final room. The crucible terminal; where the Illusive Man is waiting. Looking normal, he attempts to convince Shepard to work with the Reapers and allow them to process Humanity and turn them into the next Reapers; giving them galactic superiority. Shepard can either agree or talk him down. Talking down leads to a shoot out. If Bailey is alive, he'll activate nearby automated turrets to help. If not, hope you brought a lot of medi-gel.

Either you agreed or talked down, Shepard and the Illusive Man will come face to face in front of the Catalyst console. A giant interface that sends out a signal. You can either talk down the Illusive Man and convince him to face his errors (he doesn't shoot himself in the face if you are high Paragon), kill him, allow him to merge humanity with the Reapers, high renegade he commits suicide or fight him. Which would be difficult as he has Reaper level biotics. Either way, when Shepard reaches the console they are greeted by an image of Harbinger masquerading as the Shepard opposite of your own. So if paragon Shepard, Harbinger will appear as Renegade Shepard and vice versa. If Illusive Man was left alive, he'll keel over in pain as this is another indoctrination attempt.

Thanks to the Reaper signal purge by the AI, Shepard can resist it and confront Harbinger. With the Normandy hitting Harbinger hard, it becomes desperate and commands Shepard to not activate the catalyst. Shepard can either comply or put the pressure on Harbinger by bringing up Dark Energy. That the reapers were once organics, afraid of their own mortality so they sought to live forever. With the discovery of Dark Energy, the Reapers feared that organics left unchecked will discover a way to end their 'perfect' existence. The Crucible sends out a signal that disrupts dark energy. Not only severely disabling the Reapers but possibly shutting down the relays by disrupting their own dark energy by sending the signal through them. If high paragon, Shepard will warn the fleet of what's about to happen, if high renegade Shepard will only warn the Normandy. You can choose to not warn anyone.

Either way, Shepard makes their choice and Harbinger phases out; damning Shepard. Now, if you kept the Illusive Man alive; he'll disable Shepard and activate the Crucible himself, dying in the process: Stating that he wanted to one up the Reapers and Shepard to prove his superiority. If not Shepard will activate the Crucible and either be severely crippled or die. The signal is sent out and the Reapers are made helpless as the ships blow them to hell. The signal is sent through the mass relays, if Shepard sent out a warning either himself or through the Normandy; the fleets head through the relays to get to their home planets before Shepard activates the signal. If not, they become stranded in the milky way. Either way, the Normandy heads to the Citadel and Shepard is greeted by their LI and most used squad member. They can either receive medical attention for their crippling injuries, die in their LI's arms or be helped by their LI and squad mate and limp out towards the Normandy. Then the credits roll.

If the warning was sent out, there is an after credit scene where it pans to the Mass Relay and just as it hints that the Relay is starting back up, the screen goes black. The End.

Phew. That took a bit but that's how I would have done the ending.
Not bad...can end on a Hopeful though Bitter sweet ending. Like in Iron Giant when you see the piece the kid has roll out the window and into the yard. ( I stop the movie there cause that's enough to know the Giant is coming back.) You get your LI, all the fleets make it out plus you didn't put in a 'this many years later' when the Relays start back up so it could be a hundred + years could only have been a decade. Seriously why couldn't Bioware have thought this up?
 

Joccaren

Elite Member
Mar 29, 2011
2,597
3
43
Timmibal said:
Joccaren said:
Quoted for awesome
I hereby humbly disavow any pretention I may have had at making endings which include prior descisions. That was freaking AWESOME!
Hehe, I just combined ideas gathered from numerous other threads on BSN and here into a coherent set. The Suicide mission mechanics with the fleets goes to another user, the Citadel sections go to another user (Though I made up everywhere but Huerta Memorial as I couldn't remember what they specified for them), and the results of using and not using the Crucible are rather generic ones provided by a lot of people who post in the threads of 'What did you think the Crucible would do' and ones on if the fleets fought conventionally.

What I did was found a way to merge them together and fill in a couple of blanks in specifics. A lot of the cutscene stuff was also taken from people stating what they had hoped to see in the fights on Earth.

I've lost most of the links to the pages when I did my massive bookmark clean out [I had over 200 pages, it was getting ridiculous], but I've got to give credit for a lot of the ideas to the community, not myself.
 

gundamrx101

New member
Nov 19, 2010
169
0
0
Seanfall said:
gundamrx101 said:
Ahem

First off I'd roll with the indoctrination theory. So you'd have the 2 "endings" and the one continuation where your Shepard wakes up among the rubble. Now depending on your EMS/choices/Paragon and Renegade; Anderson could either be dead under the rubble, dying or alive with injuries. Reinforcements show up IF you cured the genophage.

As the reinforcements push for the beam, Harbinger focus' it's attacks. Here's where your choice to resolve the Quarian/Geth conflict comes into play. If you did, there will be enough ships to cover the fight above Earth so the Normandy flies in to help against Harbinger. If you have high Paragon or Renegade/EMS/upgraded your ship from ME 2 then the Normandy will survive and push Harbinger away. If one of those requirements hasn't been met the Normandy is either damaged or destroyed. If Damaged or Destroyed, Shepard never makes it to the beam, either to help hold off incoming Reaper forces or be killed by Harbinger. In that scenario an unnamed solider makes it to the beam but it ends on a cliff hanger.

Assuming the Normandy survived, Shepard makes it to the beam but the transportation fries his weapons. Upon entering the Citadel, they sees the bodies of C-Sec officers and Cerberus operatives. Scrapping some left over armor and weapons, they either discovers Bailey's body or finds him holding his position in a security office; revealing that all the civilians were able to get off the Citadel in time(once again depending on your choices and personality) if not; civilian bodies will be laying throughout the Citadel. If Bailey is alive then the race to the crucible console is a bit easier, if not get ready for a long drawn out trek.

Along the way, Harbinger; still in Shepards mind, tries to persuade them. Creating images of the squad mates dying, being harvested and convincing them to join the Reapers. Either Shepard gives in or they fight off the attempt. As Shepard nears the console, a keeper approaches them; revealing a Prothean AI stored in the keepers as part of the Protheans reprogramming. It allows Shepard to touch Harbingers mind where they learn of "dark energy". After this, the AI wipes the traces of Harbinger from Shepard but by doing that it terminates itself.

Now free from any more indoctrination attempts, Shepard pushes to the final room. The crucible terminal; where the Illusive Man is waiting. Looking normal, he attempts to convince Shepard to work with the Reapers and allow them to process Humanity and turn them into the next Reapers; giving them galactic superiority. Shepard can either agree or talk him down. Talking down leads to a shoot out. If Bailey is alive, he'll activate nearby automated turrets to help. If not, hope you brought a lot of medi-gel.

Either you agreed or talked down, Shepard and the Illusive Man will come face to face in front of the Catalyst console. A giant interface that sends out a signal. You can either talk down the Illusive Man and convince him to face his errors (he doesn't shoot himself in the face if you are high Paragon), kill him, allow him to merge humanity with the Reapers, high renegade he commits suicide or fight him. Which would be difficult as he has Reaper level biotics. Either way, when Shepard reaches the console they are greeted by an image of Harbinger masquerading as the Shepard opposite of your own. So if paragon Shepard, Harbinger will appear as Renegade Shepard and vice versa. If Illusive Man was left alive, he'll keel over in pain as this is another indoctrination attempt.

Thanks to the Reaper signal purge by the AI, Shepard can resist it and confront Harbinger. With the Normandy hitting Harbinger hard, it becomes desperate and commands Shepard to not activate the catalyst. Shepard can either comply or put the pressure on Harbinger by bringing up Dark Energy. That the reapers were once organics, afraid of their own mortality so they sought to live forever. With the discovery of Dark Energy, the Reapers feared that organics left unchecked will discover a way to end their 'perfect' existence. The Crucible sends out a signal that disrupts dark energy. Not only severely disabling the Reapers but possibly shutting down the relays by disrupting their own dark energy by sending the signal through them. If high paragon, Shepard will warn the fleet of what's about to happen, if high renegade Shepard will only warn the Normandy. You can choose to not warn anyone.

Either way, Shepard makes their choice and Harbinger phases out; damning Shepard. Now, if you kept the Illusive Man alive; he'll disable Shepard and activate the Crucible himself, dying in the process: Stating that he wanted to one up the Reapers and Shepard to prove his superiority. If not Shepard will activate the Crucible and either be severely crippled or die. The signal is sent out and the Reapers are made helpless as the ships blow them to hell. The signal is sent through the mass relays, if Shepard sent out a warning either himself or through the Normandy; the fleets head through the relays to get to their home planets before Shepard activates the signal. If not, they become stranded in the milky way. Either way, the Normandy heads to the Citadel and Shepard is greeted by their LI and most used squad member. They can either receive medical attention for their crippling injuries, die in their LI's arms or be helped by their LI and squad mate and limp out towards the Normandy. Then the credits roll.

If the warning was sent out, there is an after credit scene where it pans to the Mass Relay and just as it hints that the Relay is starting back up, the screen goes black. The End.

Phew. That took a bit but that's how I would have done the ending.
Not bad...can end on a Hopeful though Bitter sweet ending. Like in Iron Giant when you see the piece the kid has roll out the window and into the yard. ( I stop the movie there cause that's enough to know the Giant is coming back.) You get your LI, all the fleets make it out plus you didn't put in a 'this many years later' when the Relays start back up so it could be a hundred + years could only have been a decade. Seriously why couldn't Bioware have thought this up?
Because it would have been too much work for Casey Hudson the hack. I also would like to add that if you managed the SWORD and HAMMER teams well and like in 2, picked the appropriate people then Shepard can have a squad backing him when they arrive on the citadel and the area is cleared of Reaper forces; if not prepare for a lot of causalities. Also, keeping the collector base would make the whole final charge a walk in the park, same if you collect Reaper artifacts/choose to hand over any data related to the Reapers (the Reaper IFF wink wink) but not on a grander scale. Also, if your entire team survived the suicide mission from 2, the whole final fight would have been easier. The difficulty spikes depending on how many team members died in 2 as they could all contribute to Reaper studies.
 

InsanityRequiem

New member
Nov 9, 2009
700
0
0
You know what? A lot of the previous posts were awesome. But to bring it home that ME3 was Shepard's last game? Have the Crucible blow up when you shoot it, not the Mass Relays. Victory through sacrifice. You either shoot or fall into what looks to be reactor beam stuff, so you mess it up anyways. So the Crucible exploding is completely logical.
 

Agayek

Ravenous Gormandizer
Oct 23, 2008
5,175
0
0
Moth_Monk said:
(This is going to be my last Mass Effect 3 thread! I'm sick to the back teeth by it!)

We all know that Mass Effect 3's ending has made gaming history, for good or for bad, and we all know that Bioware are not going to change Mass Effect 3's ending. So I ask those fans who do not consider the current ME3 ending to be the best possible: How would you have ended Mass Effect 3?
Honestly? I would have kept it exactly the same, except the magic elevator would never happen. Instead, Shepard would stumble to the console and activate it, and the Prothean VI would appear. It would then explain that the Catalyst could be used as intended and destroy the Reapers, but that the Illusive Man's research that it collected on his ship indicates that it could also be used to control them. From there, it lets Shepard decide which one to pick, and the wave o' space magic goes roaring out. Whether or not it kills Shepard, I'm not sure. I'm tempted to say that the destroy ending explodes the Citadel and the control does not, same as in canon, but I'm honestly not sure.

After that, the cutscenes would probably be the same, insofar as the space magic and it's effects. Instead of that random bullshit with the Normandy though, there'd be brief displays of every living squadmate (probably in pairs or trios) fighting against the Reaper forces when the space magic comes in. In the destroy ending, all the husks et al fall over dead. In the control ending, they would just sorta stop after the space magic and stand there as the crew figures out what's going on and blows them to fuck and back.

Then we'd have a few scenes of the Normandy out in space reacting to what's going on, along with the allied fleet. Control ending would see the fleet continuing to attack the Reapers as they leave Earth, probably destroying a few.

Finally, we'd end at an aftermath style shot, where we find out if Shepard lived or died (probably depending on EMS) and the end result of what happened. Would probably have Hackett narrate the after-effect, wrapping up what happened to the fleet and what could be expected now that the Relays are all exploded.

If Shepard chose control, Reaper/eezo-based tech would become more and more dominant, and the galaxy would ultimately return to its previous status quo (or as close as could be expected when half the galactic population is dead), including the re-creation of the Relays due to information provided by Shepard. Humans would be the dominant species, with the Turians as the #2.

If Shepard chose destroy, then the galaxy would rebuild with a focus on new avenues of technology. In this case, the Geth (if alive) would end up being the dominant species in the galaxy, since they're all about finding their own solutions. There'd be a lot of unrest but eventually new breakthroughs would allow communication and transportation to reach similar levels. There'd be a lot of death from starvation and whatnot in the meantime, but ultimately the galaxy becomes an entirely different, and possibly better, place.

In either ending, we'd also get the following breakdown:

If the genophage was cured, there'd be mention that the Krogans have either a) started an aggressive expansion to conquer more worlds or b) effectively become the police of the galaxy depending on if Wrex of Wreave is in charge. If the genophage was not cured, then Hackett would mention they're going extinct, and are rioting since the cure apparently didn't work. Depending on how the Quarian/Geth missions played out, either a) the Geth are mentioned as isolating themselves further and refusing to deal with any organic, b) the Quarians settle Rannoch, but their immune systems never normalize or something and many of them die, or c) the Geth and Quarians work together for a better future, etc etc. Then there'd probably be a brief rundown of where every surviving squadmate ended up, ala Dragon Age: Origins. Garrus became Primarch eventually, Tali got fed up with the admiralty board and told them to go suck on an induction port, Javik went and offed himself, etc.
 

OblivionSoul

New member
Oct 19, 2009
109
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0
I would've put in an option for a good ending. Shepard lives, Reapers die, Shepard retires to cabin by a lake with love interest and Garrus as next door neighbour. Cue fishing/beer drinking with Garrus for life. I'm not outraged (just disappointed) by the endings we got, I just like to pretend this was one of the options. And that's fine with me.