How would you pull down a Star Destroyer?

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ndogg34

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Oct 1, 2008
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So I rented Star Wars: TFU, and found it to be an average to better than average game. I had read beforehand about how boring and un-epic the Star Destroyer event was, and wanted to see it for myself. While I agree that it didn't convey the feeling of pulling a giant spaceship out of the sky, I do think that it made the best use of the control layout. If you disliked this section and had the opportunity, how would you have changed the controls?

PS To truly do the scene justice would require a controller from the future, one whose movement could be restricted, so that in order to move the Star Destroyer, you had to move the controller. In this case, however, the controller would fight back, requiring you to push against the controller to bring both it and the Star Destroyer to the ground.
 

Frybird

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Jan 7, 2008
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More particle effects, less Tie Fighters.

In fact, the pulling down per se was really nice, but it was annoying and tedious to stop once or twice having to deal with the tie fighters
 

Parattchi

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Sep 25, 2008
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Frybird post=9.72902.777077 said:
More particle effects, less Tie Fighters.

In fact, the pulling down per se was really nice, but it was annoying and tedious to stop once or twice having to deal with the tie fighters
I agree. That part had the potential to be epic, but I had to stop so many times because of the TIE fighters that it got a lil annoying. Making it so that only a certain numbers of waves must be dealt with, or that you can fire something into the Star Destroyer to wreck it's launch bay would be far better.
 

ndogg34

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Oct 1, 2008
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Danzorz post=9.72902.777084 said:
Frybird post=9.72902.777077 said:
More particle effects, less Tie Fighters.

In fact, the pulling down per se was really nice, but it was annoying and tedious to stop once or twice having to deal with the tie fighters
I hate tie fighters.....
Bombers would have made more sense. I'm picturing a QTE where you catch the bomb and return to sender. Widen the arena so that you have a larger area to run, with more pillars for cover. Or better yet, fix the throwing system so that you can accurately determine where you're throwing something.
 

Johnny Ringo

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Sep 29, 2008
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No intermission, deal with the boss fight scenario then get to the destroyer. That way it makes your moment of triumph much sweeter than having to tediously dispatch TIE's while you jump around in circles.