Shit, is anyone actually playing this game and judging it on it's own merits instead of complaining how much it isn't DA:O?
Mind you, this is a breath of fresh air compared to the official forums. You've got fuckers over there actually threatening lawsuits over the removal of auto-attack from console play. Seriously, go have a look, it's the funniest fucking thing I've ever seen.
Gamestop:
It's in the non-combat skills where Dragon Age II takes a step back. Herbalism, trap-making, poison-making, and other skills have been removed or restructured. There are still poisons and potions, for example, but to buy them, you must discover recipes for them and come across resource nodes as you explore. Then, you can order them from a merchant or at your home. Stealing, survival, coercion--these aspects are gone, as are those introduced in Dragon Age: Origins - Awakening, though runecrafting was restructured in much the same way poisons and potions were.
OK Gamestop, let's look at your examples from DA:O/A.
Herbalism: Under or unused. Fuck wasting points in crafting when your DPS can use another tactic slot. One sidequest which gave you fucking nothing for it. (Sick dwarf) Plus healing potions are plentiful and fucking cheap.
Trap-making: Fucking useless unless you were wallhacking blizzard or playing an archer, in which case you're a fucking retard in the first place. One sidequest, again, which gave you nothing. (Timid broad in Lothering)
Poison making: I never had to craft a single damn poison in the whole game. In fact so much poison dropped that I was vendor trashing half of it by the last 3rd.
Stealing: Fucking broken, not to mention never produced anything worth wasting the points on.
Survival: +damage to the least threatening class of enemy in the entire fucking game. Oh... And again, another useless sidequest.
Coercion: Lies. Coercion still shows as special dialogue options based on cunning.
Runecrafting: Thank raptor jesus that got an overhaul. Runecrafting was the most arbitrary, frustrating excuse for a coinsink in that entire expansion. I deliberately avoided the majority of the epic equipment quests because of how much runecrafting was needed.
So they cut down their broken and or useless skills and crafting, just like they said they were going to, and this is a BAD thing? Am I missing something here?
(Also, half of the QQ on this and related threads would hold a lot more weight if it wasn't prefaced by "I haven't played the game yet but according to what I've read...")