How's Dragon Age 2 treating you?

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Jazzyjazz2323

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Jan 19, 2010
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I'm just going to say I've beaten it two and a half times already...so I'll let you take from that statement how much I've enjoyed it.
Also,Verric has to be one of the best characters Bioware has ever done.
 

Wolfram23

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Sabiancym said:
Wolfram01 said:
Sabiancym said:
Oh and now bioware is banning people from the game simply for complaining about it on the forums.

http://www.bit-tech.net/news/gaming/2011/03/11/ea-forum-ban-blocks-dragon-age-2-player/1
Actually, the ban is automated because too many people reported his comment.

OT: I'm, oh, 10 or so hours in. I'm really liking it so far. Moreso than origins but I guess it's still a matter of "wait and see" what happens.
That's even worse. Some people reporting a comment on a forum can make it so his $60 purchase is completely useless? That's BS.
Oh, I agree 100% although the "good news" is that it's "only" a 72hr ban. But yeah, my personal opinion is that under no circumstances should a company be allowed to deny access to a game that you've purchased, and even if you've "modified" or "hacked" it, the only thing they should have the ability to do is deny access to online gameplay.
 

bullman422

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Feb 22, 2011
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The only thing that really bothers me about Dragon Age 2 is the random unexpected game freeze. One time it happened in the middle of battle, the other time it froze as I opened a chest, and then another time while a merchant was talking to me during a quest. What is so sad about this is that all of these game freezes happened in less than an hour into the game. Seriously who ever product tested this game needs to have the living shit kicked out of them. Lazy bums!!

But aside from that I actually like the game and hope to play a lot of it over the weekend. Minus the freeze of course.
 

Aijou

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At first I was a little put off by the supposed "dumbing down" and the meager amount of number crunching in the game, but after a few hours it won me over entirely with the new "moral choice" system.

I still miss some of the micromanaging and loot gathering from the likes of Baldur's gate and NWN, but this might be the first time in a VERY long time (Planescape) I actually found myself role-playing my character to my will, instead of just keeping track of relationship trees and karma points. The dialogue choices feel much more believable than the usual massiah/satan dichotomy, are woven into other characters' dialogues amazingly at times, and the characters themselves feel much less one-dimensional than the usual array of stereotypes (Granted I'm only several hours into the game, and I can already see the whiny elf ***** getting on my last nerve before long).

The story was my biggest dissapointment with DA:O, so yet to see where this one goes, but so far I'm really digging the "common everyday" tale of Hawke over the "bigger than life" story of the Warden. Hope it stays that way.
 

Apollo45

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Jan 30, 2011
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What I like:
- Combat visuals: They're fun, if a bit ridiculous at times. But ridiculous can be good.
- Personal storyline: Following just Hawke was a good idea, and I like the focus.
- Crafting systems: Like the way they've done them. Personal preference.
- Some of the characters (Varric, Isabela, Merril)
- The different accents: The Dalish's Irish accents, Sebastian's Scottish accent, etc. all make me feel like the game takes place somewhere real.

What I don't like:
- The difficulty: I'm playing on Hard. I've wiped once, and rarely lose a single character. Too easy.
- The lack of customizing other characters: It's an RPG where armor ratings and abilities actually matter. Having members of a party stuck with one set of armor doesn't make sense.
- Having to run through the same parts of the same city repeatedly: This is supposed to be a fantasy adventure, give me something else to do.
- Some of the characters: Some just seem dull to me.
- The lack of a tactical view: It's hard to set up traps when I can't tell characters to move places I want them to because a stick is in the way.

What breaks the game:
- Recycled environments: Completely ruins the immersion when eighteen different dungeons all look exactly the same as the second one you went in to.
- Kirkwall: It's a boring, bland city in the first place. The poor areas are supposed to be 'gritty', but, like Gears, that boils down to them looking brown and dirty, not like a shady back alley. And setting an entire, ten-year game in the same area is very repetitive. Likewise, for all the 'dirtiness', the environments are surprisingly sterile.
- Obvious traps/ambushes: DA:O made areas where there are going to be fights vary. In this one, whenever there's an open area you've got a 90% chance of running in to a swarm of enemies.
- Blatantly spawning enemies: They could have come running from down a hallway, or out of a 'closed' door, but instead enemies just appear on the battlefield. Shoddy work there.
- Recycled environments: It deserves mentioning twice, because it's really, really bad.

In short: 6/10. It could have been good, but it's not.

--

For further discussion: PC Elitists aren't complaining because it's taking a different route, they're complaining because Bioware/EA improved the console versions at the cost of the PC versions. I play most of my Bioware games on the Xbox, but I got DA:O and DA2 specifically for PC because the series was a callback to the old days of RPGs, and Bioware stated that this was going to be a series that was going to cater to the likes of many PC gamers. So, when the company decides to change all that around, and make it very console-oriented (not just improve the console ports, mind, but focus the entire game on being for the console to the extent of taking away parts that made the PC port more enjoyable), it makes those of us who enjoyed the first one for the previous reasons feel a bit betrayed.

I loved ME and ME2, and I can't say the game is bad because it's changed. But when I feel like I was lied to by a company because they're looking for more profit, it gets on my nerves, and I'm sure a lot of others feel this way too.
 

ASan83

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Mar 11, 2011
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I really do enjoy the game so far. I'm still only halfway through the first chapter, so I haven't formed any final opinions, but what I've played has me hooked and enjoying every minute, and that's really I can ask for. I dig the storytelling mechanic, I enjoy the combat and actually prefer the conversation wheel. The characters are good and despite the fact that the game takes place only in one city and it's outskirts, there is actually a lot to it.

Easily my favorite gaming experience since, well, Origins, and if it keeps going the way it is, it should surpass it. I like the story better and the world is easier to get into, though characters are a little weaker (so far), the combat is a bit over the top when it comes to the gore, and it's a bit buggy, but other than that, I'm enjoying the hell out of it.
 

Timmibal

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Sabiancym said:
I have played the game quite a bit...I don't know why you're assuming that I haven't.
Please point out where I reference you directly. I was actually referring to
A Weakgeek said:
I don't own the game, yet.
and
j-e-f-f-e-r-s said:
I was thinking about getting this game, but having read up a few things, I really can't justify giving EA money for this.
and a couple of others I can't be bothered finding right now. You might be the most vocal poster with a negative impression of the game, but you are by no means the only one.


And I don't care if you say the skills were useless to you. I and many other people used the skills in Origins. What is the point in removing something that was optional in the first place? The only reason would be to dumb down the game so casual players don't get confused and quit.
Because Gamestop should know better. Yes, the skills were used. But Bioware was directly responding to PLAYER feedback about how the listed skills were 'dump stats' to coin an old RPG term. Why include a bloated, heavy inventory crafting system where the effort to reward ratio is so low? Not to mention most of the game's exploits came from the crafting system. (IE, the unlimited gold lyrium vendor exploit.)

All I see is some people mad that someone doesn't like a game they do. Let it go.
People not liking the game is never my issue. I don't particularly care if you burn Bioware in effigy. My entire argument in summary was;

1. Judge the game on its own merits, not on how much the gameplay reminds you of the original or not. The sequel is the story, not the mechanics.

2. Gamestop should know better than to list the removal of broken, bloated, and outdated features from a previous installment as a point to the game's detriment.

3. Don't QQ about a game you haven't played.
 

SpaceCop

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Feb 14, 2010
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It's nowhere near perfect, but it's a step closer to what I was hoping Origins would be. It's more Mass Effect: With Swords, and less Baldur's Gate: 2011 Edition. I know there were a lot of folks out there hoping for the latter, and I'm sorry you've been left wanting. But. Well. I'm still pretty happy with it, myself. (Sorry.)

Just as in the transition from ME to ME2 a lot of the more number-heavy RPG elements have been pared away, though that isn't entirely a bad thing. I was initially disappointed that companion gear customization was gone--but reconsidered after recalling how ugly much of the equipment in DA:O was. It's probably for the best that they just picked strong character designs and stuck with 'em instead. And what's this; stealing, herbalism, and trap-making are gone? Good riddance to superfluous gameplay, says I.

I do prefer the new combat, though it's still a very stylized, detached affair; probably because having multi-combatant melee look and play realistically would be, like, hard to program and stuff. Still, it's manageable, and every bit as tactical as the fighting in Origins.

The graphics are better, basically. More importantly, the art direction is much stronger this time around. Although like pretty much every fantasy setting a good chunk of the landscape and populace are two parts generic to one part cliche. Ehh.

Characters are pretty compelling as always, but BioWare, please, it'd be nice if the men's romance options weren't limited to a choice between Ingenue or Shrew every single time.

Also, real quick, My feelings on voiced protagonists:

They're a good thing. The idea that giving an RPG protagonist a voice destroys their blank-slate potential never really made much sense to me, particularly in story-driven games where so many other elements of the character's lives are made explicitly clear. In the origins of DA:O we meet our characters' friends, parents, siblings, spouses.. We're given a place in life, a loose backstory, a rough age-range.. And though we make decisions regarding their lives, we're still locked into the overarching narrative defined by the game's creators.

You can customize a human noble to look like an old man--balding, grey hair and beard, rough complexion--but you will still be referred to as "pup", the youngest son of Bryce Cousland. For a story-heavy game like this, character customization can only go so far before it extends outside the narrative. Readily defining elements of the protagonist's past puts DA:O at fairly hefty odds with the concept of a completely blank-slate, utterly user-defined character.

I get why Origins didn't give us different vocal choices for use in cutscenes a la Saints Row 2--that would have been expensive and time-consuming to implement. But.. so.. we don't get any conversational voices at all? Instead we get a choice of mediocre mid-combat banter? Sorry, but I'll take the standard Mass Effect style 1 female 1 male voices over 6 different ways of my rogue telling me he can't unlock a chest, thanks.

My biggest complaint with the silent protagonists of DO:A was the feeling that I was being talked over; when conversations audibly skipped over my character I often felt as though my dialogue choice hadn't made a difference. Mass Effect had its share of moments where NPC responses are the same regardless of what you choose to say, but hearing Shepard deliver the line regardless does give the sense that an actual conversation is taking place because we are actually hearing both sides of it. It's just better storytelling, to my mind. And, after spending time carefully customizing a protagonist's face, to have them standing by, mute, placid-faced throughout conversations aways seemed rather frustrating to me. At least Hawke emotes now and then, you know?

So. Uh, yeah. That's a pretty big reason I prefer Dragon Age 2 to its predecessor.
 

hazabaza1

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Nov 26, 2008
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Sober Thal said:
Fuck you Bioware! You suck!

Learn how to make robes for mages already! Your Headgear for mages sucks ass too!

Other than that aesthetic hurdle you can't seem to jump, I love the game : P

I just got past the Deep Roads, I hope there is still a lot of game left.
You know you can hide helmets in this one, right?
OT: I am sucked in. After getting into Kirkwall, I decided to do some side-missions. 5 hours later, I pondered advancing the main story.
Plus, Merrill's intro was just...
Hey, she looks nice! Plus, I like the Dalish accents now. Maybe she'll be my romance cho-why has she got a kni-HOLY SHIT WHAT THE FUCK
 

Terminal Blue

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This game has done the impossible and made me like elves.

DA:O elves (especially the Dalish, city elves weren't too bad) were just terminally unlikable to me. The whinyness, the sexual repression, the preachy moralizing, the patriarchy, even the excessively roundabout and formal way of speaking.

Now they all seem to have been injected with spines. It's a definite improvement.
 

ecoho

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Sabiancym said:
Jandau said:
First of all, to all the people who just post a one liner colling it "dumbed down", could you elaborate? I can't find much that's "dumbed down" at all, and many things have been vastly improved. Just stating you think "They changed it, now it sucks!" just makes you sound silly...

Now, back to the game. I was suprised at how my expectations regarding companions were quite mistaken. I was expecting to like Fenris, but he turned out to be an emo asshole. I was expecting to like Carver, but he turned out to be a raving douchebag. I was also expecting to dislike Aveline, but she's actually one of my favourites. Also, Varric is just pure awesome!
-The dialog is now summarized response text instead of the entire response.
-There are less ways to equip your character. Restrictions on non PC equipment
-Gift Giving isn't as open anymore.
-Fewer tactic slots
-Game takes place in basically one area
-Fewer skills. Herbalism, Poison making, trap making, etc. have either been removed or combined.



That's all off the top of my head......
no..they made it less of a chore. seriously i love DA:O but it had many flaws the skill trees were one of them. also the massive world was nice but it took far too long to get anywere with all the random encounters. tactics well if your npcs are smarter then you should need less tactic slots. and whats that you say i dont have to lug around 30 different armor sets so i can equip my party? hell yes to that. It wasnt dumbed down it was improved. (oh almost fogot about the dialog its the mass effect dialog wheel it works if you dont like it find a D&D game or go play DA:O.)

OT: i love the game it fast fun and with the exception of one fight that you WILL die on if your not ready not too hard yet still challengeing. kinda wish you had more bag space and for it to be a little bit longer but still a great game.
 

Nimcha

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Just finished it in about 30 hours of gameplay. Loved it. I'm not that satisfied with the ending though, but that may be because
I'm not a fan of very open endings. Nothing gets resolved, not even the romance. :(
 

John Keeler

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Aug 25, 2010
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Halfway through the game and the story is pretty forgettable, I hope it picks up.

I believe that DA2 has suffered from EA's hand in it--I am so very glad they never managed to buy out Rockstar.

If they did, I have little doubt we would see a Grand Theft Auto game released every single year and the quality would suffer. Doing it right takes time, they rushed this game--it's so plain to see, right down to the water color cutscenes.

The game is not horrible, it's just not as good as it could have been and that's disappointing. The inability to equip your other characters with better gear is very odd, as if it takes more than half a brain to switch out a piece of armor. The ability to talk to the other party members at any time in DA was a strength, you could really learn a lot about the characters and it made them more memorable. I can't fathom why someone would be "glad" that option doesn't exist anymore, it's not like it was mandatory. It's likened to someone who is glad they take crafting out of a MMO--just pass by the forge buddy, no one's making you craft a silver blade of nothingness.

The unsatisfying ending Nimcha pointed out doesn't surprise me, the next game will probably be out a year from now.
 

Count Igor

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Avaloner said:
For the trap and poison making and such, honestly who ~ever~ used the trap skill to build a trap,
Ahem.
I think you'll find I created over two hundred traps in my very brief adventure as a rogue.
And they rock.
 

TsunamiWombat

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The beginning of Dragon Age 2 is excretible, you really need to stick with it until you get into Kirkwall (which is a few hrs of gameplay at least), and then it opens up.
 

white_salad

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Julianking93 said:
Sorry to be off topic here but I have a quick question about this.

I don't have Dragon Age 2 but I was thinking of getting it but I really didn't like Origins, so I stopped playing it.

How is the gameplay compared to the first one and would I have to have played Origins to get the story here?
Gameplay is a lot more hectic, button mashing the x inbetween spells is a tad annoying, but you get used to it. I actually really like it, it's more fast paced than the first.

And the story starts over, playing the first is not at all required. The story completely restarts. All playing the first gives you is a couple of hints and cameos here and there. No biggie homeslice.

Play it, it's addicting. I've had it for 3 days and I'm already at 24 hours....It's like heroin.

Although I also loved the first, so take this with quite a few grains of salt.
 

A Weakgeek

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Timmibal said:
Sigh... Did you read my post? If you did, then check again. I wasn't putting the game down! The game will earn millions of dollars, nobody can deny that. It's also regarded as a AAA title. But that doesen't mean I can't disagree on Biowares choices, I'm not calling the game bad I don't even own it yet! Sure as I said I may come off like a PC elitist, mayby I am. But I do know better than bashing a game I haven't played. When I get an upgrade ill get the game, It will probably be alot cheaper then too. I see now that this site is full of trolls and elitists (and fanboys) and if someone makes a slight negative remark... Nevermind.
 

Aijou

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Nov 9, 2009
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What a difference a game session makes. Ten more hours into the game, and a single thought fills my mind: Recycled enviornments.

Holy crap, what kinda laziness is that? Game breaker indeed. At first it seems alright, making me run through the same enviornments under different circumstances, but at the point where you've been to 4-5 different dungeon areas with the exact same layout down to the tiniest detail? This doesn't even make any sense to me, cutting out the simple effort of rearranging existing assets to diversify maps couldn't have possibly saved up that much time in development to be worth it.

Worst, design choice, ever.