I suppose more than anything, this whole article made me think of the concepts of coherence and engagement. In the sense that a cohesive game makes the experience more engaging.
To me the concept of realism is one of the deepest cancers of today's general fiction. A lot of people confuse realism with engagement, when one really has little to do with the other, and literal realism does very little to benefit if it doesn't enhance the UNAVOIDABLY unreal world of the game.
On the other hand, if I am more engaged in a game, as detached from reality as the premises it introduces it may be, if they fit and enhance the universe and gameplay of the game, I'm happy to take them in, no questions asked. So in fact I don't think its humor that is at odds with realism, but games themselves.
To me the concept of realism is one of the deepest cancers of today's general fiction. A lot of people confuse realism with engagement, when one really has little to do with the other, and literal realism does very little to benefit if it doesn't enhance the UNAVOIDABLY unreal world of the game.
On the other hand, if I am more engaged in a game, as detached from reality as the premises it introduces it may be, if they fit and enhance the universe and gameplay of the game, I'm happy to take them in, no questions asked. So in fact I don't think its humor that is at odds with realism, but games themselves.