The Brotherhood of Steel is mostly a pre-war military hold over, they spend a lot of time rediscovering lost technology, learning how to reproduce it, and trading it in the wastes for resources. This leads to misuse of their tech base, which causes them to start taking a dim view of those living in the wastes. When the master arises with an army of super mutants, this firmly shoves the BoS back into it's shell of isolationism. Along comes the Vault Dweller, who not only comes back from an impossible suicide mission, but also ends the master's plans. The Vault Dweller makes a huge impression on the wasteland, and the BoS in this quest.
Later they find themselves against the Enclave, who is technologically superior to them, larger, better trained, and fanatical about wiping mutant life off the wastes. The Chosen One, grandchild of the Vault Dweller, stands tall and emerges as the savior of the wastes, again restoring the BoS's faith in humanity. At this point NCR begins expanding, the BoS sees the NCR as a force for good, spurred on by the Chosen One the BoS contributes to the formation of the larger NCR, by offering to help with their technological advantage. This leads to them actually getting a city state in the NCR, named after the leading family of the BOS, Maxson, one of the founding states of the NCR federation. They also apparently take in some Enclave Remnants, bolstering their technological base, giving them greater capabilities.
During this time of prosperity they send an expedition east, but their past follows them. Their cautious elements and their idealistic elements end up splitting into two different factions, the Capital Wasteland BoS and the Outcasts. Due to this schism, neither group had the power to do anything worth while in the Capital Wasteland, forcing them both back into isolationism. This is compounded by the fact that a faction of the Enclave Remnant sets up in the Capital Wasteland, with plans to complete the original genocidal plan of the Enclave. Enter the Lone Wanderer who subsequently leads BoS to victory over the Enclave Remnants, while also securing a clean water source for the Capital Wasteland.
At some point between the expedition to the east and FO:NV, there's a schism between the government of the NCR and the BoS, most likely due to political corruption in the NCR. This results in the west coast BoS being smashed by the NCR's military, driving them into exile in the Mojave Wastes. Where it's up to the Courier to step up and unite the Mojave Wasteland and decide it's destiny...
Basically the Brotherhood of Steel is a neutral entity, with generally good intentions, but mired in a bone deep need to be cautious, isolated, and protected. They want to preserve and redevelop pre-war technology, while preventing another war that would devastate the entire world.. Their structure is militaristic, leaning heavily on discipline, they have a fortress mentality, and when things get bad they retreat into their bunkers. They're not the tech-hording murderers, or the pure altruistic good guys, as they're often portrayed as. They're a neutral power that's prone to suffering the same issues as all the other post-war wasteland powers, but their good intentions let them be kicked into doing the right thing, as most of the other powers. As the highest karma endings tend to be the canon in Fallout, it's always the actions of the player character that drive the results in game, which in turn drives most of the neutral-good parties into success, while the abjectly evil parties are driven to death and obscurity.
Later they find themselves against the Enclave, who is technologically superior to them, larger, better trained, and fanatical about wiping mutant life off the wastes. The Chosen One, grandchild of the Vault Dweller, stands tall and emerges as the savior of the wastes, again restoring the BoS's faith in humanity. At this point NCR begins expanding, the BoS sees the NCR as a force for good, spurred on by the Chosen One the BoS contributes to the formation of the larger NCR, by offering to help with their technological advantage. This leads to them actually getting a city state in the NCR, named after the leading family of the BOS, Maxson, one of the founding states of the NCR federation. They also apparently take in some Enclave Remnants, bolstering their technological base, giving them greater capabilities.
During this time of prosperity they send an expedition east, but their past follows them. Their cautious elements and their idealistic elements end up splitting into two different factions, the Capital Wasteland BoS and the Outcasts. Due to this schism, neither group had the power to do anything worth while in the Capital Wasteland, forcing them both back into isolationism. This is compounded by the fact that a faction of the Enclave Remnant sets up in the Capital Wasteland, with plans to complete the original genocidal plan of the Enclave. Enter the Lone Wanderer who subsequently leads BoS to victory over the Enclave Remnants, while also securing a clean water source for the Capital Wasteland.
At some point between the expedition to the east and FO:NV, there's a schism between the government of the NCR and the BoS, most likely due to political corruption in the NCR. This results in the west coast BoS being smashed by the NCR's military, driving them into exile in the Mojave Wastes. Where it's up to the Courier to step up and unite the Mojave Wasteland and decide it's destiny...
Basically the Brotherhood of Steel is a neutral entity, with generally good intentions, but mired in a bone deep need to be cautious, isolated, and protected. They want to preserve and redevelop pre-war technology, while preventing another war that would devastate the entire world.. Their structure is militaristic, leaning heavily on discipline, they have a fortress mentality, and when things get bad they retreat into their bunkers. They're not the tech-hording murderers, or the pure altruistic good guys, as they're often portrayed as. They're a neutral power that's prone to suffering the same issues as all the other post-war wasteland powers, but their good intentions let them be kicked into doing the right thing, as most of the other powers. As the highest karma endings tend to be the canon in Fallout, it's always the actions of the player character that drive the results in game, which in turn drives most of the neutral-good parties into success, while the abjectly evil parties are driven to death and obscurity.