I can't get into Baldur's Gate...

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Vern5

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Vegosiux said:
Vern5 said:
Strangely, the entire story of your character within the game is actually really fascinating but the game's presentation is so poor that it would be more worth it to simply read a synopsis of the game's events as played by other extremely patient players.
As long as you do not suggest reading the BG novels. Actually, forget I said that. There is no such thing as BG novels. No. No such thing.

*hiss*
I was thinking more about watching LPs of Baldur's Gate or reading the wiki.

wait... there were books?
 

NeutralDrow

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Honestly, I feel the same way.

Oddly enough, though, it didn't bother me in Planescape Torment. I'm not sure if it was that most of the combat was purely optional, or that it was just slow-paced enough and with tough enough characters to be forgiving.
 

Vegosiux

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Vern5 said:
I was thinking more about watching LPs of Baldur's Gate or reading the wiki.

wait... there were books?
Yes, but well...um...I believe the fandom (myself included) prefers to pretend there is no such thing. Denial can be a strong tool sometimes. Yeah.

No, seriously, they're shit.
 

Towowo

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kyosai7 said:
I've tried BG before, I got the first for free way back when from PC Gamer. I've just never gotten into it. I only grabbed them off GOG because of a massive D&D sale that that site's wont to have. Still, that combat just kills my enjoyment everytime. Does anyone know if Neverwinter Nights 1 or 2 ever had BG's campaign remade?
Actually a remake of it is being done on Neverwinter Nights 2 which is supposed to come on a winter release.

http://social.bioware.com/forum/1/topic/167/index/3120312/1
 

The Madman

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Considering you've not even gotten past the optional tutorial, I'd hardly say you're giving the game a fair chance. But hell, if it really bugs you that much then go elsewhere, personally I'm just glad you bought the games via gog and showed them some support.

Publishers and developers really need to realize there's still a market for these sorts of games. And thankfully with Obsidian's 'Project Eternity' it seems that message might finally be getting out! I'm so starved for these sorts of tactical party based rpg.
 

Smooth Operator

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Well it is a D&D style game with you controlling the entire party, this combat will remain through the entire thing so if you are looking for Diablo hacky slashy action I can tell you this will not provide it.

BG relies on character skills and your orders only, you set up your team and then let them do their stuff, when in trouble pause and adjust, if you're a mad skilled RTS player maybe even do it on the fly.
 

marurder

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kyosai7 said:
Is Baldur's Gate REALLY worth suffering through this combat?
No game is worth suffering. Just doesn't sound as fast-paced/fluid as you would likely prefer. So no. But I do like the game, it has a great story and has a lot of content to explore.
 

Rack

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It starts weak. You might want to use shadowkeeper and give yourself 100 +5 arrows and a rod of resurrection with 20 charges or something. That should let you get through to level 4 or 5 relatively easily (but not totally trivially) and at which point you can decide if you want to go through the combat properly or not. If not you can use Shadowkeeper to make things as you like them, so long as you understand 2e D&D well enough.
 

Fasckira

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kyosai7 said:
The pauses interrupt spell animations, and there's just overall a bad interface for stuff.
Turn off end-of-turn pauses then. I only pause when I know I need to make a change of tactic or something, the auto pause thing just gets in the way.

I personally prefer BG2 however, might be worth giving that one a shot before you write the series off.
 

Pink Gregory

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Anthraxus said:
It's not necessary for the trash mobs of kobolds, but for the tougher fights that's what you want.
I think this would be relevant here.


[http://s205.photobucket.com/albums/bb65/Tobles_2007/?action=view&current=thefuck.jpg]
 

Baralak

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Fasckira said:
kyosai7 said:
The pauses interrupt spell animations, and there's just overall a bad interface for stuff.
Turn off end-of-turn pauses then. I only pause when I know I need to make a change of tactic or something, the auto pause thing just gets in the way.

I personally prefer BG2 however, might be worth giving that one a shot before you write the series off.
I'm using Baldur's Gate Trilogy, which updates BG1 to use all of BG2's gameplay systems and graphics, so I am using BG2's combat.
 

Bertylicious

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Anthraxus said:
PieBrotherTB said:
Anthraxus said:
It's not necessary for the trash mobs of kobolds, but for the tougher fights that's what you want.
I think this would be relevant here.


[http://s205.photobucket.com/albums/bb65/Tobles_2007/?action=view&current=thefuck.jpg]
You know what ? Due to the sheer amount of those fuckers in that pic, I wouldn't even consider that an easy fight, per say, even though they are just kobolds. (of course alot depends on your characters and where they are/what they have at that point) But I would think you would have to do some micro managing vs those kinds of numbers. (looks as if the guy/gal playing is in some trouble there, lol)

I was more or less referring to more your normal type mobs of 10 or so really where you don't even need to go into the bag of tricks and you could just let em' whack away without having to pause, but yea.
I remember that room! There's a lightning bolt trap in the corridor you can trigger with Imoen who can dodge out of the way and/or die (meh) to create a pinball of death that kills them all whilst they're still off screen.

Baldurs Gate is the bollocks from an age when men were men and you'd live longer if you didn't annoy Montaron.

Mayhap a week or more!
 

Toby Stewart

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The original Bladur's Gate is one of my favorite games of all time. So much so that I couldn't figure out Baldur's Gate 2. With the exception of Neverwinter Nights 1, no game has managed to hold my attention like Baldur's Gate. The strategy involved in combat is simple, while still allowing for a range of tactics. The characters are engaging, and the storyline captures what I had imagined D&D to be like before I had any exposure to the game itself. Mind you, my experience with games is limited, so perhaps I just don't know any better.
 

Fasckira

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kyosai7 said:
I'm using Baldur's Gate Trilogy, which updates BG1 to use all of BG2's gameplay systems and graphics, so I am using BG2's combat.
Aye, but I was generally speaking on the BG2 part - I just find it a lot more enjoyable all round so the other aspects might help you overcome your dislike for the combat in conjunction with turning off auto-pause.
 

Pink Gregory

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Anthraxus said:
PieBrotherTB said:
Anthraxus said:
It's not necessary for the trash mobs of kobolds, but for the tougher fights that's what you want.
I think this would be relevant here.


self-snip
You know what ? Due to the sheer amount of those fuckers in that pic, I wouldn't even consider that an easy fight, per say, even though they are just kobolds. Unless you can use the enviorment and funnel them into a narrow corrodor with all your guys on the other side. (of course alot also depends on your characters, what level/what they have at that point) But I would think you would have to do some micro managing vs those kinds of numbers. (looks as if the guy/gal playing is in some trouble there, lol)

I was more or less referring to more your normal type mobs of 10 or so really, where you don't even need to go into the bag of tricks and you could just let em' whack away without having to pause, but yea.
I took that screenshot...I was certainly in some trouble :D I honestly can't remember how I came out the other side of that.

I have to admit, if you're impatient, don't, DON'T start as a wizard, it took some will to get me through the Nashkel mines (yeah, I'm not exactly good at BG)

Kobold commandos can wreck your shit even if yer careful; Hobgoblins however, can be easily minced a few levels in.
 

The Madman

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Bertylicious said:
Anthraxus said:
PieBrotherTB said:
Anthraxus said:
It's not necessary for the trash mobs of kobolds, but for the tougher fights that's what you want.
I think this would be relevant here.


[http://s205.photobucket.com/albums/bb65/Tobles_2007/?action=view¤t=thefuck.jpg]
You know what ? Due to the sheer amount of those fuckers in that pic, I wouldn't even consider that an easy fight, per say, even though they are just kobolds. (of course alot depends on your characters and where they are/what they have at that point) But I would think you would have to do some micro managing vs those kinds of numbers. (looks as if the guy/gal playing is in some trouble there, lol)

I was more or less referring to more your normal type mobs of 10 or so really where you don't even need to go into the bag of tricks and you could just let em' whack away without having to pause, but yea.
I remember that room! There's a lightning bolt trap in the corridor you can trigger with Imoen who can dodge out of the way and/or die (meh) to create a pinball of death that kills them all whilst they're still off screen.

Baldurs Gate is the bollocks from an age when men were men and you'd live longer if you didn't annoy Montaron.

Mayhap a week or more!
If memory serves, that's the optional dungeon that runs between Ulcaster Ruins and Firewine Bridge. That place is deadly for low level groups! Lots of traps, a few dangerous mid-level creatures, and those damned kobolds.

Never underestimate kobolds, even in BG2 they can pack a punch if there are enough of them. Kobold Commando have been the bane of many an adventurer. On the bright side taking down a group of them means tons of magical arrows to loot, and in BG1 magic arrows are amazing. Any sort of arrow really, archers absolutely dominate in BG1. It's only in the higher levels towards mid BG2 that they begin to become less dominant a weapon as powerful magic and awesome armour comes into play.

As for that location, there's a bounty hunter around the eastern edges of the wilds by Firewine Bridge that drops one of the best gauntlet in the game if I remember right. One of those things you only discover after exploring!
 

kingthrall

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Reasons why you failing at getting immersed into Baldurs gate


1. You have not left candlekeep, what the hell did you expect? Of course your not going to be able to swing and hit everything on the first go you barely have any perks and bonuses yet. There is no Free pre-purchase dlc with a 1000 damage dagger as a complimentary weapon.

2. Use space-bar frequently, and the number keys and F1-F10 keys to quickly select what you want. The combat is actually some of the best in reality you just looking at the animations which kind of makes me think you played too much Dragon Age or some MMO. Its all based on D+D rules and random die rolls you are blaming a system on its built which is kind of sad.

Its like blaming Crusader Kings, Hearts of Iron and all those games for having bad combat but have a really advanced system in place. It just doesn't cut the cheese your argument for me. Especially since this game is regarded as an all time classic rpg.

3. Your character is built incorrectly. Make sure you put the statistics and get good die rolls before you even start the game. One of the biggest mistakes I made especially was putting 18 in Charisms for my sorceror in Icewind Dale 2 when the affected attributes have changed. If your a warrior make sure you have at least 18 Strength and 14-15 of Dexterity and Constitution.

Of course, did you really think you would beat it in the first go? It took me three characters to get the hang of it. Bite the bullet and play on.
 

Zeren

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I personally loved the combat in all of the BG games as well as the Icewind Dale games. I would like more games with that style of combat.
 

Monsterfurby

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The best way to enjoy BGT is with a full party of friends. In a single room or via voice chat. Removes all the tedium of group management but adds the probably greatest feeling of "every role has something to contribute" in the history of gaming (that's pretty much the only thing DnD ever got right).
 

excalipoor

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You can turn off auto-pause and use spacebar when you need to issue commands instead. Also, BG2 is a much better game to start with I think. Playing BG1 isn't exactly necessary to get into it, and the beginning doesn't drag as much. The characters start at a higher level too, so combat is a bit more of a braintease with all the abilities available to the party.

I can almost quarantee that you'd like them if you just stuck with it...but I can see why getting into them would be agonizing in this day and age. They haven't aged well.