I can't get into MMORPGs

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exobook

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Sep 28, 2011
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Recently I tried to get into some of the free to play MMORPGs out of interest

I tried out Lords of the Rings Online, Dungeons and Dragons Online and Age of Conan.

However I just couldn't get into them. Once the gameplay novelty wore off and the grinding kicked in hard while the story stopped coming, I just couldn't be compelled to continue. Lord of the Rings Online was especially dull, full of simple ability clicking and auto-attack. I lasted with the others more since they had a nicer combat system (hack and slash for D&D and a directional attack for Conan) but still the grinding rather killed the games for me.

I don't know if its just me but I just couldn't get into them.
 

shrekfan246

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May 26, 2011
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Yeah, grinding can do that to people.

Playing without friends, or without making friends, makes MMOs really wearying as well. Striking out solo is fine and all, but at the end of the day they are supposed to be inherently more social than most other games. The only reason I've stuck with World of Warcraft as long as I have is because of the guild I'm in, and even then I get burnt out and stop playing it for weeks at a time every so often.
 

exobook

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Sep 28, 2011
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shrekfan246 said:
Yeah, grinding can do that to people.

Playing without friends, or without making friends, makes MMOs really wearying as well. Striking out solo is fine and all, but at the end of the day they are supposed to be inherently more social than most other games. The only reason I've stuck with World of Warcraft as long as I have is because of the guild I'm in, and even then I get burnt out and stop playing it for weeks at a time every so often.
the weird thing is that I can take the grind of other games like World of Tanks, but I couldn't stand it in an RPG.
 

Ando85

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Apr 27, 2011
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exobook said:
Recently I tried to get into some of the free to play MMORPGs out of interest

I tried out Lords of the Rings Online, Dungeons and Dragons Online and Age of Conan.

However I just couldn't get into them. Once the gameplay novelty wore off and the grinding kicked in hard while the story stopped coming, I just couldn't be compelled to continue. Lord of the Rings Online was especially dull, full of simple ability clicking and auto-attack. I lasted with the others more since they had a nicer combat system (hack and slash for D&D and a directional attack for Conan) but still the grinding rather killed the games for me.

I don't know if its just me but I just couldn't get into them.
I used to be into them. Back in my teenage years I pretty much lived and breathed Everquest. My main character had over 90 days played. Looking back I have no clue how I did it. It took forever to level and you would basically sit at a camp killing the same enemies over and over. I guess at the time it had the allure of being this huge open world with 1000s of people in it. That concept was amazing to me at the time.

I did have a few stints of World of Warcraft much later but didn't get into it quite as much as I did Everquest. Nowadays I tend to just avoid them as they are way too much of a time sink. These days I'd rather spend my time finishing games that actually end and moving on.
 

endtherapture

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Nov 14, 2011
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I've only got myself into Guild Wars 2 but when I don't have vast hours of time to burn I stay away from it for weeks at a time.

GW2 has a good story which helps but I don't like having to be reliant on others to have fun some of the time.

Then again I love Dota 2.
 

exobook

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Sep 28, 2011
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Ando85 said:
exobook said:
Recently I tried to get into some of the free to play MMORPGs out of interest

I tried out Lords of the Rings Online, Dungeons and Dragons Online and Age of Conan.

However I just couldn't get into them. Once the gameplay novelty wore off and the grinding kicked in hard while the story stopped coming, I just couldn't be compelled to continue. Lord of the Rings Online was especially dull, full of simple ability clicking and auto-attack. I lasted with the others more since they had a nicer combat system (hack and slash for D&D and a directional attack for Conan) but still the grinding rather killed the games for me.

I don't know if its just me but I just couldn't get into them.
I used to be into them. Back in my teenage years I pretty much lived and breathed Everquest. My main character had over 90 days played. Looking back I have no clue how I did it. It took forever to level and you would basically sit at a camp killing the same enemies over and over. I guess at the time it had the allure of being this huge open world with 1000s of people in it. That concept was amazing to me at the time.

I did have a few stints of World of Warcraft much later but didn't get into it quite as much as I did Everquest. Nowadays I tend to just avoid them as they are way too much of a time sink. These days I'd rather spend my time finishing games that actually end and moving on.
Really the social aspect of MMO doesn't really appeal to me. anyway in D&D and Conan there didn't seem much of chat about.
 

Dansen

Master Lurker
Mar 24, 2010
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exobook said:
Recently I tried to get into some of the free to play MMORPGs out of interest

I tried out Lords of the Rings Online, Dungeons and Dragons Online and Age of Conan.

However I just couldn't get into them. Once the gameplay novelty wore off and the grinding kicked in hard while the story stopped coming, I just couldn't be compelled to continue. Lord of the Rings Online was especially dull, full of simple ability clicking and auto-attack. I lasted with the others more since they had a nicer combat system (hack and slash for D&D and a directional attack for Conan) but still the grinding rather killed the games for me.

I don't know if its just me but I just couldn't get into them.
I've only really gotten into one, when I was 12 and that was Pirates of the Caribbean online. Pretty fun travel system, that more people should consider emulating. You can invite people on to your ship creating a crew and then travel around the world map, attacking enemy ships and even boarding them. You get loot for each ship sunk and at the end of the voyage the spoils are divided up amongst the crew members. Seriously, the feature was so fun that you could center a good portion of a game around it if someone was willing to flesh it out. Since then I haven't really had a computer that could support one.

I don't like grind either, but I've seen some of the Korean stuff, all free to play and they look great. I'm sure their is still grind but they are much more action oriented, so its more involving and less of a chore to grind.

You should look at RaiderZ, Vidictus and Continent of the Ninth. They look really good to me.
 

Smertnik

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Apr 5, 2010
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I wished we'd get more (or rather any at all) sandboxy muhmorpegers where you can interact with other players in more ways than killing, trading or grouping. I like the concept behind the genre but the lack of freedom always makes me bored relatively fast.
 

Pulse

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Nov 16, 2012
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Yeah, multiplayer grindfests are boring as hell. See what defiance is like when it comes out I guess.
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
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mbaye thats a good thing

too much effort for too little benefit IMO
 

VanQ

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Oct 23, 2009
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Play Guild Wars 2. It requires no skill, has no exponential difficulty or leveling curve and all around is just a single player RPG with a tacked on open world where you might be lucky to come across a mob that requires one other person to help you bring it down.

Unless you're playing a ranged class in which you just run in circles spamming auto-attack. But I digress, if you don't want grind or most things that make an MMO an MMO, GW2 is probably your game. You can level entirely by exploring or crafting if you want.
 

exobook

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Sep 28, 2011
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VanQ said:
Play Guild Wars 2. It requires no skill, has no exponential difficulty or leveling curve and all around is just a single player RPG with a tacked on open world where you might be lucky to come across a mob that requires one other person to help you bring it down.

Unless you're playing a ranged class in which you just run in circles spamming auto-attack. But I digress, if you don't want grind or most things that make an MMO an MMO, GW2 is probably your game. You can level entirely by exploring or crafting if you want.
That might be perfect actually.