I didn't care for Braid.

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Space Spoons

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I heard the rave reviews. I read the frantically typed blog posts about how it was going to revolutionize gaming. I gave in and decided to sacrifice a minuscule portion of my time and paycheck to this would-be modern masterpiece.

I found it pretentious and slow-paced.

Just wondering what your thoughts might be on the game. Maybe there's just some big point I'm missing here.
 

Space Spoons

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wilsonscrazybed post=9.69228.653398 said:
Space Spoons post=9.69228.653386 said:
.

I found it pretentious and slow-paced.
Maybe you could give more detail about why you found the game this way?
It was mostly the storyline, I guess. I will admit, it was well written, compared to the dreck that many larger titles turn out these days... But there was just something about it that seemed to shout out "I am great, look at how great I am, play me because I'm great and my story is great and also, I am great."

I found it slow-paced because there wasn't a dash button. ]:<
 

SaintDuskfall

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I played the first few levels of it. I thought it was crap, not worth the download. I don't see why people hype things like this.
n+ was crap too but it somehow was praised as such a great game.
 

t3rminus

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Space Spoons post=9.69228.653386 said:
I found it pretentious and slow-paced.
It's a puzzle game, much more so than a platforming game. Me and a buddy spent hours on a single level, trying to figure out exactly the right sequence of events that get the key to the right place, or how to get past a fast-firing steam of bullets.

I wouldn't recommend it to anyone who isn't prepared to flex their brain muscles a bit, and spend a bit of time doing, and undoing the same set of actions to get something right.

I bought and played the game because of the hype, knowing little about what it was actually supposed to be, and came out (with all puzzle pieces, too) thinking it was a unique experience. I doubt it will "revolutionize gaming", or even be remembered several years down the road, but it was fun and interesting while it lasted, and was a pleasant distraction from some of the more involved games out there.

I'm not really defending braid either. It's not an experience for everyone, for sure.
 

squid5580

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I missed the big point as well. I can't really say it did anything horribly wrong it just didn't fit into my tastes. I like a good platformer and I like a good puzzle game but I don't care for the combination of both to those extremes. If I fail at a puzzle game it is fine and if I fail at a platformer it is fine, it is when I fail a puzzle because I missed a jump (or have to spend hours trying to make the jump to solve the puzzle) I am not having fun.
 

Geo Da Sponge

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Gee, mainly it's poular because not only is it one of the first games you could consider art, but because it had some of the best puzzles of any game I've ever played. Everything was perfectly balanced; I would work on one puzzle for ages before finally cracking it. But I would never get infuriated because I would always figure out the solution just before I started wanting to break the controller.

SaintDuskfall post=9.69228.653413 said:
I played the first few levels of it. I thought it was crap, not worth the download. I don't see why people hype things like this.
n+ was crap too but it somehow was praised as such a great game.
If you didn't make it to the levels where rmoving right makes time go forward and moving left makes time run backwards, your opinion is invalid. Also, maybe if you didn't like n+ either, you should just accept you don't have good taste in games.

Space Spoons post=9.69228.653410 said:
I found it slow-paced because there wasn't a dash button. ]:<
That may be the most retarded criticism I've ever heard.

squid5580 post=9.69228.653427 said:
If I fail at a puzzle game it is fine and if I fail at a platformer it is fine, it is when I fail a puzzle because I missed a jump (or have to spend hours trying to make the jump to solve the puzzle) I am not having fun.
That's what the reverse button is for!
 

sammyfreak

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Well some people don't like deep inteligent and thoughtful stories I guess. Sucks to be you then. ;)
 

tiredinnuendo

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Space Spoons post=9.69228.653410 said:
wilsonscrazybed post=9.69228.653398 said:
Space Spoons post=9.69228.653386 said:
.

I found it pretentious and slow-paced.
Maybe you could give more detail about why you found the game this way?
It was mostly the storyline, I guess. I will admit, it was well written, compared to the dreck that many larger titles turn out these days... But there was just something about it that seemed to shout out "I am great, look at how great I am, play me because I'm great and my story is great and also, I am great."

I found it slow-paced because there wasn't a dash button. ]:<
Well, first off, there was no "story" as such. It was just random snippets of memories which seem to contradict genres, not unlike reading something by Cocteau, so if you went looking for story, you came to the wrong place.

This is a place for puzzle gaming. The main reason that (I believe) Braid is praised so highly is because it takes a rather simple puzzle mechanic (jump on enemies to jump higher, x to rewind time) and adds a new twist to that in every world, thus giving you five or six different puzzles to solve out which are unlike things seen in previous puzzle games. Also, the backdrops are very pretty.

But really, that's the appeal. A new sort of puzzle game for people who like puzzle games.

- J
 

Space Spoons

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sammyfreak post=9.69228.653433 said:
Well some people don't like deep inteligent and thoughtful stories I guess. Sucks to be you then. ;)
Hey, I said it was well written. I just didn't like it. "Catch-22" is supposedly well written too, but I'm not taking it next time I book a flight.

Geo Da Sponge post=9.69228.653432 said:
Space Spoons post=9.69228.653410 said:
I found it slow-paced because there wasn't a dash button. ]:<
That may be the most retarded criticism I've ever heard.
Well, it's the truth. I really don't like platformers that force you to move slowly. Granted, it's already been said that it's more of puzzler... But still, it's not any less retarded than saying "I found Sonic 360 unplayable because the controls were bad", or "I found Final Fight repetitive because there's only one attack button."
 

42manZ

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Geo Da Sponge post=9.69228.653432 said:
Gee, mainly it's popular because not only is it one of the first games you could consider art, but because it had some of the best puzzles of any game I've ever played. Everything was perfectly balanced; I would work on one puzzle for ages before finally cracking it. But I would never get infuriated because I would always figure out the solution just before I started wanting to break the controller.


If you didn't make it to the levels where removing right makes time go forward and moving left makes time run backwards, your opinion is invalid. Also, maybe if you didn't like n+ either, you should just accept you don't have good taste in games.


That may be the most retarded criticism I've ever heard.


That's what the reverse button is for!
You're going to have to respect other people's opinions, instead of claiming their tastes in games are bad or calling them retarded because they feel differently about a game then you. Claiming their points invalid is just making you out as a douche bag.
 

Najos

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I haven't played it and probably won't anytime soon. For everyone saying "OMG ARTISTIC!" you seriously must not play many flash games. There's been at least a few flash games designed solely for the creator's artistic expression.
 

Space Spoons

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tiredinnuendo post=9.69228.653443 said:
Space Spoons post=9.69228.653410 said:
wilsonscrazybed post=9.69228.653398 said:
Space Spoons post=9.69228.653386 said:
.

I found it pretentious and slow-paced.
Maybe you could give more detail about why you found the game this way?
It was mostly the storyline, I guess. I will admit, it was well written, compared to the dreck that many larger titles turn out these days... But there was just something about it that seemed to shout out "I am great, look at how great I am, play me because I'm great and my story is great and also, I am great."

I found it slow-paced because there wasn't a dash button. ]:<
Well, first off, there was no "story" as such. It was just random snippets of memories which seem to contradict genres, not unlike reading something by Cocteau, so if you went looking for story, you came to the wrong place.

This is a place for puzzle gaming. The main reason that (I believe) Braid is praised so highly is because it takes a rather simple puzzle mechanic (jump on enemies to jump higher, x to rewind time) and adds a new twist to that in every world, thus giving you five or six different puzzles to solve out which are unlike things seen in previous puzzle games. Also, the backdrops are very pretty.

But really, that's the appeal. A new sort of puzzle game for people who like puzzle games.

- J
Well, I guess that's my answer: I didn't miss some big point, I'm just not the target audience. Dang. :/

Hot diggity, is it a pretty game, though. Between it, Mega Man 9 and that Wario Shake-It! thing, we might be looking at a serious resurgence of 2D/2.5D gaming.
 

sammyfreak

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Space Spoons post=9.69228.653449 said:
sammyfreak post=9.69228.653433 said:
Well some people don't like deep inteligent and thoughtful stories I guess. Sucks to be you then. ;)
Hey, I said it was well written. I just didn't like it. "Catch-22" is supposedly well written too, but I'm not taking it next time I book a flight.
Yeah, I guess the game doesn't have universal appeal. It's a shame tho, because the demo alone gave me probably the best experience I have had infront of my xbox.
 

Geo Da Sponge

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42manZ post=9.69228.653453 said:
You're going to have to respect other people's opinions, instead of claiming their tastes in games are bad or calling them retarded because they feel differently about a game then you. Claiming their points invalid is just making you out as a douche bag.
I don't see what's so erong about saying someone can't voice an opinion on something they haven't played through properly. All I'm asking is that he plays through at least the majority of the game before criticising it, since he says he only played "the first few levels".

As for saying that the other person has bad tastes, I just think that when something is declared 'good' by lots of people, then maybe they're in the right. Of course I make an exception if you don't enjoy anything of the kind (ie. not liking n+ because you don't like platformers), but claiming it was "crap" and all the praise was just uneccessary "hype" is taking it too far.

Space Spoons post=9.69228.653449 said:
Well, it's the truth. I really don't like platformers that force you to move slowly. Granted, it's already been said that it's more of puzzler... But still, it's not any less retarded than saying "I found Sonic 360 unplayable because the controls were bad", or "I found Final Fight repetitive because there's only one attack button."
Yes it is, because unlike bad controls, moving slowly doesn't break the gameplay. If something is repetitive, then it is dull because you have to do it over and over, but even the widest levels in Braid would take less than 20 seconds to walk from one side to the other. Why you would be possessed to just walk from one side of the level to the other is beyond me, but it's not exactly a lengthy process.
 

tiredinnuendo

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Space Spoons post=9.69228.653449 said:
sammyfreak post=9.69228.653433 said:
Well some people don't like deep inteligent and thoughtful stories I guess. Sucks to be you then. ;)
Hey, I said it was well written. I just didn't like it. "Catch-22" is supposedly well written too, but I'm not taking it next time I book a flight.
FYI: Catch-22 is both hysterical and excellent, and not reading it is doing yourself a huge disservice.

I guess what I'm saying is that it would be a real black eye.

- J, that post was a real feather in my cap
 

Space Spoons

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Geo Da Sponge post=9.69228.653484 said:
Yes it is, because unlike bad controls, moving slowly doesn't break the gameplay. If something is repetitive, then it is dull because you have to do it over and over, but even the widest levels in Braid would take less than 20 seconds to walk from one side to the other. Why you would be possessed to just walk from one side of the level to the other is beyond me, but it's not exactly a lengthy process.
If a dash button breaks this game, then I guess it's just not the kind of game I should be playing. Like I said, I'm just not the target audience. I still think it might be just a tad overhyped, though.

tiredinnuendo post=9.69228.653495 said:
Space Spoons post=9.69228.653449 said:
sammyfreak post=9.69228.653433 said:
Well some people don't like deep inteligent and thoughtful stories I guess. Sucks to be you then. ;)
Hey, I said it was well written. I just didn't like it. "Catch-22" is supposedly well written too, but I'm not taking it next time I book a flight.
FYI: Catch-22 is both hysterical and excellent, and not reading it is doing yourself a huge disservice.

I guess what I'm saying is that it would be a real black eye.

- J, that post was a real feather in my cap
I have read it. I just didn't enjoy it as much as I expected I might, much like Braid.

It made me feel like I had flies in my eyes. ]:<