I've got class soon, so I'm going to try and make this as quick as possible while still making a point (if in fact you believe that I am able to make a point anymore).
V.Sixenth said:
GTA4 and Okami both without hype? GTA is still going to sell better! Why? Because it's GTA4, and people...
What was that about doing the same thing over and over again? The longer a game is, the more likely it is to grind. And having a series isn't inclined to being short.
V.Sixenth said:
And the news being some kind of actual basis for attributing GTA to the quintisential western game?
Only in the sense that (despite missing many things and omitting things that are too gruesome (sometimes)) the news of any country shows what's going on in it at any point in time, i.e.- what something is.
V.Sixenth said:
Ok, I'm talking about this little assertion: "There is always some point where you lose control for story purposes." You said always, that you will always lose control. Every other game I mentioned had a system setup where you never lost control...
I have never seen a game (with a story) where you never lose control that wasn't a twitch-y first person shooter with little to no story. Now let me qualify my statements that there are games where you never lose control, but there isn't much of a way to work a story in, because there will always be parts where explaining something will take longer than getting to the next plot point unless they put lots of grind there.
V.Sixenth said:
Ok... That has all different flavors of wrong in it. I'd say that by your definition all games are books, particularly choose your own adventure. But of course that's incorrect. MMOs, again, aren't choose...
Right, bad metaphor, my bad. Well, it gets pretty bland when you have to continually imagine that the random (thing(s)) you are fighting is some kind of villian or some other nonsense, sorry, I'll write a book about it instead of trying to further enrage myself by going, "Okay, okay, we are the (x) doing (v), and that is the
doing (c) and that's (not what we want)... okay, okay..."
And quite right about MMO's, because they are just pathetic grind-fests as far as I care. If I want something that requires significant time-input I'll just play a Nippon Ichi game (which I do. Frequently).
V.Sixenth said:
Now you're just grabbing at anything to make your point.
No, I'm trying to make a fully-developed argument. Although I tend to meander around and fail at parts, I'm at least trying. Instead of directly insulting, but I get to that after a while too, so meh.
V.Sixenth said:
Not quite, I don't see how GTA can ever be fun, while Halo can be quite fun in multiplayer.
V.Sixenth said:
So Final Fantasy VII? Oh wait, you were talking about American games... But I agree, transvestite long-haired bishounen look ugly to me too.
That makes no sense at all.
V.Sixenth said:
So now you're admitting Japanese games have generic plots?
And... Not increasing the amount of interactivity? As if that's any consolation? It still sucks! Even if we ignore that your point is grade-A balognium, is somehow not advancing a genre and making titles new and exciting and giving your fans their money's-worth something we should applaud?
Yes, I am actually saying that Japanese games
CAN (NOTE THE USE OF THE WORD CAN) have generic plots, and considering the oceans of crap argument from before I think that we all can agree that any country can produce the same thing a million times in an ever downward spiraling mess of shit.
As for increasing the amount of interactivity, all the games you have EVER mentioned in ANY of your arguments have a crest of the amount of interactivity that they contain, which many of them are at. Having a low crest and a baseline are virtually the same thing, so don't get all snippy with me. I suppose this brings me to a point I was going to say later, but I'll say it here: FPS'S AREN'T GETTING MORE INTERACTIVE AS OF LATE, AND HAVE NOT BEEN GETTING MORE INTERACTIVE FOR MANY YEARS (since the not so recent past). You keep pulling this shit about interactivity, but you yourself have been listing games that have different settings and the same amount of interactivity. It is "higher" in interactivity than most RPG's, but that doesn't mean you need to keep spitting that up, god, I got it the first time that you need your twitch games (I know that somewhere, somehow, some-when, that will come back to haunt me, but oh well, the starter said herself that she was angry when she started the thread). Oh yeah, and also don't forget that the amazing amount of interactivity and diversity is about as diverse as... let's not go there, but basically it is run forward, shoot, run again while listening to an audiolog.
V.Sixenth said:
Right... Deep... Yeah... Umm... So Sora... He's the chosen one and he hit the badguys with his keyblade and they stopped moving. Whoooo. Deep storyline there. Oh no, Riku turned into a tall black man!
Oh my god! (Unnamed generic plot-advancing character) killed the little girl! Or he didn't! I don't know which one it is, but man that was freaking sweet when that dude in the diving suit blew up! You say that western games aren't dependent on story, yet what was all that hype about BioShock having some intruiging plot for then? I mean, come on, I
HATE Orwell, but hearing about the plot base and ending for BioShock made me want to curl up with 1984.
V.Sixenth said:
Nah, acupuncture is bullshit http://www.imdb.com/title/tt0771272/
No, it isn't.
V.Sixenth said:
Anyway, it's twitch gameplay, but it engages the player in different ways at least.
Ah, this is where I was going to say that spiel about how twitch gameplay becomes grind. Congragulations, we have both made asses of ourselves.
V.Sixenth said:
Don't play the higher-road card with me. Go play GTAIV for, mmm... One minute. Then come back and tell me the violence in the game was without cause. Furthermore, don't argue points if you don't know what you're talking about.
I'm not taking that higher-road card, that's just how I am: an ASSHOLE apparently. I would say read Butsu-Zone and listen to Sennju, but it is a manga, you are tired of that sort of thing, and not everyone is CAPABLE of forgivness (not implying you or anyone else in particular if it seemed that way). I suppose that being a pacifist to a degree is unpatriotic, weird, non-normative, and (anything else that would make me evil by any authority other than pacifistic ones). Don't get me wrong, I like violent movies and I will play me some violent games every once in a while, but I'm not going to miss them in particular if I can't play them.
V.Sixenth said:
GTA (aside from it's token clones and offshoots) isn't like other games that take place in VanaD'iel or whatever. It's in (close representations of) American
Somewhere in there I think you weren't trying to say it is a
simulation of criminal life, but you failed. Or succeeded so well that it was impossible to make a sarcastic remark about it. And I don't like "real-life" simulations, so maybe that has something to do with it also.
I look forward to your reply.