LeathermanKick25 said:
It sucks, but every dream is not attainable. Shitty cheesy phrases like "just follow your dreams, nothing can hold you back" are very dangerous ones to teach people. Not everyone is special, not every dream will come true. It's just how life is.
I don't think we should be telling students to aim low. You're right though; that is bad advice because that's where the advice stops (at least in my high school it was: follow your dreams, go to college, the end). That just sets people up for failure. Yes, you can and should encourage young adults to dream big, but counselors should follow it up with more detailed questions/information:
How do you become a video game designer?
What kind of education do you need?
Do you need to go to a university, community college, training program, or no institution at all?
How much time will it take?
What other kinds of skills/things for your portfolio do you need?
Do we know any parents/alumni with connections in video game development?
Based on your current grades/activities/financial situation, how can you pay for what you need?
Are there internships/co-op programs in the video games industry to apply for?
Answering the above questions is a lot of work, but I think that's a large part of a counselor's job (or at least it should be).
We just need to teach people to be pragmatic about attaining their goals. If that means revising the goal somewhere down the line, that's fine. I wouldn't tell kids that age not to have lofty goals, but high school graduates get sort of abandoned without any skills of how to get a job and/or look for career opportunities, much less how to further develop/equip themselves for the career path they want.
That's not to say all graduates don't know what they're doing, but there aren't a lot of helpful counselors in high school when you're looking to go into an unusual industry (at least from my experience in high school and the number of totally lost Freshman college students). If you're going to be doctor or an engineer, your path is pretty straight-forward. For something like video game development, the path is very unclear.
For the OP: I would try to take a step back, figure out where you are developmentally for this field, and find a path forward. Maybe that means to reapply to that and/or other schools; maybe it means teaching yourself; maybe both; maybe it means getting a job in a related field for a while. If you can find some people in industry to talk to, that would help a lot. I think the EC episode was really helpful.
I know everyone says it but, try not to be discouraged by this kind of set back. Maybe it'll save you a load of time and money down the road. It's also not a bad idea to have a back-up plan. If you wanted to code for video games, maybe do something related that has a larger job demand like computer engineering (example from ignorance here; I don't know that those two things are all that closely related). That way, you can be working on developing your portfolio for video games on the side while not letting your coding skills get stale. That sort of thing. Keep trying though; you're already ahead of some others. A lot of people are too scared of rejection to even apply to that sort of place. You have interview experience.