I finish my AC Odyssey and give my final thoughts(Spoilers Abound for everything)

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Neurotic Void Melody said:
Dalisclock said:
snip's creed: the snipperhood
Yeah, that's entirely understandable. I mostly avoided the cult of kosmos stuff, unlike yourself, to save it for the game+ mode, as it looked far more time consuming. the legendary quests just implied more xp for less time (which is another hugely appreciated bit of information the quest list provides, thanks Odyssey!) that would bolster enough to take on the bigger story beats without as much hassle. am thinking of getting the pass on sale for the AC3 remaster, as the setting and protag being a more serious (though not as serious as perhaps preferred) presentation of native Americans than other games have ever tried, in my pitiful experience at least. and did not quite appreciate that fully at the time. but have heard some rumblings that the remaster apparently makes it worse or... something? Is that the case in your experience at all?
I played AC3 previously like 5 years ago so I don't remember much about how the interface was back then. I've seen a video or two claiming the UI improved a little bit, making it easier to swap weapons and tools on the fly. I'll take their word for it because I'm not gonna install and boot up the original just to compare.

The only issue that bugged me was that some of the faces/character models in the early chapters(notably Haythem) looked plastic-y and off, like all the complexion had been removed. It doesn't look at bad in the later chapters after Connor is grown up, so maybe I just got used to it but boy it had this wierd uncanny valley thing going for the first hour or so. Also, occasionally the character eyes would look wierd and offputting, though I haven't noticed it in a while. So either it got silently fixed in a patch in the last week or so or I've just started ignoring it without realizing it.

Otherwise it feels like much the same game as the original, down to the slow burn in the opening(5 sequences before you really get to explore as adult Connor) and the overly complex economic system which can be cheesed by hunting and selling beaver pelts.
 

Neurotic Void Melody

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Dalisclock said:
I played AC3 previously like 5 years ago so I don't remember much about how the interface was back then. I've seen a video or two claiming the UI improved a little bit, making it easier to swap weapons and tools on the fly. I'll take their word for it because I'm not gonna install and boot up the original just to compare.

The only issue that bugged me was that some of the faces/character models in the early chapters(notably Haythem) looked plastic-y and off, like all the complexion had been removed. It doesn't look at bad in the later chapters after Connor is grown up, so maybe I just got used to it but boy it had this wierd uncanny valley thing going for the first hour or so. Also, occasionally the character eyes would look wierd and offputting, though I haven't noticed it in a while. So either it got silently fixed in a patch in the last week or so or I've just started ignoring it without realizing it.

Otherwise it feels like much the same game as the original, down to the slow burn in the opening(5 sequences before you really get to explore as adult Connor) and the overly complex economic system which can be cheesed by hunting and selling beaver pelts.
ah, thankyou for the clarification, that doesn't sound as bad as I feared. Perhaps it's the internet's tendency to exaggerate small flaws cropping up again. *Flashback to Spiderman puddles hysteria* it's been many a year for me also, completely forgot about the economy they put in! the wacky DLC is something I missed first time round, so that will be a pleasant addition, assuming it isn't terrible of course!
 

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Neurotic Void Melody said:
Dalisclock said:
I played AC3 previously like 5 years ago so I don't remember much about how the interface was back then. I've seen a video or two claiming the UI improved a little bit, making it easier to swap weapons and tools on the fly. I'll take their word for it because I'm not gonna install and boot up the original just to compare.

The only issue that bugged me was that some of the faces/character models in the early chapters(notably Haythem) looked plastic-y and off, like all the complexion had been removed. It doesn't look at bad in the later chapters after Connor is grown up, so maybe I just got used to it but boy it had this wierd uncanny valley thing going for the first hour or so. Also, occasionally the character eyes would look wierd and offputting, though I haven't noticed it in a while. So either it got silently fixed in a patch in the last week or so or I've just started ignoring it without realizing it.

Otherwise it feels like much the same game as the original, down to the slow burn in the opening(5 sequences before you really get to explore as adult Connor) and the overly complex economic system which can be cheesed by hunting and selling beaver pelts.
ah, thankyou for the clarification, that doesn't sound as bad as I feared. Perhaps it's the internet's tendency to exaggerate small flaws cropping up again. *Flashback to Spiderman puddles hysteria* it's been many a year for me also, completely forgot about the economy they put in! the wacky DLC is something I missed first time round, so that will be a pleasant addition, assuming it isn't terrible of course!
Apparently some people are running into some nasty glitches and bugs but my experience has been pretty smooth, For what it's worth.

I personally thought the King Washington DLC was pretty awesome, partially due to how nutso it gets. It's like the writers decided to cut loose and add in anything they wanted because it's a one off and technically non-canon. Even things I might find offensive like Connor drinking magic tea to get magical Native American animal shapeshifter powers(kinda) works because your opponent is King George Washington who lives in a giant golden pyramid palace and uses a Laser sword to try to murder you. No, I'm not joking about any of that.

So yeah, it's worth a go.
 

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Dalisclock said:
Apparently some people are running into some nasty glitches and bugs but my experience has been pretty smooth, For what it's worth.

I personally thought the King Washington DLC was pretty awesome, partially due to how nutso it gets. It's like the writers decided to cut loose and add in anything they wanted because it's a one off and technically non-canon. Even things I might find offensive like Connor drinking magic tea to get magical Native American animal shapeshifter powers(kinda) works because your opponent is King George Washington who lives in a giant golden pyramid palace and uses a Laser sword to try to murder you. No, I'm not joking about any of that.

So yeah, it's worth a go.
ah those pesky elusive bugs! maybe it's platform specific, but there's only one way to find out for sure!

there is almost an element of catharsis in dlc that lets go of any narrative restraint, I'd imagine as much for the developers as well as the consumer. and tongue-in-cheek material does often afford a fair bit of leeway with stereotypical representation, though it is still a careful balancing act in which can falter very easily even when no malice is intended, which the "just jokes bruh" crowd seem to not quite realise when deploying such defenses for offenses

nonetheless, intrigued one is
 

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Oddly Odyssey is the first of the series (I've only just started Origins) where I felt having an assassin playstyle was worthwhile. Previously I just got bored and would inevitably jump in and hack and slash at the bad guys, now it is genuinely fun sneaking around locations to take everyone out silently.

Sadly the thing that drags the game down for me are the Mercenaries and Bosses. The game is quite generous with XP and I never felt that I had to grind in order to have the level necessary to do a mission. The mers and bosses though, even those a couple of levels below you just aren't a challenge, they are a tedious grind. You look at their weaknesses but even with that knowledge you end up slowing chipping away at their health pool rather than enjoying an exciting battle. They really do kill the pacing of the game.
 

stroopwafel

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I enjoyed the game but a certain point I felt it was made to waste my time. There is sooooo much artificial padding in this game with it's timed and radiant quests, hundreds of question marks, cult leaders, 'nemesis' lite system, gigantic world map etc. It's just too much. I also felt the same structure of the filler quests carried over to the story quests and in the end it was just too much monotony. Like, literal copy/paste work. Though, the world was beautifully designed mixing realism with a more artful aesthetic and there was enough variety to the gameplay(combat, stealth, boat combat) that it took a long time to get there. Can't say I was a big fan of the expanded dialogue system, I liked the dialogue in Origins better where it really served to flesh out the world more rather than the characters. Though, this is personal preference ofcourse. I can see how one would like Odyssey better if they're fan of games like The Witcher.

I definitely prefer Origins, despite that game also having a problem not knowing when enough is enough and a rushed final act it did felt more evenly paced and didn't rely on the player as much to sort out all the filler. Also, ancient Greece didn't grab me as much as Egypt. And I found the inclusion of the shield and slower pace of the combat more fun.
 
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I've enjoyed Odyssey a lot more than I initially thought I would, particularly because I was burned out on Origins and rushed to finish the story. I haven't finished it yet, in fact, I'm taking a break from it because I basically had a nightmare about it. For whatever reason, I don't have the same problem with Odyssey that I had with Origins. The map is still just as daunting as Origins, but I figured very early on that I didn't have to do every single question mark. There are plenty of caves and forts I've skipped unless a side quest took me there or I wanted a nation chest. I'm also enjoying the side quests more in Odyssey. The story of Supideo is hilarious and the Delos island side quest actually took me by surprise and really made me regret a quest I completed earlier.

I love the Cult of Kosmos web. Finding clues and ambushing most of the targets was fun and an experience I certainly want more of from future AC games. I do hope they take this and flesh it out. I also love cosmetic swaps. Every game that has gear that changes bits of a character's appearance should have this system. No excuses. The only thing I dislike about it is that the changed appearance is attached to the equipment, so it has to be changed again if I equip something new.

If there's one thing I can say I dislike, it's the RPG mechanics. Despite how good the game is, I still don't think experience, level ups, and level gating is necessary and only functions to make an open world game linear. I'd still prefer it if AC ditched this and went with something similar to AC1 where character progress was tied to killing targets and not experience points. Kill a target that uses throwing knives to unlock them, likewise with bombs, etc.

Odyssey was fun, I don't think I'd be able to play another game like it. It's incredibly large, incredibly time consuming, and daunting when opening the map for the first time. I may just have to skip the next game, or at least hold off for a few months and play some smaller scale games.
 

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Neurotic Void Melody said:
Dalisclock said:
Apparently some people are running into some nasty glitches and bugs but my experience has been pretty smooth, For what it's worth.

I personally thought the King Washington DLC was pretty awesome, partially due to how nutso it gets. It's like the writers decided to cut loose and add in anything they wanted because it's a one off and technically non-canon. Even things I might find offensive like Connor drinking magic tea to get magical Native American animal shapeshifter powers(kinda) works because your opponent is King George Washington who lives in a giant golden pyramid palace and uses a Laser sword to try to murder you. No, I'm not joking about any of that.

So yeah, it's worth a go.
ah those pesky elusive bugs! maybe it's platform specific, but there's only one way to find out for sure!

there is almost an element of catharsis in dlc that lets go of any narrative restraint, I'd imagine as much for the developers as well as the consumer. and tongue-in-cheek material does often afford a fair bit of leeway with stereotypical representation, though it is still a careful balancing act in which can falter very easily even when no malice is intended, which the "just jokes bruh" crowd seem to not quite realise when deploying such defenses for offenses

nonetheless, intrigued one is
Speaking of which, I was reminded of it when I played Origins Curse of the Phaoroh DLC, with the idea of "Instead of an alternate Reality where Washington is A Tyrant with a laser sword and a golden pyramid, Lets have you visit the Egyption Aferlife, or 4 different versions of it, and fight various Pharaohs".

And I see that Odyssey is continuing the tradition with Fate of Atlantis. I'm gonna give it to them. When it comes to going big or going home, occasionally Ubisoft decides to go big. And it does make you forget their tendency to make 15 variations of the same game that is their business model when they manage to pull it off.


Captain Marvelous said:
If there's one thing I can say I dislike, it's the RPG mechanics. Despite how good the game is, I still don't think experience, level ups, and level gating is necessary and only functions to make an open world game linear. I'd still prefer it if AC ditched this and went with something similar to AC1 where character progress was tied to killing targets and not experience points. Kill a target that uses throwing knives to unlock them, likewise with bombs, etc.

Odyssey was fun, I don't think I'd be able to play another game like it. It's incredibly large, incredibly time consuming, and daunting when opening the map for the first time. I may just have to skip the next game, or at least hold off for a few months and play some smaller scale games.
I actually watched one of those only-cutscene LP of AC recently and I admit, it does have a lot going for it narratively and it's not bad structurally, but I do remember it being incredibly tedious even back then how you had to do the same few missions over and over again to unlock the actual assassinations(and even then,you had to defeat them in combat before you could stab them, it seems). I honeslty wouldn't mind them doing something with the structure of "Earning your way up the ranks by doing increasingly difficult assassinations and getting better equipment after each success" again.

Though when they did it with Altair it was kinda wierd because he was already established as a master assassin, just one who was demoted for being headstrong jerk, which somehow shrunk his health bar too.

The rumors going now is that the next game will be set in the Roman Empire or the Viking age and I'm not sure I'm excited about either of those. Rome would allow for a lot of fun political murders but the Aesthetic would basically be very similar to Odyessy and I'm not sure I really want a third game of Classical Architecture and Trimene combat, despite the fact I enjoyed them so far. Vikings might feel too much like Skelliage from Witcher 3 and I don't see a ton of pontential for big cities there, plus it'll be longship combat instread of trimenes.

I'm kinda looking forward to ditching the boat for another couple years, kinda like Rogue wasn't nearly as fun as Black Flag(granted, the fact Shay was an asshole and not even a likable one like Edward was might have something to do with that).
 

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Anyone in australia, the game is $30 at big w at the moment (ps4, xbox not sure). Should keep me occupied over easter.
 

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Fate of Atlantis Episode 1 "The Fields of Elysium" is out and I got to play a few hours of it so far. There's actually a prelude quest chain called "Heir of Memories" which mechanically isn't terribly interesting but narratively is very much so. Basically, Kassandra is summoned to a remote island, the one with the huge honking Poseidon statue on it, and finds the ISU Aletheia, or at least, a projection of her. They have a brief conversation where they discuss Kassandra's role as the Keeper of the Staff and her job is to safeguard it for someone(Layla) known as the Heir of Memories. Kassandra takes this all in Stride and it's revealed Altheia is bound to the staff itself and it's implied she did something similar to Juno and downloaded her brain into it, effectively making her the Last ISU at this point(since Juno is dead and Minerva hasn't shown up since AC3).

Where it gets interesting is that Layla, in the Present, has a similar encounter with Aletheia in Atlantis, who tells her it's time to open the seal and leads her to a previously inconspicuous door off the main chamber(it turns out that big view of the sunken city is more of a window, maybe). However, to open the door, she needs a code of 3 symbols and the proper order to place them in. The answer to this involves using Kassandra to go to 3 tombs throughout Greece(instructed by Aletheia) which Layla then goes to in person to find the symbols. Which is kinda weird considering Kassandra has to go to the tombs first(and likely by this point has already explored them to get the stele deep within). So you have this thing where it switches back and forth between the two while Kassandra finds the tomb but Layla grabs the symbol, which ends up being a bit tedious because going through the tombs in the present as Layla doesn't add anything except for some chatter and it's never made clear why Kassandra couldn't just go in there since she had to go to the tomb anyway to trigger Layla's tomb crawling jaunts.

More intriguing is when they need the order but Kassandra doesn't know it. However, Deimos does know the answer and Layla pulls a very interesting stunt when she uses his DNA to experience something that occurred off-screen in the main game in one of the sidequests. Namely, Deimos found the sculptor Phidias in Olympia and murdered him. In this case, you get to see and experience this event firsthand from Deimos's POV and ask the order of the symbols, but there's this fascinating implication that Layla, the animus and maybe the staff are actually rewriting the past or pushing the very limits of the simulation. It's hard to say what happens, maybe it's just Layla reliving the POV of a Sociopath but it almost kills her to get the information.

There's also the implication the Templar, notably Osto Berg and Sigma Team, have finally figured out what the Assassins are up to and are closing in(I guess calling your command ship the Altair II wasn't the most subtle move), which I suspect will bear some fruit in the DLC.

So, getting into the actual DLC, Layla finally opens the door and in the past, so does kassandra. Inside is a transparent underwater dome with a series of "Thrones" at the circumference and Aletheia explaining Kassandra needs to learn to wield the staff as not to be "corrupted" by it, which is a good point since we've seen that POE tend not to play nice with the the humans who come into contact with them. So she creates a simulation, so she says, to train Kassandra, and by proxy, Layla who she knows is watching Kassandra. It's kinda trippy how they keep swapping back and forth between the two protagonists, especially with Kassandra being aware(due to Aletheia ) that the Heir is somehow aware of all she's doing.

The "simulation" drops Kassandra into Elysium, what was essentially heaven for the Greeks, or at close as mortals could ever hope to reach(Olympus was reserved for the gods), where she is greeted by Persephone, the ruler of Elysium.. Persephone is quite annoyed by a living human reaching her realm and sics a number of guards on her. And at this point one can see why the DLC is gated around level 50 as endgame content, because those guards are quite the challenge. They have moves and attacks seen nowhere else in the game and can easily wreck you if not taken seriously. When the smoke clears, Persephone is gone and Hermes shows up as a guide. He offers Kassandra some advice and then sets her loose to explore Elysium.

So remember how I mentioned before how beautiful Greece is in the main game? Well, Elysium somehow manages to be prettier. It does very much evoke a feeling of the afterlife albeit one meant to honor Persephones ego. One of the first things you see(and the first viewpoint) is a massive bronze statue of the lady herself and you'll see statues of her everywhere(some of which are part of a gameplay mechanic). Cities are built on towering bluffs providing a great view, Persephone lives in a massive acropolis which doubles as a gorgeous, huge palace and the entire place is surrounded by waterfalls pouring from some unknown and unseen ocean. The sun never sets in Elysium but as far as I can tell, it circles the edge of the map clockwise, always on the horizon(so night attacks are impossible, but guards will sometimes go and lay down at times in their bases).

It's basically the afterlife areas from Curse of the Pharaohs from Origins but on a much larger scale. Each DLC will presumably have it's own map(as opposed to CotP, which had one large map of Thebes and 4 smaller maps of the various afterlives) and apparently the DLC runs about 8-10 hours(I'm not sure if that's if you do everything or just the main quest).

The whole thing is kinda bizarre. There are thriving towns, temples ans temple complexes, ruins and wierd-ass Isu pillars scattered about. The ruins are hand-waved to be parts of Elysium Persephone abandoned over time and doesn't care about anymore, though that just underscores out of place ruins come across in the fields of eternal rest. There are guard camps a number of places around the map, guarded by blue-skinned humans, who are stated to be mind controlled/brainwashed. These guard posts also have well guarded towers called the Eyes of Hypnos which keep the locals sedated and in line. Those who criticize Elysium are punished by Persephone, one man in particular by being blinded. It all implies that Elysium is only a paradise as long as you don't try to rock the boat, and more insidiously, that perhaps it's a very beautiful prison that everyone is too distracted to want to leave.

Then there's the obvious fact that the gods have glowing lines over their body and the word Isu is freely uses in the item descriptions. So you have this weird dynamic of all the trappings of the Greek underworld yet the Gods having the sci-fi trappings because they're actually Isu. They still play the part of gods to a T, which I haven't reconciled yet, but the creepy motif of mind control and involuntary servitude fits with what we know from the Isu from earlier games in the series.

I haven't gotten to far in the plot yet but what I have picked up on is that you're fomenting a rebellion, by taking out guard posts to lower control(much like in the main game) and "recruiting"/liberating the guards to serve in your army. Presumably leading up to one massive battle(or series of battle) near the end of the DLC.

More wild speculation follows.......

Aletheia states it's a simulation, but the fact its of the Greek afterlife(Elysium here and the next DLC will be in the realm of Hades) makes me question why. Kassandra treats it like the real thing(and to her, it might as well be), but I can't help but wander if there isn't a greater purpose to all of this as far as Aletheia is concerned. The fact it involves a rebel fermenting rebellion in outwardly Utopian but enforced by mind controlled humans and Isu technology can't help but remind me of the in-universe rebellion of the humans against their Isu masters.

Like this is all some kind of Grecian friendly reproduction, or perhaps, it's the equivalent of another animus? It is mentioned in AC3 they Isu tried their own experiments with Animus like technology to change their fate, and what is the animus but a simulation of history based on memory? And what of the people met in Elysium? Are they just reproductions of real people, mythological figures? Or have people who come into Isu tech before had some imprint of themselves uploaded to a server somewhere(Brain uploading is a thing in this series. Juno did it. Aletheia presumably did it). Did the remaining Isu take refuge in Atlantis(or a digital server form of Atlantis)? Is the Atlantis part of the DLC where we see how Atlantis was ultimately destroyed, a simulation of real events.

I'm pretty much guessing at this point but I feel maybe this is all going somewhere by the time Kassandra reaches Atlantis and sometimes a little bit more concrete then the Egyptian afterlives in Origins.

I'm sure some of this will be rendered untrue by the time I get to finish the DLC early next week but until then I'm gonna enjoy speculating.
 

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By the looks of things, I've gotten more or less as far as you in the DLC at the time of posting... still dicking about wondering which choice in the Dark Horse quest to settle with, but I'll probably shrug and go with my manual save slot.

So far, it's not bad (I'm liberating as many of the guards as I can... not entirely sure why, as there's currently no incentive to since there's no menu for recruits or indication that it has any effect due to the 'return & respawn' mechanic, but eh...), though I am a little peeved with the placement of some of the Wings of Hermes and navigating the area in general as it's a little too vertical at times...
 

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I started liberating the guards pretty early on, but then a little bit after the Horse Quest you get a quest when you're introduced to the liberation mechanic properly and afterwards given a goal(which I believe is optional) to liberate something like 8 guards per region.

What annoys me is that any guards already liberated don't count towards that total. I don't know if that's a bug or what but I'd be done with the southern region by now if it did.

And agree that the wings of Hermes teleporters aren't always in the best place considering how vertical elysium can be.
 

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Dalisclock said:
I started liberating the guards pretty early on, but then a little bit after the Horse Quest you get a quest when you're introduced to the liberation mechanic properly and afterwards given a goal(which I believe is optional) to liberate something like 8 guards per region.

What annoys me is that any guards already liberated don't count towards that total. I don't know if that's a bug or what but I'd be done with the southern region by now if it did.
I haven't gotten that far... and damn, I've liberated at least a few dozen in each (I did the whole OCD thing of completing the whole map's side-objectives before going on the main quests and got game tip to liberate early on). *blech*

As a result, I believe I missed a plot relevant cutscene at the end of Hermes' tour... :(

And agree that the wings of Hermes teleporters aren't always in the best place considering how vertical elysium can be.
That and the roads aren't that well indicated some of the time on the map (like the road by the ruins on three plinth-thingy's which is basically a stream).

My biggest issue thus far is that you're playing for three factions pretty much equally even though they're all pretty dubious. A part of me wonders why the Misthios should care, and it's more they're doing it out of obligation rather than desire.

Also, complete aside, but why on earth are the weapons looted in Elysium monetarily worthless (like Epics valued at a few hundred, even though they still generate the appropriate amount of resources on dismantling), but the armour is valued along the lines of stuff looted in Greece? Not a complaint per se, just a bit baffling.
 

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SckizoBoy said:
Dalisclock said:
I started liberating the guards pretty early on, but then a little bit after the Horse Quest you get a quest when you're introduced to the liberation mechanic properly and afterwards given a goal(which I believe is optional) to liberate something like 8 guards per region.

What annoys me is that any guards already liberated don't count towards that total. I don't know if that's a bug or what but I'd be done with the southern region by now if it did.
I haven't gotten that far... and damn, I've liberated at least a few dozen in each (I did the whole OCD thing of completing the whole map's side-objectives before going on the main quests and got game tip to liberate early on). *blech*

As a result, I believe I missed a plot relevant cutscene at the end of Hermes' tour... :(
My biggest issue thus far is that you're playing for three factions pretty much equally even though they're all pretty dubious. A part of me wonders why the Misthios should care, and it's more they're doing it out of obligation rather than desire.

Also, complete aside, but why on earth are the weapons looted in Elysium monetarily worthless (like Epics valued at a few hundred, even though they still generate the appropriate amount of resources on dismantling), but the armour is valued along the lines of stuff looted in Greece? Not a complaint per se, just a bit baffling.
Yeah, I've already liberated the Southern Area and I'm worried I won't be able to perform liberations there now. I haven't gotten to play since wednesday but tonight when I get back on I'll probably have some better ideas whats happening.

I've been reading there's a bug with the loot, which is probably also tied to the incredible number of ISU bows being dropped by the NPCs. I don't care that much since I've already upgraded the boat to legendary status(but not to the Money Sink final ugrade) and the rest of my money/resources are used to help upgrade the gear I care about to something close to current level.

Oh, and buying a couple slots of Gear Pre-sets added recently into the game, which I love because now if I want to go infiltrating I don't have to swap every piece of gear one by one to high assasin damage and then back to warrior for general gameplay.

I was amused in one quest when I tried to bribe an NPC and he just responded "There's no use for money in Elysium" which just prompts a "Oh, I knew that" from Kassandra.
 

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Dalisclock said:
Yeah, I've already liberated the Southern Area and I'm worried I won't be able to perform liberations there now. I haven't gotten to play since wednesday but tonight when I get back on I'll probably have some better ideas what whats happening.
Don't worry, ability to liberate is a constant by the looks of things.

I've finished it now (thoughts to follow tomorrow, 'cos I'm knackered...!), but haven't tried going back to Elysium post ending cutscene.

I've been reading there's a bug with the loot, which is probably also tied to the incredible number of ISU bows being dropped by the NPCs. I don't care that much since I've already upgraded the boat to legendary status(but not to the Money Sink final, final ugrade) and the rest of my money/resources is used to help upgrade the gear I care about to something close to current level.
Likewise, I went in as a lvl 77 character, but damn the quests threw XP at me hard (think I'm lvl 82/3 now? don't really follow my character level since it's not that big a part of the game at this stage for me)... same with ability points, must've accumulated a good few dozen (which I haven't actually spent yet...! O.O )

Oh, and buying a couple slots of Gear Pre-sets added recently into the game, which I love because now if I want to go infiltrating I don't have to swap every piece of gear one by one to high assasin damage and then back to warrior for general gameplay.
Yep... granted I just flipped between two legendary armour sets, but the key was needing to swap out the weapons one at a time which was annoying, so definitely agree there.
 

Dalisclock

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SckizoBoy said:
Likewise, I went in as a lvl 77 character, but damn the quests threw XP at me hard (think I'm lvl 82/3 now? don't really follow my character level since it's not that big a part of the game at this stage for me)... same with ability points, must've accumulated a good few dozen (which I haven't actually spent yet...! O.O )
I'm at like level 68 right now and that's after spending some time in Elysium, getting ability points like candy and racking up a few levels without really trying. I've been dumping the extras into mastery levels for the stuff I care about because I can't fit more skills on the ability wheel.

And it feels like levels don't really matter much anymore after level 50 because nothing is gated higher then 50 and everything scales with you within a couple levels of where you are. Ironically, you're still pretty OP regardless depending on what skills you leveled up(Fury of the Bloodline should be called "Gamebreaker of the bloodline", since it refills half your adrenaline bar and does a ton of damage to boot).
 

Avnger

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Dalisclock said:
Don't really have anything worthwhile to contribute to the discussion, but I wanted to reach out and say that I love reading through the write-ups you do! This one is great as usual.
 

Dalisclock

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I finished the first DLC this morning and I liked it, though it's not without flaws. Elysium is a lot of fun to play around in and they've even taken a step up on some of the tombs and hidden locations, which hide what are essentially upgrades to some of your abilities(Bull Rush, Ares Rage, Rain of Destruction and slow time). The main quest does involve a budding rebellion lead by Adonis, who in this case is a a still alive Human in love with Aphrodite(though apparently has a thing for Persephone) rather then a god, but there's also a number of factions competing against each other, all of which use Kassandra to do their dirty work.

This leads to a number of different choices on how you can handle some of the things you're asked to do and while pursing the various faction plots it becomes increasingly difficult to tell what the "right" choice is or if there is even one. In fact, as they progress, there's the distinct feeling that you pretty much can't win regardless between the various factions all trying to screw each other. Checking the ending cutscenes on youtube and the fact the trailer pretty much spoils Kassandra getting kicked into a pit pretty much confirms there's not a not of variations in the ending, mostly boiling down to watching some of the faction heads get some kind of punishment for their crimes.

In the end, Kassandra gets knocked down into what is presumably Tartarus to face Cerberus, and then it cuts out because the TEMPLARS ARE HERE! A short fight between Layla and some Templar goons later, you're told some time is needed to recalibrate the Atlantis data files or something technobabbly, thus the excuse why you can't continue on in the DLC. Cutting off just before the Cerberus boss fight? Damn, that's cold Ubisoft.

Also, it leads to a WTF moment when one of Laylas compariots, Victoria, reacts to Layla fighting off a Templar Hit Squad and killing a couple of them with the accusation of being a psycho. Which comes across as weird considering Victoria is an Assassin, Layla is an Assassin, and a FUCKING TEMPLAR HIT SQUAD showed up with intent to murder them! Christ Victoria, do you not know what the hell is going on? Do you not know what organization you work for? Yes, I know not all Assassins perform hits but it's still an implicit part of your organization. Not to mention killing those Templars clearly counts as Self defense considering they did come with murder on their minds.

Anyway, my other gripe with the DLC is that there's a big climatic conquest battle at the end where you and your allies storm Persephone's palace, and instead of putting any real work into it, say, giving you objectives and showing the army progressing across the acropolis in stages, rather you get a big chaotic melee, punctuated with a boss fight against Hermes(who is a pretty decent challenge at least). THe one thing I did appreciate is that any overseers(region leaders) you haven't already killed will end up acting as mini-bosses during the conquest battle.

It does feel like a notable step up from Legacy of the first blade and it very clearly channels the Curse of the Pharaohs DLC from Origins, running with afterlife Premise. It's still unclear exactly what's going on as of the end of part 1, though I suspect the answer is going to revolve around that the "simulations" Elethia mentioned are either recreations of past events from 75,000 years ago, a version of the Matrix where a number of ISU uploaded their brains to survive the first Solar flare(and can't leave because there's no bodies to return to) or some weird combination of the two. The ISU don't break character for the most part, though there are a few hints there's more going on. Particularly at the end when Persephone explicitly says she lost "Your world" and Elysium is all she has left. There are references and implications several times of Elysium being a prison. And then there's the notable amd as yet still unexplained translucent globe in the Elysium sky and the fact Altheia explicitly says in the Atlantis Entrance hall that Atlantis either is or contains an ISU archive of sorts.

The fact the ISU act like highly powerful dicks makes them fit nicely with greek mythology, especially in the manner where it feels like none of them are really trustworthy and you should be wary when working for Persephone, Hekate and Hermes. How this squares with them being ISU is harder to determine, since we don't know the exact context. There are a couple of ways we could justify it:

-THis is a matrix-like simulation that the ISU reside in digitally with admin-level privs and the ISU have gone Native, embracing the "We're Gods" thing. Granted, if you'd been trapped in a simulation for 75K years and everything is presumably there for your pleasure, I guess you'd probably end up being an abusive prick too. I can't help but think this is also a westworld style dig at gamers in a way.

-Along the same lines, the ISU have always been depicted as being, well, entitled dicks at the best of times, with a couple of them embracing the "I'm your God. Worship me, Peasants" works pretty nicely and Kassandra doesn't know any better, or not enough to really split hairs. Minerva was one of the nicer ones we'd need up until the newer games and even she pretty much treated humans like childern, whereas Juno was literally trying to set up the whole "Worship me" thing.

-The whole thing, including the ISU, is more or less fictional but based on real people who are long dead and basically emulating their characters. Truth but not fact, if you will.

Aside, there's a nice moment midway through the DLC when you're told of a notable Spartan warrior who could be of help to the rebellion. It turns out to be Leonidas, who I'm sure everyone remembers from the 300 reference from the very beginning, as well as actual history. He and Kassandra get to share some nice moments and conversations and it's a shame that they don't get more time together here.

At one point, Kassandra has been tasked by Persephone of killing the man(in exchange for resurrecting someone of her choosing) and when she arrives, he invites her to fish(much like he wanted to do with his unseen son in the prologue). They share a few moments just enjoying each others company fishing before the business of Persephone's offer comes up(either by spilling the beans or just trying to kill him). I chose not to kill him because I like the old guy, because I didn't trust Persephone at all to uphold any deal she made and hell, if we're resurrecting anyone, why not resurrect leonidas?

Sadly, you can't go back and tell Persephone to stuff her deal(well, you can try to talk to her but telling her to Fuck off isn't an option). Instead, you're forced into betraying someone else who you previously helped and presumably is sympathetic to your goals, so the railroading there is annoying.

And finally, it might be a wild stab in the dark, but it does seem interesting this Leonidus fits the one from the beginning so nicely, despite the fact Kassandra doesn't actually know him for obvious reasons. The whole thing about fishing implies that this is somehow based on the real man, either through the spear somehow or something else, and not just made up for Kassandra's benefit.
 

SckizoBoy

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I have similar praise and criticisms...

The three factions at play are set up to be right and wrong, but it's handled with varying levels of success IMO (Hekate was best, to me). It gets tied up relatively well, but I was disappointed in Hermes as a character, as he'd been turned into a bit of a simpering fool, albeit a loud one.

The set up for the Cerberus boss fight was good, though, but I wonder at how episode 2 will lead into it 'cos it was quite sudden. Unless it flips back to Layla and upon returning to the Animus, it dumps the Misthios straight into that fight... in which case, will I have the right gear set equipped ('cos I often don't pay attention to this shit, but that's on me)...?!

Going back to Hermes, I didn't really like the characterisation of... pretty much anyone and no-one was especially likeable, with the possible exceptions of Leonidas (though his persuasion dialogue was a bit out of left field) and even Ros, of all characters!

I'm not sure whether Marble Tributes providing ability points on destruction was a good thing or not, as it did make the whole thing a bit on the easy side. The liberation as a mechanic was wasted as only two missions incorporated it, but when you first did it, it was set up like the ship lieutenant's recruitment, which was disappointing.

However, on the whole, it was pretty good, definitely better than Legacy of the First Blade (as a whole, even though ep1 of that was good, too...). We'll see what ep2 brings.
 

Adam Jensen_v1legacy

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I used to care about merging historic facts with fiction the way old AC games used to do it. But I can't hate on Odyssey (or Origins for that mater) when it's so much fun to play. And at the end of the day, that's what a video game is supposed to be - fun.