I am sad to say that while I deeply enjoyed most every aspect of Xcom 2 the ones I didn't just killed the experience for me. Building a squad of characters that felt unique, friends, original characters, bold strategies, ambushes, even managing your base was fun. Combat and tactics were satisfying and forced you to think, while RNGesus only reared his ugly head occasionally, but... but CENTRAL. Oh GOD Central. He never shuts up, they still wrench control from your hands every opportunity they can to spout exposition at you which most of the time is either inane chatter or information you already knew. How many times do you need to tell me civilians are dying really?
The Avatar Project makes the game really become quite linear in how you play, since I never once had a real reason to expand into territories I'd like to because I was chasing facilities, and every time it seemed like it was clearing up so you could start making decisions it slapped your hands off the keyboard again and plopped a dozen new things you HAD to do down in front of you.
I never felt like I was fighting a guerrilla war it felt more like you were going down a shopping list Firaxis made for me labelled "Fun". Ticking off objectives until you finally had enough time to get something good going, and once it finally does get good the game gets bored and sends you to the final mission.
Great game in theory, 6/10. Had Firaxis kept their meddling paws to themselves would've been a solid 8/10.
The Avatar Project makes the game really become quite linear in how you play, since I never once had a real reason to expand into territories I'd like to because I was chasing facilities, and every time it seemed like it was clearing up so you could start making decisions it slapped your hands off the keyboard again and plopped a dozen new things you HAD to do down in front of you.
I never felt like I was fighting a guerrilla war it felt more like you were going down a shopping list Firaxis made for me labelled "Fun". Ticking off objectives until you finally had enough time to get something good going, and once it finally does get good the game gets bored and sends you to the final mission.
Great game in theory, 6/10. Had Firaxis kept their meddling paws to themselves would've been a solid 8/10.