So, most of us read somewhere or another than EA apparently needs to sell 5 million copies to break even on Dead Space 3. Let's postpone all the mud slinging for about 3 minutes and pretend this is completely accurate.
To be honest I have no idea what the ratio of digital distribution sales vs. retail that number represents, so let's just run three sets, 1 full retail, one full digital, and one 50/50.(although if I had to make a wild guess based on nothing I'd say it'll end up closer to 70/30 in favor of retail)
For retail, I'd guesstimate about...$10 is lost to sales tax + retailer? Someone correct me if that's off:
(60-10) * 5,000,000 = 250,000,000
Digital, they get the whole pie:
60 * 5,000,000 = 300,000,000
and 50/50, well, I'm just going to cheat and do it the easy way:
(60-5) 5,000,000 = 275,000,000
A big number, certainly. But it's a little on the bizarre side when you consider Dead Space 2 was released Jan 25th-28th, 2011, depending on where you are. So, let's pretend development on Dead Space 3 started right there, 28th of January, 2011.
Estimated release date on Dead Space 3 is Feb 2013, for the sake of my laziness we'll pretend it's 25th - 28th of Feb to get an even 2 years and a month.
2 years 1 month = $250M - $300M
1 month(25) = $10M - $12M
1 day(30.5) = $327868.85 - $393442.62
1 hour(24) = $13661.20 - $16393.44
So apparently, every hour, a minimum wage worker's entire year's income is spent on...what, exactly?
I'm genuinely curious how you even get rid of that much money. You could flush $100 bills down the toilet, but at the speed you would need to go you would destroy any septic tank within a week. You couldn't burn it for long, the fire dept. would eventually have to get involved. Garbage disposals would overheat and jam long before you could trash it all as well.
Maybe they just buy 1 million 40 gallon trash bags and have some intern throw all the money into the trash bags, then take it out?
To be honest I have no idea what the ratio of digital distribution sales vs. retail that number represents, so let's just run three sets, 1 full retail, one full digital, and one 50/50.(although if I had to make a wild guess based on nothing I'd say it'll end up closer to 70/30 in favor of retail)
For retail, I'd guesstimate about...$10 is lost to sales tax + retailer? Someone correct me if that's off:
(60-10) * 5,000,000 = 250,000,000
Digital, they get the whole pie:
60 * 5,000,000 = 300,000,000
and 50/50, well, I'm just going to cheat and do it the easy way:
(60-5) 5,000,000 = 275,000,000
A big number, certainly. But it's a little on the bizarre side when you consider Dead Space 2 was released Jan 25th-28th, 2011, depending on where you are. So, let's pretend development on Dead Space 3 started right there, 28th of January, 2011.
Estimated release date on Dead Space 3 is Feb 2013, for the sake of my laziness we'll pretend it's 25th - 28th of Feb to get an even 2 years and a month.
2 years 1 month = $250M - $300M
1 month(25) = $10M - $12M
1 day(30.5) = $327868.85 - $393442.62
1 hour(24) = $13661.20 - $16393.44
So apparently, every hour, a minimum wage worker's entire year's income is spent on...what, exactly?
I'm genuinely curious how you even get rid of that much money. You could flush $100 bills down the toilet, but at the speed you would need to go you would destroy any septic tank within a week. You couldn't burn it for long, the fire dept. would eventually have to get involved. Garbage disposals would overheat and jam long before you could trash it all as well.
Maybe they just buy 1 million 40 gallon trash bags and have some intern throw all the money into the trash bags, then take it out?