Firstly - the author is combining/confusing religion and magic. Some real-world religions mention magic, but in most fantasy settings the two are usually (often very pointedly) separate things. Myself, I like it that way - real-world religion is a touchy topic (including with myself) that just doesn't need to be in games (and its inclusion is risky at the best of times).
Most of the arguments here actually seem to be complaints about typical settings. The author seems to be saying that he doesn't like high-magic settings. Whatever floats your goat man, that's your opinion. Your OPINION. Myself, I quite like high-magic settings. But sometimes a low-magic setting is cool too. Variety is what we need, and that is the point the article should be making - that there are not enough low-magic settings in games - rather than "high-magic settings are bad".
As for the symbolism argument, the lack of verbal/somatic components (can you tell I'm a D&D player?) to spells in games is often a result of limitations of time (or sometimes effort) on the devs' part. In a game like Skyrim, magic is not the focus - in a mage-centric game (quite rare, let's face it) this should be different but in a game where magic is one of MANY options, that a not-insignificant proportion of players will rarely use to any extent, pouring vast quantities of time, effort and money on animations and voice actors to create unique verbal & somatic components for each and every spell (of which there are hundreds), wouldn't make sense. Other times V/S/M components of spells are presumed to be there, even if they aren't specifically shown, for simplicity or technological limitations' sake. Just like there's more to swordfighting than "pointy end go in other man", despite what the animation shows.
Myself, I usually play casters but I also like the option of playing a warrior/thief/other type; I enjoy playing good or neutral characters, I don't want to be be forced into evil alignment because of my class choice; I like high-magic settings because 2 years of hospital rehabilitation kinda slows the plot right the f*ck down when the alternative is buying a bottle of red liquid. And as such I wouldn't complain about a bit more variety in settings, I generally love how magic is done in games.
Also, I didn't appreciate the misleading, inflammatory title. Stop that.
Most of the arguments here actually seem to be complaints about typical settings. The author seems to be saying that he doesn't like high-magic settings. Whatever floats your goat man, that's your opinion. Your OPINION. Myself, I quite like high-magic settings. But sometimes a low-magic setting is cool too. Variety is what we need, and that is the point the article should be making - that there are not enough low-magic settings in games - rather than "high-magic settings are bad".
As for the symbolism argument, the lack of verbal/somatic components (can you tell I'm a D&D player?) to spells in games is often a result of limitations of time (or sometimes effort) on the devs' part. In a game like Skyrim, magic is not the focus - in a mage-centric game (quite rare, let's face it) this should be different but in a game where magic is one of MANY options, that a not-insignificant proportion of players will rarely use to any extent, pouring vast quantities of time, effort and money on animations and voice actors to create unique verbal & somatic components for each and every spell (of which there are hundreds), wouldn't make sense. Other times V/S/M components of spells are presumed to be there, even if they aren't specifically shown, for simplicity or technological limitations' sake. Just like there's more to swordfighting than "pointy end go in other man", despite what the animation shows.
Myself, I usually play casters but I also like the option of playing a warrior/thief/other type; I enjoy playing good or neutral characters, I don't want to be be forced into evil alignment because of my class choice; I like high-magic settings because 2 years of hospital rehabilitation kinda slows the plot right the f*ck down when the alternative is buying a bottle of red liquid. And as such I wouldn't complain about a bit more variety in settings, I generally love how magic is done in games.
Also, I didn't appreciate the misleading, inflammatory title. Stop that.