No, not that kind (although I'm still not a fan). I mean the kind you find in MMO games, specifically in MMORPG's.
You know the drill: You spend 20-30 minutes slogging through a dungeon and you finally kill that bastard of a boss, he drops an item you pray you can use and whaddya know? It happens to be that new chestpiece you were hankering after for days. Nobody else can use heavy armor either so you're good to go. Now just to hit need instead of greed but what's this? The lightly armored medic nabs it and runs away! Probably rubbing his cheetos encrusted fingers together in victory as he leaves you in the dirt to re-queue and try again.
Nobody like when this happens, yet it always happens. But why?
I only say this because it just wouldn't be all that hard to tweak the looting system to be more fair. There's two basic "rolls" for looting an item: "need" (if you...well, need to have it) and "greed" (for those who just want it for the cash value).
It doesn't exactly seem right though that mmo's allow you to "need" for items that you're not eligible for.
I guess I'm just puzzled why people are still keeping this old (and very much broken) form of looting when it can easily be fixed in a simple update patch.