WanderingFool said:
Hazy992 said:
One bad tutorial isn't an indictment of tutorials as a whole. I like tutorials as I don't particularly like being thrown into a game without the slightest inkling of what to do.
It's gotta be done right of course.
Takes less than five minutes to complete and you're taught the basics. Short and sweet, good tutorial.
That was a good tutorial, short, sweet, and to the point.
Tutorials I really hate though are the ones that you have to go through, like the Vault in FO3 or the prison escape in TES4 (and the escape in Skyrim as well.) One of the first things I do is make a save game for the sole purpose of skiping that crap. Great the first time through, but after that, just sucks to have to go through again and again.
Off-Topic: This brings up a quick question, why do people miss manuals?
Well, the manual for assassin's creed 3 is in game, an increasing trend these days. It's not that bad an idea, if well done. The manual for AC3 is not. There is no simple controller layout page, forcing you to scroll through tiny text to find whatever button you forgot. Personally, I always felt that paper manuals were better. Being able to have the controller layout right in front of you if you had gotten rusty that you could check at a quick glance, instead of having to pause the game, find wherever the manual was, scroll through god knows how much text to find what you want.
X-com enemy unknown had a pretty good tutorial. Sure, it goes on for ages, at some points I wondered when, I'd be able to freely look around my base without being limited to whatever the game wanted to show me next, but it makes up for it by making the majority of the tutorials story based. Some of the game's most unsettling parts come up here, to the point that when the handholding ends, you'll kinda miss it.
Red dead redemption was another good one. Again, many things to teach, and the lessons go pretty far into the game, but you're not limited to it. Beyond the first few missions, you're free to go do something more action orientated. Sure, you have to complete the tutorials eventually to progress, but at least it gives you the option to take breaks from them.