I have a major beef with class balancing.

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Arsen

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Case in point, some classes/jobs/etc should be harder to play than others. You shouldn't be able to walk into anywhere a brand new player and have the ability on the basis of playing mechanics to take down a veteran player. This is one aspect I see that has been constantly dwindling.

Not only does this truly disrupt the flow of gameplay, but it caters to those who truly don't want to explore the entire classes capabilities. Not to mention instead of figuring out how to become good at a certain job or class, people would rather complain that it isn't easy enough to play.

Sorry, but after witnessing the bastardization that if TF2 and seeing how Blizz has to keep every player happy (you know, those guys who pay for their yachts) by making all the classes the same capabilities wise, I'm sick of the online community. Not only that, in the end they do the whole rock, paper, scissors thing with classes.

Sorry junior, just because you can't play and the WoW makers love to give in to complaining crowd doesn't give you the right to destroy the gaming community.

Whatever happened to having good reflexes, strategic thinking, good timing, and above all intelligence?

And damnit...give Paladins back the ability to use Divine Shield and Blessing of Protection side by side.
 

Dechef

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Arsen said:
Case in point, some classes/jobs/etc should be harder to play than others. You shouldn't be able to walk into anywhere a brand new player and have the ability on the basis of playing mechanics to take down a veteran player. This is one aspect I see that has been constantly dwindling.

Not only does this truly disrupt the flow of gameplay, but it caters to those who truly don't want to explore the entire classes capabilities. Not to mention instead of figuring out how to become good at a certain job or class, people would rather complain that it isn't easy enough to play.

Sorry, but after witnessing the bastardization that if TF2 and seeing how Blizz has to keep every player happy (you know, those guys who pay for their yachts) by making all the classes the same capabilities wise, I'm sick of the online community. Not only that, in the end they do the whole rock, paper, scissors thing with classes.

Sorry junior, just because you can't play and the WoW makers love to give in to complaining crowd doesn't give you the right to destroy the gaming community.

Whatever happened to having good reflexes, strategic thinking, good timing, and above all intelligence?

And damnit...give Paladins back the ability to use Divine Shield and Blessing of Protection side by side.
You sure have a weird definition of "class balancing".
 

Ago Iterum

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Lmao! Nice rant there.

I've noticed this, but in some aspects I don't see it as a huge problem. I mean, if they put a terrible class in, nobody would want to play it, ergo, it would be pointless development.

There is SOME variation in WoW classes anyway, have you ever seen a Paladin beat a Hunter? Or a Warrior beat a Hunter? Or anything beat a Hunter?

Lolll. I love hunters.
 

whyarecarrots

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Nov 19, 2008
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ERr... class balancing means that every class is able to compete on an equal footing with all other classes, as long as the players are of even skill. Class balancing is not about letting 'n00bs' kill expert players.
 

Hyper-space

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Arsen said:
And damnit...give Paladins back the ability to use Divine Shield and Blessing of Protection side by side.
yep, making them immune and remove slowing effects is totally fair.......

seriously, paladins cant stop whining over the matter that their getting balanced, go jump into a pit full of panthers cause if you cant play without having to be insanely over-powered then you have no reason to be playing a fucking MMO in the first place.
 

Apocalypse Tank

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Arsen said:
Case in point, some classes/jobs/etc should be harder to play than others. You shouldn't be able to walk into anywhere a brand new player and have the ability on the basis of playing mechanics to take down a veteran player. This is one aspect I see that has been constantly dwindling.

Not only does this truly disrupt the flow of gameplay, but it caters to those who truly don't want to explore the entire classes capabilities. Not to mention instead of figuring out how to become good at a certain job or class, people would rather complain that it isn't easy enough to play.

Sorry, but after witnessing the bastardization that if TF2 and seeing how Blizz has to keep every player happy (you know, those guys who pay for their yachts) by making all the classes the same capabilities wise, I'm sick of the online community. Not only that, in the end they do the whole rock, paper, scissors thing with classes.

Sorry junior, just because you can't play and the WoW makers love to give in to complaining crowd doesn't give you the right to destroy the gaming community.

Whatever happened to having good reflexes, strategic thinking, good timing, and above all intelligence?

And damnit...give Paladins back the ability to use Divine Shield and Blessing of Protection side by side.
Basically, everything before the last sentence is not at all important.

1. If they don't do the rock paper scissor method, what's your golden idea?

2. Bashing TF2 is the exact opposite of what you want to do.
Defend yourself and tell me which class in TF2 is overpowered and explain why you can't counter it.
 

drummond13

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Apr 28, 2008
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Yeah, it weakens your argument a bit to end by basically saying "Make it easier for noobs to kill vets by using paladins, dammit". But write to Blizzard. They'll probably cave into your request, since they cave into everyone's according to you.
 

Danny Ocean

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Jun 28, 2008
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Arsen said:
Whatever happened to having good reflexes, strategic thinking, good timing, and above all intelligence?
They became the most important traits after they introduced Class Balancing
 

L.B. Jeffries

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whyarecarrots said:
ERr... class balancing means that every class is able to compete on an equal footing with all other classes, as long as the players are of even skill. Class balancing is not about letting 'n00bs' kill expert players.
This. Just go play Call of Duty 4 if you want everything to be even no matter what. People just switch to whichever class is best for the level they're dumped into so instead of rock, paper, scissors it's just everyone playing on rock.
 

Arsen

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whyarecarrots said:
ERr... class balancing means that every class is able to compete on an equal footing with all other classes, as long as the players are of even skill. Class balancing is not about letting 'n00bs' kill expert players.
Instead of doing this we've made every class THE SAME within certain games. It's not about equal footing it's about player credibility. Sorry if you can't FIGURE out how to defeat my class due to your own abilities, but I miss the days when there was that one player that was beyond godly in how he fought. You know who I am talking about. That rare exception who could actually conquer every single human being on the server/battleground because of how good he was.

"Equality" in the sense you're speaking of means giving everybody the same capabilities and letting them win regardless of how well or skilled they are.
 

mechabrae

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Weird capitalisations for the win, eh? Italics work just as well, y'know.

As Danny Ocean pointed out, if the classes are balanced, the best players will quickly gain the upper hand. Cream rises, right?

Come on, what's really bothering you? It's ok, you can tell us. Did you just get you arse handed to you by a 'n00b'? :p
 

Apocalypse Tank

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Arsen said:
but I miss the days when there was that one player that was beyond godly in how he fought. You know who I am talking about. That rare exception who could actually conquer every single human being on the server/battleground because of how good he was.
Arsen said:
"Equality" in the sense you're speaking of means giving everybody the same capabilities and letting them win regardless of how well or skilled they are.
So you miss those days when skilled players win... and you want to nerf those said players so that games don't require skill to win?
 

L.B. Jeffries

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Arsen said:
whyarecarrots said:
ERr... class balancing means that every class is able to compete on an equal footing with all other classes, as long as the players are of even skill. Class balancing is not about letting 'n00bs' kill expert players.
Instead of doing this we've made every class THE SAME within certain games. It's not about equal footing it's about player credibility. Sorry if you can't FIGURE out how to defeat my class due to your own abilities, but I miss the days when there was that one player that was beyond godly in how he fought. You know who I am talking about. That rare exception who could actually conquer every single human being on the server/battleground because of how good he was.

"Equality" in the sense you're speaking of means giving everybody the same capabilities and letting them win regardless of how well or skilled they are.
Wait...I'm confused. My basic understanding of class balancing means that everyone's attacks & defenses are roughly even so that it boils down to pure skill.

You're in favor of going back to people being able to develop an intelligent strategy that dominates other people no matter what they do?
 

dijital101

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It's been my experience that most of the Pallys are played by people who lack "good reflexes, strategic thinking, good timing, and above all intelligence". That's the point in playing a pally. You can rush in and swing wildly and if you screw up you just heal yourself. My main's a rogue and he eats pallys for lunch.
 

drummond13

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I see what you're saying but I just can't agree. I don't remember that player, but those I've seen come close to that win as much by being geared as anything else. How do the different classes in WoW have even close to the "same capabilities"?

And I agree with mechabrae, you seem to have some personal beef going on here.
 

mechabrae

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Yay! I've been agreed with!

Why yes, I do take that as a personal victory! :p

(See? Italics, not caps!)
 

BallPtPenTheif

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WoW isn't just about balance, it's about playing strategy. Do you like team management, playing your game like an RTS? Be a healer. Do you want twitch happy reflex based gameplay? Be a Rogue.

I think you are sweeping a broad expectation over games and classes where they don't apply. Some games are based entirely on time invested into traits to make one stronger and some games are just a measurement of reflexes. Most games today have more nuance and contain both... figure out what you want and purchase accordingly.
 

whyarecarrots

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Arsen said:
whyarecarrots said:
ERr... class balancing means that every class is able to compete on an equal footing with all other classes, as long as the players are of even skill. Class balancing is not about letting 'n00bs' kill expert players.
Instead of doing this we've made every class THE SAME within certain games. It's not about equal footing it's about player credibility. Sorry if you can't FIGURE out how to defeat my class due to your own abilities, but I miss the days when there was that one player that was beyond godly in how he fought. You know who I am talking about. That rare exception who could actually conquer every single human being on the server/battleground because of how good he was.

"Equality" in the sense you're speaking of means giving everybody the same capabilities and letting them win regardless of how well or skilled they are.
Ok, you used TF2 as an example (can't comment on WoW).
How the hell are all the classes in that the same?
 

Eiseman

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Truthfully, a complaint as trivial as this says a lot more about you than anything about "fundamental flaws of class balancing." [http://encyclopediadramatica.com/Waaaambulance]
 

Danny Ocean

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Jun 28, 2008
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mechabrae said:
Yay! I've been agreed with!

Why yes, I do take that as a personal victory! :p

(See? Italics, not caps!)
Plus one cookie to you, miss. It's pink and may contain traces of nuts. Welcome to the forums, by the way.