I just can't find the "magic"

Recommended Videos

Crunchy English

Victim of a Savage Neck-bearding
Aug 20, 2008
779
0
0
I'm a Dungeons and Dragons player, although almost certainly the most casual one you've ever met. In a gaming niche that prides itself on tradition and nostalgia as much as innovation a player who started with 3.5 probably doesn't even qualify by some people's definition. But my girlfriend, some of her friends, another couple we know, and even a few of my drinking buddies have all taken turns around the table and there's usually at least one game on the go at any time. The trouble is, I suck at it.

I don't mean munchkining my character to oblivion, I can metagame incredibly well when I put my mind to it. If the only goal of roleplaying was to "win" I'd be set.

I don't even mean roleplaying. I did a lot of acting in high school, love to write and think I'm very funny. Creating memorable characters is as easy as breathing.

No the problem is invariably when my turn to DM comes up. When my girlfriend is running a game, everyone is interested and interacting with as much as possible. Their characters have really fleshed-out back stories and everyone has a good time. When I DM, players are listless and uninterested. If I try to improvise, they feel I haven't given them enough direction. If I put hours and hours into crafting a great story with multiple paths and cool hooks, I get accused of railroading. Even worse, sometimes my players just lose all initiative and force me to railroad them, not once complaining as I push them around.

I've read a fair bit of Shamus Young at this point, both on his site and here at the Escapist. I've also been reading High Adventure quite a bit. It makes me yearn for the skills and talents to get people involved. My girlfriend's stories are good and everything, but I'd like to let her just play every once in awhile without everyone just humouring me, Where's that magic spot, where the players are interested in the story and don't feel restricted by it?
 

JRCB

New member
Jan 11, 2009
4,387
0
0
Try making up the story as you go along? I don't know how it works in Dungeons and Dragons. Maybe ask your girlfriend how she makes the story so interesting?
 

GreyWolf257

New member
Oct 1, 2009
1,379
0
0
You need to just wing it. Players love a good story, but allow them room to work around when you make a game. A good DM always is ready to make impromptu changes to the game. Don't lead players by the nose by forcing them to go down a single path or have one dead-set way to complete a quest.

A good way to think of it is like this: Players should always be able to say "No. I do not want to do this quest. I want to leave this place."

Message me if you want more tips, bro.
 

pantsoffdanceoff

New member
Jun 14, 2008
2,751
0
0
I've DMed only a few times and I pretty much went with off the cuff scenarios. If you plan it out at all, chances are its going to be railroading. As far as I know the players enjoyed my storyline.
If you're in Drama your improvisation skills must be at least half decent. Make the story fit the characters not visa versa.
 

GreyWolf257

New member
Oct 1, 2009
1,379
0
0
Join The "Tabletop Gaming" group if you want more help. Not a lot of people seem to respond to D&D Forums on this sight, surpisingly. Or you can join "Nerds Unite!" (I just made the group a little while ago, so I'm always looking for new members and administrators).
 

Kuchinawa212

New member
Apr 23, 2009
5,407
0
0
Somepeople are just good story tellers. Able to grab you in a way that makes you go AWWWWWWW when it's all over. But work at it and it'll get better