Star Ocean Til The End of Time as a closely linked gameplay and story would have done nothing for that game. Same as FFIX or FFVII your choices in the game had very little impact on the whole story and that didn't do anything to hamper the experience. In fact it allows you to concetrate on the story without worrying that your actions early on might some horrible reprecussions later. An example of horrible reprecussion could be the Nuke in Megaton and using it to blow up Megaton before you've Moira's quest which would be a kick in the teeth as that is a good quest. Same as in FFX no matter what decision you make it has no overall effect on the main story so your losing on anything.boholikeu said:You're just saying the same thing over and over without giving me any examples. Name some games where you think a separation of story and gameplay improved the experience and we'll move on from there.Glademaster said:The Gameplay and story can be seperate as the fact that FPS have worked as a genre. What I am trying to say is one doen't have to be implemented into the other as gameplay is more about the mechanics of the game battles and what not while the story is well the story. Maybe I didn't make my point concise enough but in situation done properly gameplay and story can be seperate.
I don't see why a choice system or something that you gotten in gameplay could be used to improve any of those games. I never thought when I playing them I wish had more choice or I wish I could have a bigger personal effect on the story. I liked the stories the way they were. I didn't think in Star Ocean that I wish I could have chose what side I was on in the war on EilcoorII. Basically every JRPG does this so there are plenty of examples when seperating is good. Although Tales Of Vesperia would be an example where it is integrated but also good.