I Like Final Fantasy VIII ask me questions.

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Roboshi

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Indeed with the recent darling of the FF series getting a remake the PSone era of FF has been under the internet eye much more closely than normal (and, lets be honest, it was under a microscope already).

FF7 is obviously one of the most popular games of all time and enough to give erections to JRPG fans everywhere when it gets remake and a damn fine game it is too.

FF9 is arguabley the best in the entire series depending on who you talk to, the swansong of the traditional style that made JRPGs popular in the West.

Which leaves 8, possibly one of the most polarising in the entire series. With entire internet content producers building careers on hating this entry in the series.

And yet, I really enjoy this one, I do see there are flaws, but I also see the qualities that endue to this day. But as this is a forum I thought I'd open this up to everyone, so ask away.
 

Silentpony_v1legacy

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IF they were ever to make a full immersive MMORPG like something out of Star Trek's holodeck or .Hack, which franchise do you think is the most deserving?
Final Fantasy would be decent but that's a very character/plot driven series, and MMORPGs notoriously lack both.
Mass Effect or Pokemon maybe? Couldn't go wrong with Star Wars or Firefly.
OH! Warhammer 40k! Really get your hands around and Ork's neck and just squeeze the life from him. In the Emperor's name.
 

Roboshi

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Silentpony said:
IF they were ever to make a full immersive MMORPG like something out of Star Trek's holodeck or .Hack, which franchise do you think is the most deserving?
Final Fantasy would be decent but that's a very character/plot driven series, and MMORPGs notoriously lack both.
Mass Effect or Pokemon maybe? Couldn't go wrong with Star Wars or Firefly.
OH! Warhammer 40k! Really get your hands around and Ork's neck and just squeeze the life from him. In the Emperor's name.
I see what you did there and I'm okay with it. Holodecks are a weird thing when you think about them, I mean most people don't want to move for their kinect. So engaging in Melee combat or walking the miles across the fields of mordor would just be too much hassle. Honestly I'd say an rpg with battling things you control would be best, so I'd go with pokemon.
 

Tilly

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What's with all that crap where the monsters jump from the moon, eh? The last quarter of the game is just utter madness!
 

Roboshi

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Tilly said:
What's with all that crap where the monsters jump from the moon, eh? The last quarter of the game is just utter madness!
It was explained that all monsters originated from the moon and there is an artefact that draws them down like a magnet. This artifact was built into a huge cube called the lunatic Pandora and was basically an old war base that seifer took under the orders from the sorceress.

And I believe the last quarter of the game is suppsoed to be a bit mad, it's building to the climax that involved time being fucked over.
 

Tilly

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Yeahhh, I bet they just wanted an excuse to go into space. The space parts were pretty great, to be fair. The main thing that just stops me replaying it as often as I replay 7 or 9 is just the characters though. They're not really likeable. Any of them!

I have a good question that'll test your knowledge actually. What's the easiest way to get overpowered as early as possible?
 

Roboshi

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Tilly said:
Yeahhh, I bet they just wanted an excuse to go into space. The space parts were pretty great, to be fair. The main thing that just stops me replaying it as often as I replay 7 or 9 is just the characters though. They're not really likeable. Any of them!

I have a good question that'll test your knowledge actually. What's the easiest way to get overpowered as early as possible?
Personally I liked them but then it's all down to personal taste, I still love Selphies train song and Zells energetic personality.

As for getting overpowered? I'd say the opening Dollet mission, in your first fight stop and Draw 100 of Cure, fire, blizzard and thunder from the soldiers. It takes a while but then you can junction that magic onto your stats for a massive boost early on any stats and magic seifer has gets transfered to selphie anyway.
 

Roboshi

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Aerosteam said:
Did Squall die?
No. The "Squall dies" theory is nice but it has a few major flaws, the biggest being that it assumes the fantastical stuff starts in Disk 2 when you can find in Disk 1;

-Summons that all revolve around mythical beings

-A ghost who was being held in the mortal realm by one of those summons

-A winged monster on top of a radio tower

-a magic lamp that contains a demon

-a sequence where the cast is mentally transferred into 3 people that we later find out are events that happened decades in the past

-Monsters

-Magic spells

-A Sorceress

-Gargoyles turned into monsters

-An ability to turn monsters into playing cards


As for the "Faceless Squall" in the ending to the game, it's pretty much just a bit of freaky imagery for a scene where time is getting messed up and repeating like a skipping record.

And lets be honest here, "X is really dead" is one of those internet theories you see on every game and they're rarely correct, plus if a JRPG was gonna pull a twist like that it would usually be atlus rather than squaresoft who would do that.
 

mad825

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Roboshi said:
Aerosteam said:
Did Squall die?
No. The "Squall dies" theory is nice but it has a few major flaws, the biggest being that it assumes the fantastical stuff starts in Disk 2 when you can find in Disk 1;
No, it assumes that Edea kills squall. From then on, reality becomes more twisted more incomprehensible. The theory is really hoping it to be a Japanese version of Jacob's Ladder...Spoiler alert.

"Faceless Squall" is meant to symbolise he's accepted his death then goes to heaven (the ending) as opposed to being stuck in a state of limbo.
 

Quellist

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Pfft, i thoroughly enjoyed FF VIII but then i enjoyed XII too (the Zodiac International edition, not the regular one), i get that it was polarising but i really don't understand all the hate.

Ok question, did you figure out how to wtfpwn every fight by using the Aura+reselect attack until you got a Limit attack every turn? and did you farm Siefer for 300 Auras to make it happen?
 

Maximum Bert

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Roboshi said:
FF9 is arguabley the best in the entire series depending on who you talk to
I think any number could go here not just 9 but 7 and 6 would be the ones you hear most.

As for 8 I didnt mind it I tried to replay it again but the card system stopped me with just how ingrained it is into the game. I loved it the first time and got every single card which was a right pain but I still dont feel like going through that again even all these years later. I remember everyone having Auto Haste, revive and recover on my party which I grinded out on rare enemies to get (damn recover) and so essentially became invincible. There were a few things that annoyed me about the game first was the card system being so integral (would have liked it so it could be ignored more like in 9).

Next was the ridiculous amount of random battles on the way to fight Ultimate Weapon it was literally every step for me and sometimes it would go from one battle to a next without going to the field screen at all (thankgod I won him when I reached him).

So pretty minor stuff really except the card game killing the re playability for me oh and that Eden summon took way to long and I did not like the boost skill it was to good not to use but it just became tedious really quickly.

I know a few people who would name 8 as their favourite and have not seen much hate for it if anything in my circle at the time it went like this 6 most never played some loved it I hated it (at the time) . 7 blew everyone away, 8 good but its not 7, 9 most stopped playing at disc 3 and quit the series 10 few who were still playing left liked it but nothing more and even more quit the series. 12 and 13 no one in our group except me finished either.

Anyway that is just my personal experience was wondering if there are any bits or parts of the game you dislike? and how many times have you finished it now?

As a side note the castle at the end is still one of my favourite areas in any FF game loved that place.
 

Arkliem

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If you had to choose only one, which of the following characters would you save from certain death?

Squall, Quistis, Raijin, Laguna, the hotdogs.
 

Johnlives

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I like Final Fantasy VIII as well so the obvious question is why are you so awesome?

What do you think of the Rinoa is Ultimacia theory?
 

Danbo Jambo

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VIII was a game of highs and lows. Some real quality moments and style, bogged down by horridly grind-reliant battle mechanics (draw! argghhh!!) and eon-long loading times between screens.

The question is, what would you change?
 

go-10

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I didn't mind 8 and I was mostly liking it until the whole thing with them all being orphans who grew up together but got amnesia, all that stuff was just where the game lost me. The rest I was mostly okay with...

HOWEVER on a personal level I disliked 2 things:

1.That there wasn't any development for Selphie other than fall in love with a man and world revolves around him, to me she was the character that felt the coolest from the fact that she didn't use what would be considered a typical weapon in a RPG the fact that she wasn't using a sword, a whip, her fist, a gun, a boomerang, etc. made her stand out and I also like how her character held a happy go lucky exterior while hiding her true self full of sadness, she just felt like an interesting character that would at some point let i go and grow and all that other crap that comes with self improvement stories... they may be cliche but dammit if I enjoy them

2.the magic/summon system, I hated having to draw magic and I hated having to pump my summons before they did any real damage and even then they all became useless the minute your attacks started doing higher amounts of damage and magic was completly useless. Just spam hero drinks and lunar curtains, that's all you need to win aany battle.
 

balladbird

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Tilly said:
I have a good question that'll test your knowledge actually. What's the easiest way to get overpowered as early as possible?
Drawing magic, sadly. Short of that, there's playing the card game and gaining the card mod ability as early as possible, so you can gain access to new equipment (and by extension, new limit breaks) as quickly as possible. Once you get lion heart only a handful of enemies in the game will still pose any kind of credible threat to you.

Sadly, FF8 took FF: tactics' approach to enemy levels. All creatures in the game level as you do, except, their stats grow faster. 8 even takes it a step further. Even the bosses level with you, so the more you grind, the harder the game becomes, unless you do it after you get GFs with the "[stat name here]up!" skill and "Passive skills x 4" abilities

though it occurs to me that the way you phrased your question implies that there could be a trick I've forgotten about... which is likely. I last played through FF8 in 2009, after all. XD
 

Roboshi

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mad825 said:
No, it assumes that Edea kills squall. From then on, reality becomes more twisted more incomprehensible. The theory is really hoping it to be a Japanese version of Jacob's Ladder...Spoiler alert.

"Faceless Squall" is meant to symbolise he's accepted his death then goes to heaven (the ending) as opposed to being stuck in a state of limbo.
I know what it assumes, and the evidence they mostly gave was about how much more "fantastical and surreal" the game became however you also have to remember that any final fantasy becomes more fantastical and surreal as it goes on, remember FF4's trip to the moon? FF6's esper story, Tidus finding out his own father is a combination of a fish and godzilla?

This is often the problem with these sorts of theories they often forget the game has an ending cinematic AFTER the freaky stuff with Squall surviving in the living world, signified by the fact there are ONLY living character still there eg. Laguna and Elone are still alive, but Raine (Squalls mother) is not.

But after mulling over that "faceless squall" I think I know exactly what it is; If you remember the mechanics of time compression the idea was that after it stops you are flung through time to a random point, the idea being that you hold a mental link to where you want to be (The main cast all holding onto their home time with each other) Squall for some reason loses that connection and gets flung back in time along with ultimecia to meet a young edea and ends up getting lost in time. As he tries to get back that imgae of rinoa in their first meeting his memories become harder and harder to focus on until he loses the memory of his own identity cauing him to collapse in a wasteland that is probably a place outside of time itself. Rinoa is the one to help in out by maintaining her link to him and pulling him out of it.


Ok question, did you figure out how to wtfpwn every fight by using the Aura+reselect attack until you got a Limit attack every turn? and did you farm Siefer for 300 Auras to make it happen?
Actually I would sometimes use the "item->magic" ability to synthesis my own auras. Aura is one of the best junctionable magics in the game so getting it asap is a must.

sniped from Maximum Bert
I don't know how you were playing but the card game was actually entirely optional, even if it did come with some great rewards. Unless you were using the wrong button to talk to everyone and you were just opening the card battle option to every NPC.

Then again I really liked triple triad, though tetra master in 9 was a mess just far too many rule to keep track of in one attle and the tutorial for it was terrible.

By the time you reached the ending castle you really should've gotten the encounter-half/none ability. but if you're talking about the boss battles to get back your abilities I can understand your annoyance but then again it's one of those things you CAN miss if you want the final boss to be more of a challenge.

Boost is probably another flaw I'd admit the game has, it's a nice mechanic the first time but after the 500th you're easily sick of it.


Okay parts I disliked and would change to fix? Well I would've actually removed anything linked to the "pocket station" a peripheral that never left Japan but stil had a couple of extra item-based summons attacked to it (Moomba, mog and chocobo) The PC version I'm told has a Pocket station emulator inbuilt but I'd suggest modding the mp3s to replace the midi music.

But my biggest fix would be to remove drawing and or at least give a much easier way to get spells. Perhaps rework it to be closer to the materia system but having the spells still junction directly to stats.

If you had to choose only one, which of the following characters would you save from certain death?

Squall, Quistis, Raijin, Laguna, the hotdogs.
"I'm really glad you saved me ya know?"

What do you think of the Rinoa is Ultimacia theory?
This one is much more likely, though again it doesn't quote fit the tone of the entire game, wings and feathers have always been a symbol of power in the FF series so it's probably just that all sorceresses have some sort of wing motif whether it's overt or not is down to their personalities.

{quote]I didn't mind 8 and I was mostly liking it until the whole thing with them all being orphans who grew up together but got amnesia, all that stuff was just where the game lost me. The rest I was mostly okay with...

HOWEVER on a personal level I disliked 2 things:

1.That there wasn't any development for Selphie other than fall in love with a man and world revolves around him, to me she was the character that felt the coolest from the fact that she didn't use what would be considered a typical weapon in a RPG the fact that she wasn't using a sword, a whip, her fist, a gun, a boomerang, etc. made her stand out and I also like how her character held a happy go lucky exterior while hiding her true self full of sadness, she just felt like an interesting character that would at some point let i go and grow and all that other crap that comes with self improvement stories... they may be cliche but dammit if I enjoy them

2.the magic/summon system, I hated having to draw magic and I hated having to pump my summons before they did any real damage and even then they all became useless the minute your attacks started doing higher amounts of damage and magic was completly useless. Just spam hero drinks and lunar curtains, that's all you need to win aany battle.[/quote]

The amnesia thing can be seen as a little cliche, however you could also see it as a point about the toll any kind of weapon or enhancement has when it's used for fighting. each fight loses a little piece of themselves as they go on. As for all coming from the same orphanage, that's just leading into the destiny that they share from the time loop later in the game.

1-I'd say Selphie probably has the smallest arc as she's also the most well adjusted of the group, and hence her arc is more about trying to put together this garden show and trying to be a responsible person (and feeling that disappointment as that starts to fall apart)

2-well yeah but then I've adressed that.

Though I will say the designs of some of the staple summons were some of the best I've seen. I've never been a big fan of Ramuh so Quezacotl was a nice change. There was a simple elegance to most of their designs before they slowly became a little overly designed for my liking.
 

Roboshi

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balladbird said:
Tilly said:
I have a good question that'll test your knowledge actually. What's the easiest way to get overpowered as early as possible?
Drawing magic, sadly. Short of that, there's playing the card game and gaining the card mod ability as early as possible, so you can gain access to new equipment (and by extension, new limit breaks) as quickly as possible. Once you get lion heart only a handful of enemies in the game will still pose any kind of credible threat to you.

Sadly, FF8 took FF: tactics' approach to enemy levels. All creatures in the game level as you do, except, their stats grow faster. 8 even takes it a step further. Even the bosses level with you, so the more you grind, the harder the game becomes, unless you do it after you get GFs with the "[stat name here]up!" skill and "Passive skills x 4" abilities

though it occurs to me that the way you phrased your question implies that there could be a trick I've forgotten about... which is likely. I last played through FF8 in 2009, after all. XD
It is possible to get squalls final weapon in disk 1 as well though it is a major grind to source the materials.
 

Gyrick

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Feb 12, 2009
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What do you think of the game's story overall? The reason I ask is that I actually didn't mind the junction system (a main gripe I've heard about the game) and I think the soundtrack is gorgeous, but I ended up with an overall negative opinion of the game because I don't like the story.