Meh. The ending had some interesting ideas and potential, but the entire thing after you get hit by the harbinger beam is undercooked and does not make much (if any) sense. I can see what they were going for (and actually like the direction), but honestly, they did not pull it off very well at all. :/ Does not invalidate the great time I had with the game and the series in general, but fairly disappointing all things said.
And no, I don't square with the non-ending of the indoct theory. Mainly because it abandons many of the themes present in the game and would still be a bad-ending (just a fairly clever one). It seems to me to be about as viable as the "Squall is Dead" theory from FFVIII, or my own theory that "It was all a coping mechanism" for Dead Space 2 (yes, I actually believe that). It certainly is interesting to think about though.
And no, I don't square with the non-ending of the indoct theory. Mainly because it abandons many of the themes present in the game and would still be a bad-ending (just a fairly clever one). It seems to me to be about as viable as the "Squall is Dead" theory from FFVIII, or my own theory that "It was all a coping mechanism" for Dead Space 2 (yes, I actually believe that). It certainly is interesting to think about though.