I liked Watch_Dogs. I didn't LOVE the game, but I enjoyed it. And here's why.
GRAPHICS:
Watch_Dogs is a really good looking game. Yes, it looks better at night. Yes, it has some framerate problems. But the game has excellent textures, shaders, and general environmental detail. Contrary to popular myth, there was no significant "downgrade". Pretty much all the visual effects from the E3 stuff is fully intact in the final game except for stupid levels of DOF.
The game looks beautiful at night, even if it looks a bit flat during the day. The city is rich with detail. The high quality textures lie at the root of the stuttering problems some players encountered.
Watch_Dogs has some of the best facial expression tech I've seen in any videogame. Aiden acts with little quirks of his mouth and eyebrows.
Audio
Watch_Dogs has great audio design. Guns sound good, vehicles sound good, the music choices are interesting, and the environmental audio is top notch. The voice acting from the cast is uniformly excellent and helps to "sell" the digital acting. I never heard any real problem with Aiden's voice actor and his softly spoken "Look at me, I'm just like John Reese from Person of Interest" delivery.
The story
The overarching story is actually pretty decent. The writing is crisp and the characters have unique personalities. Aiden has a typical Ubisoft "REVENGE" motivation, and also a typical Ubisoft "PROTECT MY FAMILY" motivation. But regardless of this, his quest to seek revenge on the men behind the curtain who ruined his life is quite compelling. The plot has some major holes -- for example, Aiden is a wanted fugitive identified by name on the news at certain points in the game, yet he hangs out with his sister. It's not as if agencies would be watching his family or anything. The whole "Vigilante" aspect of the storyline feels clumsy, as though various parts of the game were stitched together during the period in which the game was delayed.
Watch_Dogs follows a similar story arc to The Phantom Pain. Aiden seeks revenge, discovers the people closest to him were responsible for his misfortune, and eventually kills his foe. And like Phantom Pain, there is no climactic battle against the real villain. Instead, you kill
The Gameplay
Watch Dogs has very good weapon handling and very good on-foot handling. Aiden feels RIGHT. The way he scrambles to his feet after being knocked down, the way he jumps over car bonnets. The driving is a bit stiff, but it's not a huge problem. What is a problem is how fiddly using gadgets while driving is. Also, the fact you can't shoot while driving. However, these don't detract too much from the game. The Phantom Pain has stiff, Indiana Jones and the Infernal Machine-esque car physics, and it's still a brilliant game. The stealth works fairly well. Watch_dogs supports both straight action and stealth in most scenarios, as well as a hybrid of both. The silenced pistol feels lifted straight from Splinter Cell, which coincidentally is also a Ubisoft franchise. Watch_Dogs is like an open world techno-thriller Splinter Cell game with an even more whisper talky Sam Fisher.
The actual missions have decent variety, and the game generally offers you a fair amount of freedom when approaching situations. Also, the randomised missions where you stop crimes in progress are a nice touch.
GRAPHICS:
Watch_Dogs is a really good looking game. Yes, it looks better at night. Yes, it has some framerate problems. But the game has excellent textures, shaders, and general environmental detail. Contrary to popular myth, there was no significant "downgrade". Pretty much all the visual effects from the E3 stuff is fully intact in the final game except for stupid levels of DOF.
The game looks beautiful at night, even if it looks a bit flat during the day. The city is rich with detail. The high quality textures lie at the root of the stuttering problems some players encountered.
Watch_Dogs has some of the best facial expression tech I've seen in any videogame. Aiden acts with little quirks of his mouth and eyebrows.
Audio
Watch_Dogs has great audio design. Guns sound good, vehicles sound good, the music choices are interesting, and the environmental audio is top notch. The voice acting from the cast is uniformly excellent and helps to "sell" the digital acting. I never heard any real problem with Aiden's voice actor and his softly spoken "Look at me, I'm just like John Reese from Person of Interest" delivery.
The story
The overarching story is actually pretty decent. The writing is crisp and the characters have unique personalities. Aiden has a typical Ubisoft "REVENGE" motivation, and also a typical Ubisoft "PROTECT MY FAMILY" motivation. But regardless of this, his quest to seek revenge on the men behind the curtain who ruined his life is quite compelling. The plot has some major holes -- for example, Aiden is a wanted fugitive identified by name on the news at certain points in the game, yet he hangs out with his sister. It's not as if agencies would be watching his family or anything. The whole "Vigilante" aspect of the storyline feels clumsy, as though various parts of the game were stitched together during the period in which the game was delayed.
Watch_Dogs follows a similar story arc to The Phantom Pain. Aiden seeks revenge, discovers the people closest to him were responsible for his misfortune, and eventually kills his foe. And like Phantom Pain, there is no climactic battle against the real villain. Instead, you kill
Lucky Quinn by stopping his pacemaker remotely and impassively watch him die.
But the problem is that Aiden isn't really happy. He got his revenge, but he's still morose. Nothing really changed. The ending has an emptiness that defies Aiden's monologue."This is the part where I'm supposed to say I feel empty. I'd be lying to myself. I finally feel awake... like I can breathe again. And Lena? Nothing can change her death. But maybe I can still do something that will make a difference.
The Gameplay
Watch Dogs has very good weapon handling and very good on-foot handling. Aiden feels RIGHT. The way he scrambles to his feet after being knocked down, the way he jumps over car bonnets. The driving is a bit stiff, but it's not a huge problem. What is a problem is how fiddly using gadgets while driving is. Also, the fact you can't shoot while driving. However, these don't detract too much from the game. The Phantom Pain has stiff, Indiana Jones and the Infernal Machine-esque car physics, and it's still a brilliant game. The stealth works fairly well. Watch_dogs supports both straight action and stealth in most scenarios, as well as a hybrid of both. The silenced pistol feels lifted straight from Splinter Cell, which coincidentally is also a Ubisoft franchise. Watch_Dogs is like an open world techno-thriller Splinter Cell game with an even more whisper talky Sam Fisher.
The actual missions have decent variety, and the game generally offers you a fair amount of freedom when approaching situations. Also, the randomised missions where you stop crimes in progress are a nice touch.