I made my first ever FLASH GAME

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dfcrackhead

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Apr 14, 2009
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So I recently joined the Stencyl beta and have been toying around in it for awhile and finally sat down and made an actual game. http://www.kongregate.com/games/dfcrackhead/one-long-level

Have you made any flash games? Or anything at all really? What creations have you created?
 

Redlin5_v1legacy

Better Red than Dead
Aug 5, 2009
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Glademaster said:
There is a hit box issue with spikes other than that it is a fun game.
Agreed, nice work OP!

OT: I've never created a game. I know I would never have the time/would lose interest fast anyway. I could possibly write a story for a game but the actual designing would have to be done by someone else. When it comes to making things, I'll stick to music, words, film and Lego.
 

TheAmazingTGIF

Friday Only Superhero
Aug 5, 2009
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Glademaster said:
There is a hit box issue with spikes other than that it is a fun game.
I agree. It is pretty good. The sprint function seems a little pointless, but that is just my personal opinion.
 
Jun 11, 2008
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TheAmazingTGIF said:
Glademaster said:
There is a hit box issue with spikes other than that it is a fun game.
I agree. It is pretty good. The sprint function seems a little pointless, but that is just my personal opinion.
Well you can use sprint to jump and get over spikes but other than that standard speed is high enough that it is not really needed as you said.
 

kebab4you

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Jan 3, 2010
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Can never go wrong with a side scroller when you´re making your first couple of games. And I have never made my own game only coded for some groups from time to time.
 

Chunko

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Aug 2, 2009
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It's alright for a first game. You'll get better at it later on. (I'm a flash developer as well) My first game was absolute garbage btw.
 

Tharwen

Ep. VI: Return of the turret
May 7, 2009
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I think it's a bit unforgiving. Having acceleration/deceleration at the same time as expecting the player to do precise platforming is too much (for me at least). On the other hand, if this is the first game you've programmed, it's a very good effort.

Also, having a black rectangle as an avatar just feels like a placeholder. If you've gone to the effort of having nice spike and block sprites, you might as well put in a humanoid character or something. If could be a floating robot or something if you don't want to handle an animated sprite...
 

drbarno

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Nov 18, 2009
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quite nice, pretty basic, but i've seen worse stuff out there (sturgeons law pretty much guarantees that)

I have never made a flash game before, due to not having the knowledge and the programs needed to make one.
 

dfcrackhead

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Apr 14, 2009
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Tharwen said:
I think it's a bit unforgiving. Having acceleration/deceleration at the same time as expecting the player to do precise platforming is too much (for me at least). On the other hand, if this is the first game you've programmed, it's a very good effort.

Also, having a black rectangle as an avatar just feels like a placeholder. If you've gone to the effort of having nice spike and block sprites, you might as well put in a humanoid character or something. If could be a floating robot or something if you don't want to handle an animated sprite...
You just helped me immensely... I've been putting off finishing this one game I'm working on because I couldn't think of a simple protagonist(I can't draw at all so if I tried making multiframe sprites I'd get discouraged and quit) and that "floating robot" idea is excellent. Thank you... Now... Why would it need to escape from floating clown heads?

EDIT: nevermind, back to square one. Floating robot would just be able to fly and wouldn't need to jump around and stuff...
 

Johnnyallstar

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Feb 22, 2009
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Great building block to work off of, and just get started. Relating to what Tharwen said, since you're not an artist or whatnot, get somebody to help you with the aesthetic and style, then you can have a simple, easy game that really shines.

Keep pushing the limits of what you can do, and you can maybe hit the big leagues.
 

Scabadus

Wrote Some Words
Jul 16, 2009
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dfcrackhead said:
Tharwen said:
I think it's a bit unforgiving. Having acceleration/deceleration at the same time as expecting the player to do precise platforming is too much (for me at least). On the other hand, if this is the first game you've programmed, it's a very good effort.

Also, having a black rectangle as an avatar just feels like a placeholder. If you've gone to the effort of having nice spike and block sprites, you might as well put in a humanoid character or something. If could be a floating robot or something if you don't want to handle an animated sprite...
You just helped me immensely... I've been putting off finishing this one game I'm working on because I couldn't think of a simple protagonist(I can't draw at all so if I tried making multiframe sprites I'd get discouraged and quit) and that "floating robot" idea is excellent. Thank you... Now... Why would it need to escape from floating clown heads?

EDIT: nevermind, back to square one. Floating robot would just be able to fly and wouldn't need to jump around and stuff...
Nonsense, it's obviously floating on repulsors and not wings. Repulsors which can... um... have a temporary power boost allowing to jump!

And, of course, the floating clown heads are also robots! Clown robots? Clown robots with just heads... which is why they're evil!
 

dfcrackhead

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Apr 14, 2009
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Scabadus said:
dfcrackhead said:
Tharwen said:
I think it's a bit unforgiving. Having acceleration/deceleration at the same time as expecting the player to do precise platforming is too much (for me at least). On the other hand, if this is the first game you've programmed, it's a very good effort.

Also, having a black rectangle as an avatar just feels like a placeholder. If you've gone to the effort of having nice spike and block sprites, you might as well put in a humanoid character or something. If could be a floating robot or something if you don't want to handle an animated sprite...
You just helped me immensely... I've been putting off finishing this one game I'm working on because I couldn't think of a simple protagonist(I can't draw at all so if I tried making multiframe sprites I'd get discouraged and quit) and that "floating robot" idea is excellent. Thank you... Now... Why would it need to escape from floating clown heads?

EDIT: nevermind, back to square one. Floating robot would just be able to fly and wouldn't need to jump around and stuff...
Nonsense, it's obviously floating on repulsors and not wings. Repulsors which can... um... have a temporary power boost allowing to jump!

And, of course, the floating clown heads are also robots! Clown robots? Clown robots with just heads... which is why they're evil!
I took the repulsor idea, hope you don't mind. For some reason my software is acting up though and the enemy AI is acting retarded and the character refuses to jump.
 

thedeathscythe

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Aug 6, 2010
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Glademaster said:
There is a hit box issue with spikes other than that it is a fun game.
I noticed that too, the hit boxes are way bigger than the actual spikes, which made timing jumps and traversing the level difficult.

OT: Aside from that, it controls well and it has good physics too, noticeably the sliding after running and then crouching. Keep at it and I'm sure you'll make something of this, keep tinkering at it and you'll get the mechanics really tight, and when you get that, you can start skinning the game and maybe trying to make a slight story to it, and a character.