I miss the time when developers where proudly saying in interviews that they would develop a game in each platform from the ground beggining so it make use of every platform's powers.
There was a time developers felt that stating that they would spend time to make each platform version of their game unique was something to be proud of.
So we would see the Playstation 1 version of a game having full motion cutscenes thanks to the available space cds offered for that time,the Nintendo 64 version the game would have slide shows instead of cutscenes because of the limited space cartidges allowed,but it would have higher quality less pixelated textures thanks to its more RAM and more powerfull processor,and the PC version of the game would have both high res textures,cutscenes,and online mode.
Fast forward to today,where developers feel proud for saying that they do the exact opposite,which is developing for a single platform and then porting this version to other platforms too.They now feel proud because by doing that they say they promote "platform equality".
So hey,we now got games developed for xbox360 that are then ported to ps3 full of bugs and glitches because of the different processor architecture it uses,they never show up in the wii,and the pc versions have graphics that look ancient by the platform's standards and miss traditional customization features.
Equality is a nice word,we generally want this in our lives,but is this kind of game equality really good ?
I mean in this generation ps3,wii,and pc players all lost something,but does it really worth it ?
There was a time developers felt that stating that they would spend time to make each platform version of their game unique was something to be proud of.
So we would see the Playstation 1 version of a game having full motion cutscenes thanks to the available space cds offered for that time,the Nintendo 64 version the game would have slide shows instead of cutscenes because of the limited space cartidges allowed,but it would have higher quality less pixelated textures thanks to its more RAM and more powerfull processor,and the PC version of the game would have both high res textures,cutscenes,and online mode.
Fast forward to today,where developers feel proud for saying that they do the exact opposite,which is developing for a single platform and then porting this version to other platforms too.They now feel proud because by doing that they say they promote "platform equality".
So hey,we now got games developed for xbox360 that are then ported to ps3 full of bugs and glitches because of the different processor architecture it uses,they never show up in the wii,and the pc versions have graphics that look ancient by the platform's standards and miss traditional customization features.
Equality is a nice word,we generally want this in our lives,but is this kind of game equality really good ?
I mean in this generation ps3,wii,and pc players all lost something,but does it really worth it ?