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Furious Styles

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Jul 10, 2010
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Can anyone recommend me an ultra long rpg game in the mould of oblivion or fallout 3? Hell, even something like fable or dragon age would do. It doesn't even need to be an rpg necessarily (no JRPG please)

I have too much time on my hands and need something to eat some of it up

Can anyone help me?
 

AmrasCalmacil

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Jul 19, 2008
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Red Dead Redemption, Mount&Blade Warband, Morrowind, or if you haven't got it, get Mass Effect cheap and pad it out even more with some of the DLC.
 

Arcanz

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Jun 25, 2009
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Oh oh, I'm looking for the same. Having a heard time to find an awesome RPG that ain't aged back to oblivion and looks like my doodling from the time I was eating ants. Most RPGs in our time are either crappy when you look at gameplay or crappy because it has loads of bugs. Mostly because RPG games come from studios with low budgets. I liked Mass Effect, but it was too much "pew pew lazorz" for me. Meh, considering how I nitpick everything I probably have to wait for the next new Elder Scrolls.

But do PM me if you find anything good though, I'd love to give it a shot atleast.
Furious Styles said:
Quoted to get your attention
 

Arcanz

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A velociraptor said:
League of Legends. It's free and it's awesome. Got a steep learning curve though.
I would recommend Heroes of Newerth instead, it is much better in my opinion. Both LoL and HoN are like the old DOTA for Warcraft 3. So not much of an epic RPG there, but it's fun, both of them are. Tried them both, but would recommend HoN though.
 

Yostbeef

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xRagnarok19 said:
Have you played Fallout 3 because that and Diablo 2 are my recommendations
I concur with your recommendation of Diablo 2 and I haven't played it but the Witcher is suppose to be a pretty hefty game if you want something more modern.
 

Vrach

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Jun 17, 2010
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Furious Styles said:
I'm holding out for a game till the end of the niiiight...

*coughs* Ehem.

Morrowind. Seriously, if you liked Oblivion, it's a good chance you'll like it, it's a step down in certain gameplay aspects, but offers a lot in return if you can bare with it. Oh and a warning, the beginning is extremely newbie-unfriendly, so don't give up in the first half an hour, just run with it.
 
May 23, 2010
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Vrach said:
Furious Styles said:
I'm holding out for a game till the end of the niiiight...

*coughs* Ehem.

Morrowind. Seriously, if you liked Oblivion, it's a good chance you'll like it. Oblivion is many steps down from pretty much all gameplay aspects (except graphics and combat), So you should play Morrowind Right. Now. Oh and a warning, the beginning is extremely newbie-unfriendly, so don't give up in the first half an hour, just run with it (beware the scrolls of 'Ikerian Fuck You'.
It has been fixed my good sir.

Haseo21 said:
borderlands i guess
Definetely not.
 

stiborge

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Sep 23, 2009
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Hmmm, Depends on what systems you have. Long game. Bioshock, Assassins Creed, and Half Life 2 both took me awhile but that might just be because I played them inconsistently. Deadly Premonition is pretty long. Ummm... Shadow of the Colossus took me awhile but I only had about an hour a day to play it. I know a lot of JRPG's that could fill up quite a bit of your time but you said no to those.
 

Furious Styles

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SnootyEnglishman said:
Damn i wish you hadn't said "no JRPG's" because i have a list of those types of games for you.
You may as well tell me them, but bare in mind that I'm not a fan
 

Banana Phone Man

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May 19, 2009
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Furious Styles said:
A velociraptor said:
League of Legends. It's free and it's awesome. Got a steep learning curve though.
I'm intrigued, what's it like? beyond being a fantasy rpg
It's not really an RPG, more like a small scale RTS but it is a hoot and free and addicting so it's a great way to spend time.
 

Banana Phone Man

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Arcanz said:
A velociraptor said:
League of Legends. It's free and it's awesome. Got a steep learning curve though.
I would recommend Heroes of Newerth instead, it is much better in my opinion. Both LoL and HoN are like the old DOTA for Warcraft 3. So not much of an epic RPG there, but it's fun, both of them are. Tried them both, but would recommend HoN though.
What is HoN? I play LoL and the forums are always full of constant bickering of how "HoN is better"
"No, LoL is better"
"NOOO L2P noobs DotA is the best"
etc etc
Is it basicly the same thing and I'm curious as to why you think it's better.
 

Vrach

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Jun 17, 2010
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The Amazing Tea Alligator said:
Vrach said:
Furious Styles said:
I'm holding out for a game till the end of the niiiight...

*coughs* Ehem.

Morrowind. Seriously, if you liked Oblivion, it's a good chance you'll like it. Oblivion is many steps down from pretty much all gameplay aspects (except graphics and combat), So you should play Morrowind Right. Now. Oh and a warning, the beginning is extremely newbie-unfriendly, so don't give up in the first half an hour, just run with it (enjoy, laugh and love and admire the awesomeness of the scrolls of 'Ikerian Fuck You'.
It has been fixed my good sir.
I'm in your fix, fixing your fixes to my fix. Ha!

No I totally agree, Morrowind is more awesome in many, many gameplay aspects, but it's still a valid warning to someone who walked into Oblivion first, they'll feel the sting of some things that were refined in Oblivion - mount, which Morrowind could really have used (no, wasn't necessary, but it'd be a better addition there where you don't have the excessive fast travel system than in Oblivion), being able to fight and cast without switching, stuff like that that could be more obvious to a player who switched from Oblivion to Morrowind that a person who went the other way around wouldn't notice much going back.
 

Arcanz

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Jun 25, 2009
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Banana Phone Man said:
Well, the games are very different and comparing them is rather hard because of this. I find it like comparing MMORPGs, where HoN might be compared to WoW the massivly popular one with loads of support. Where LoL can be any of the others who will always be seen as inferior though it might be better in some aspects and completely different. I'm going to quote most of this, it's going to be long, but it's a good post and it deserves a read. You asked for it, here it comes:

Gameplay

In HoN, last hitting/denying means that you can shut down the carries in your lane by preventing them from farming up. The downside to this is that melee heroes or ones unable to harass/deal with harassment are at a severe disadvantage. LoL removed denying for this very reason. The pros and cons with removing denying in LoL is that on one hand, it means that tanks and non-carries don't have to worry about getting their farm. The downside is that carries are free to last hit and farm in a lane, becoming more powerful. In both games, you still have to last hit. Saying that "HoN takes more skill" is just retarded because you still have to have control over your champion in LoL in order to get gold from killing stuff.

As for heroes, HoN's heroes had some serious balance issues when the beta was over (I'm looking at you, Zephyr). While I don't know how the current state of things are now that the beta is over, but I imagine it hasn't changed much. There aren't really any champions in LoL that can kill multiple opponents alone unless they have been severely fed (which is true in DotA, LoL, and HoN). However, in HoN, it's not uncommon for a hard-carry to tear apart entire teams once they get a specific item. Currently, the two most overpowered champions in LoL are Soraka and Heimer, both of which are support champions, who require decent teammates to be broken. One thing I like about LoL is how team composition is the key to countering champions, whereas HoN specific heroes counter other heroes (Vindicator vs. Tempest, for example), making LoL even more team-oriented.

For spells and abilities, HoN takes the cake. LoL is currently all about harass and kiting, backing it up with healing. This makes it incredibly difficult to initiate, leading to 10 people staring at each other next to a turret. In HoN, the maps are bigger with more areas to gank. Combine this with some quick nukes, and it makes it much easier to start a teamfight when it's 4v5 or 3v5 to begin with. Not to mention, there's a longer distance in between each tower, making it easier to chase. HoN also has much better stuns and crowd control, whereas LoL lacks champions able to set-up ganks or teamfights, especially with the summoner spell, cleanse. While LoL may seem quicker and more fast-paced with spamable spells, the reality is that the game oftentimes feels stagnant with neither side able to deal any damage to the other because they are too nervous to move in.

I prefer HoN's items, especially the bottle, the portkey, and the powersupply. These three items would fix a lot of the problems currently in LoL that I mentioned above. Portkey allows for teamfights and ganks to happen anywhere, powersupply helps you kite or chase or push and negates the effects of spamming spells, and bottle allows you to do the effects of both to a lesser extent, especially if you have a powerful rune. A few of the regular items in LoL seem redundant or imbalanced, such as stark's vs. malady. That's a minor problem, however, since both games have a unique variety of items to chose from with none of them being entirely game-breaking.

Gameplay Summary:
HoN is centered more around carries and protecting your team's carry. LoL is more about the team as a whole. LoL can also be stagnant at times due to having very few nukes and stuns and more harassment and healing spells. HoN has some balance issues with its heroes, considering some of them simply able to just roflwtfpubstomp entire 5-man teams all by themselves.
I can now say that HoN has changed some with overpowered heroes like Zephyr getting a nerf to his farming. Engineer can no longer destroy a whole team alone with his turrent skill. Loads of heroes are tweaked each patch, some have even been completly reworked. (see heroes like Rampage, Gauntlet and some other I can't remember at the moment)
Technical

Graphics wise, I like both. LoL stays true to DotA by imitating the cartoon style of the WarCraft 3 engine. HoN has a much darker direction in its design. It's almost like people saying that "Diablo 2 has better graphics than WarCraft 3" or vice versa, you can't really compare the two.

HoN has better servers, hands down, no questions asked. I can play when I want. LoL's servers are constantly down for maintenance and updates or some stupid error in their system to the point where I am unsure if I want to invest money into the game.

HoN has in-game voice chat. LoL does not.

HoN has better matchmaking, especially considering that psr and msr of players is public information. When I was beta testing, I really enjoyed the 1600+ level of matchmaking. Anything below that generally had someone feeding or bad sportsmanship, but at 1600 and above, players knew what they were doing. As stated before, level 30 means nothing in LoL simply because you could have gotten there by losing and feeding every game you have ever played. I also noticed that when people are level 30 with more games than me, they get a "holier than thou" attitude, oftentimes blaming the team for everything. In HoN, if there was a 1795 saying I was a noob, I knew I had better get my shit together because the guy playing our carry with 1795 msr knew what he was talking about and I should take his advice. In LoL, I have no idea if I should listen to that lvl 30 with 500 wins because he may have lost 1200 games, meaning I have a better win/loss. There is also the issue of solo queuing and you end up playing with 4 other guys who also solo queue'd, and the other team is a 5-man pre-made pub-stomp squad. This is extremely frustrating as my team is trying to figure out what everyone's strengths and weaknesses are as players in the first 5 minutes, while the other team is systematically destroying us during their 25th. game together.

HoN also takes the cake on stat tracking. You can get replays, player statistics ranging from number of towers destroyed to gold accumulated, and detailed information about every match played. LoL only shows the most recently played champions and stats on the most recent 10 games, with no replays available or any indication of what the other players in those games were like.

Lastly, HoN handles leavers and punishes leavers more effectively than LoL. This is also a point where it helps that HoN is more carry-oriented. If your carry is strong enough, your 5th. player may not have been needed. In LoL, being gone for even 5 minutes means that you will probably lose that match, as you cannot win any teamfights or push unless you have an equal number of players. Furthermore, once a player has left, there are no benefits to having that person there, they just sit in town, whereas HoN distributes that player's items and gold to their teammates and allows control of the hero so they can do simple tasks, such as defending a lane against a large creep wave.

Technical summary:
HoN takes the cake. Graphics-wise, you can't really compare them. But stat-tracking, leavers, in-game voice chat, server issues, and matchmaking, HoN is much more reliable and S2 games did a great job of handling these issues.

Spark's notes version of this post:

Gameplay wise, they both have their merits. With technical issues, HoN is superior.
There is not much I can add to this, or yes there is. But this pretty much says it all. Though LoL is more team-oriented I personally like that you have to support your carry and if you do it well, your early game failure can completely turn and be a win. I love how S2 promotes their tournaments and how HoNcast comments tournament games so you can learn from them. Well this was long, I hope you read it though. I have to add that HoN has the "report a player" functionality that I think really helps a lot to keep the game clean and fun.

And for the OP, as you can see both these games are strategy games centered around teamplay. They can be really fun to play if you manage to get a decent match with decent player, but frustrating if your team looses because of that one guy that choose to not help out. They are not games for everyone, but they do have loads of potential to be fun. Both games have tutorials and practice modes btw.
 

A velociraptor

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May 12, 2009
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Furious Styles said:
I'm intrigued, what's it like? beyond being a fantasy rpg
It's a multiplayer game where you and 4 teammates (either selected by a matchmaking system or a pre-arranged party of friends) take on 5 opponents in a game of DOTA. There is no story, but there's something like 35-40 different characters with different items to build in game to make them stronger, attack faster, do more spell damage, etc. And you have to rely on your teammates to win. I love it, it's a great way to kill an hour or 6, and best of all, it's FREE.