Replace dummy with robot, remove spoken dialogue, add hostility: Skeleton Versus Robot. (the robot being of a similar build as the skeleton)New Frontiersman said:My most recent and so far crappiest idea was having a skeleton and a crash test dummy talking around a water cooler and trying to do something humorous with that, it was to dialogue focused and not focused on the animation enough, plus all my jokes sucked
They have a disagreement over a common subject (they're pointing at graphs and they shake their head when the other is proving something) and they leave in anger.
Screen goes to just the skeleton, seemingly preparing for war. Next the screen goes to the robot feeding his fish and preparing for war.
Next come series of short confrontations and other preparations.
Examples:
-The skeleton is feeding his undead horse, next comes a scene where the robot and the skeleton are jousting.
-The robot is folding a paper hat, next they're fencing on a raft and they're both dressed as newspaper pirates.
All these battles keep ending in a draw, and each time they keep getting more dangerous.
Finally they both come to good ol' fisticuffs when suddenly a priest throws a bucket of holy water on them, vanquishing the skeleton and short-circuiting the robot.
The subject of disagreement may be a bizarre undead-robot lady. Their graphs would be to show she belongs to the undead or robot races and thus they've got the right to ask her hand or something. Then during preparations between battles you'll always see a portrait of the undead-robot lady in both their locations.
This may involve a lot of animation and many decorations. The good thing is that the skeleton and robot only move at their joints.