I prefer games that "end"

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Vault101

I'm in your mind fuzz
Sep 26, 2010
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Well to be honest I can't think of many examples

but my main one would be Fallout 3 and even then its a special case

anyway *SPIOLER ALERT FOR FALLOUT 3 HERE*

I wouldnt have minded the orgininal ending...but it was so depressing and I don't know it felt unfair, but thats ok they fixed that with the DLC (btw point lookout was by far my favorate dlc), but still even after finishing that you can still wander around and well everyone is still miserable

Or batman arkham asylum, I had trouble collecting all the things and I can't bear the idea of wandering around that place after I finished its just so strange

so I guess the idea is that you stop playing but it jsut feels a little weird I think its more satisfying when it ends properly

so yeah I don;t mind so much that they might be doing this with New vegas
 

Stoink

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Apr 21, 2010
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Vault101 said:
(btw point lookout was by far my favorate dlc)
point lookout was my favourate too : D

OT: yea i liked how each fallout game had a different story and setting
 

Dragonforce525

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Sep 13, 2009
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It all depends on what there is to do, like in the GTA games roaming around killing people after the actual story can be quite fun, but there are some games where it's damn boring after the actual game like in Fable 2. I did find finding the collectibles around Arkham Asylum after the story to be quite fun, as I found the fact that you were alone in this really creepy atmosphere to be genuinly creepy, I was actually freaked out being alone in Arkham so found it to be somewhat intense, I agree it would maybe have been better to have a few respawning enemies to beat on but either way I enjoyed it.

This also reminds of the never ending cycle you must go through in the Pokemon games, where you're never actually the Pokemon champion.
 

Still Life

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Sep 22, 2010
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I call it H20 (Halo 2 Overture) syndrome.

Developers behind hyped releases for a franchise give the consumer a half-baked conclusion which always leaves the door open for a sequel and the tantalising more-answers-to-questions-unsolved hint. This is after half a dozen hours of game-play, which really do nothing for closure's sake, where questions one may extrapolate from the narrative are not even approached.

See: MW2 & Crysis

I am sick to death of this trend of franchising the shiny hubcaps off new and exciting games.