So, recently I've been on a Resident Evil binge. I've played RE4, RE: Revelations, a bit of RE6 and at the moment I'm halfway through (I think) Resident Evil 5. Before I'll go further with what I want to say, I must admit that I don't consider myself a fan of the series, but from what I've played so far, these games seem incredibly fun. I've also had some playtime with the older RE titles (2 and 3) so I have experience from both "worlds" of this series.
What puzzles me, though, are fans of this series. From the looks of it, they just can't be pleased. With every new Resident Evil title there's always a lynch mob, ready to use their pitchforks and torches because apparently every new iteration is "bad" and "sucks". RE4 comes out - it's presented with a super good receptions, fans want more of it and to this day it's considered to be godlike. Then RE5 comes out and is instantly criticized for being "too action oriented" and "not scary", even despite basically being a carbon copy of RE4 with improved controls. A few years later, RE6 comes out and is instantly lynched everywhere by the fans for... guess what? Being too action oriented and not scary. While I can somewhat understand complaints in case of this game (because it literally was a straight up third person shooter), what I don't get is that since RE6's premiere, RE5 has all of a sudden started to be considered a good game, even despite constant disapproval from the people at the time of its release. Hypocrisy much?
A year later, a PC and console HD reedition of the handheld spinoff Resident Evil: Revelations comes out. It's generally met with very warm reviews, but still - hardcore fans are not satified. Why? Beats me. It's more like classic Resident Evil than RE4, RE5, and RE6 and yet people complain. The most hiliarious argument I've seen about it is that it's too easy to shoot accurately. I figure you all want this game to eliminate aiming altogether and return to the PSX era wonky auto aiming system?
I also don't get this constant complaining about lack of scariness in the newer RE games. Reality check, everyone - RE games were never scary. They were an homage to campy B movies about zombies, that also weren't scary. It was you who considered them scary because you most likely played them when you were tiny little kiddies and it's nostalgia working its magic.
I wonder what do these poor sods at Capcom have to do to make you happy, dear RE fans because apparently no matter what they do and what they improve over the former iterations, it's bad and makes the whole game suck.
What puzzles me, though, are fans of this series. From the looks of it, they just can't be pleased. With every new Resident Evil title there's always a lynch mob, ready to use their pitchforks and torches because apparently every new iteration is "bad" and "sucks". RE4 comes out - it's presented with a super good receptions, fans want more of it and to this day it's considered to be godlike. Then RE5 comes out and is instantly criticized for being "too action oriented" and "not scary", even despite basically being a carbon copy of RE4 with improved controls. A few years later, RE6 comes out and is instantly lynched everywhere by the fans for... guess what? Being too action oriented and not scary. While I can somewhat understand complaints in case of this game (because it literally was a straight up third person shooter), what I don't get is that since RE6's premiere, RE5 has all of a sudden started to be considered a good game, even despite constant disapproval from the people at the time of its release. Hypocrisy much?
A year later, a PC and console HD reedition of the handheld spinoff Resident Evil: Revelations comes out. It's generally met with very warm reviews, but still - hardcore fans are not satified. Why? Beats me. It's more like classic Resident Evil than RE4, RE5, and RE6 and yet people complain. The most hiliarious argument I've seen about it is that it's too easy to shoot accurately. I figure you all want this game to eliminate aiming altogether and return to the PSX era wonky auto aiming system?
I also don't get this constant complaining about lack of scariness in the newer RE games. Reality check, everyone - RE games were never scary. They were an homage to campy B movies about zombies, that also weren't scary. It was you who considered them scary because you most likely played them when you were tiny little kiddies and it's nostalgia working its magic.
I wonder what do these poor sods at Capcom have to do to make you happy, dear RE fans because apparently no matter what they do and what they improve over the former iterations, it's bad and makes the whole game suck.