Drake doesn't actually get hit by any of them. (The half-tuck of his shirt is hiding a Magnetized Plot Armor Device that deflects some bullets and explosion shockwaves but runs out of juice quickly under stress. Some softer blows such as melee strikes come through, however.) Though you could also say Drake's "health" is actually the time the bad guys need to aim properly. It's because of this very reason I found the new Tomb Raider a bit dumb, as Lara clearly gets hit by those arrows sticking out of her.Zhukov said:Because cutscene bullets do like 300% damage. Double that if it's a major character doing the shooting.
Like when Nathan Drake spends half a game eating bullets to the face with nary a complaint, but then gets shot once in the gut by a main villain during a cutscene and suddenly shit is real.
Funny enough, I think Nathan could survive Drake's Fortune, as the encounters aren't so completely brutal (it's "just" a band of mercenaries), but the other two games have him perform lots of superhuman feats (the desert, the tank, the train, both convoys... just to name a few).
More generally on topic: overpowered handguns. So so common. I take Uncharted 2 as an example (again): the mutant enemies you face can tank over 60 shots from the AK, but 15 from the handgun is enough to take them out.