BiscuitTrouser said:
Actually some authors of fluff have definitely set this tone VERY well. Dan Abnet is the only one i know to actually make an effort to set up this kind of thing in the fluff. Ravenor and gaunts ghosts were really good for this reason.
Have you read the Eisenhorn series by chance? I love how in the first Eisenhorn book, Abnet:
1) Creates a new race
2) Develops a religious system for them
3) Develops a class system
4) Creates a history
5) Creates a branch of technology for them
6) Has them introduce a MASSIVE plot element
and
in the span of 60 pages, while also following the inquisitorial squad through the strange terrain.
Also while Eisenhorn is less mystery and more action and political movements, there are still some decent twists. It does a great job of setting up the political movements in the Empire, but not focusing on them. The tone is prevalent, and it shows the origins of Ravenor.
I can't wait until the Eisenhorn vs Ravenor trilogy comes out in an omnibus.
I love 40k. Yes, it's over the top. Yes, it's ridiculous. But the right author can make it work.
For example, I read Graham McNeil's Ultramarines for a similar reason to why I read Lord of the Rings now. Yeah, it's not hard to tell where the story is going. But some little twists make it fun, and the battles are just as amazing as they have ever been. Reading of a massive tank battle through the tight streets of an imperial production city, with a Baneblade leading a charge Imperial Guard armour into a Tau defensive line is enjoyable. Or following a space marine diving into close combat with the tau, a crazed rocket-wielding guardsman who fell of the barricade behind him may be over the top, but it's just great fun.
One of Graham McNeil's books rips HEAVILY from Of Mice and Men. The ending is practically the same, but replace a normal pistol with a LASER pistol. But, he made it work. Looking back on the ending, I laugh at it, but it was a decent ending in context.
And most of Warhammer 40k should be viewed in context. This density makes it difficult for newcomers. And taken out of context, and moment can feel like a 12 year old's description of a future war. But in context everything comes together fine. 40k is just 40k. It requires a certain level of suspension of disbelief that some people don't like.
Disclaimer: I've never played a second of the tabletop game. I've played the video games and read the books.