lucky_sharm said:
MysticSlayer said:
I'm sort of torn on this. On the one hand, I loved the exploration offered in Super Mario 64 and Sunshine, but at the same time, the Galaxy games' more linear design did offer better challenges than the open level designs of their predecessors did. The Galaxy games also offered some very minor exploration, but rather than making the whole map explorable at once, they split it up into sections that were easily manageable. Sure, it lost a little bit of the experience of the older games, but they also felt better paced and presented.
It's true that Sunshine was way too easy, but that's more of Nintendo's habit of trying to keep their games as accessible as possible.
Sunshine did, however, offer an immense amount of freedom in its levels and the ability to just screw around in the hubworld, messing with fruit, interacting with various piantas, finding hidden Shine Sprites, and uncovering secrets as you unlock more things like nozzles and Yoshi.
It wasn't so much the difficulty level of the games. I actually thought that Sunshine was significantly harder than Galaxy and about on the same level as Galaxy 2. However, the challenges in the game are certainly presented differently.
In Sunshine, and especially in Super Mario 64, a lot of the challenge comes simply through trying to find the star or shine sprite. There's nothing wrong with that, but the actual platforming tends to take a backseat to the exploration, and they simply just don't seem to do as much with the platforming as the Galaxy games did. Whereas the Galaxy games were more concerned with finding various and challenging obstacles to overcome, 64 and Sunshine often seemed more concerned with offering new challenges of trying to figure out how to get to the goal. Sure, there are exceptions in both games. Some galaxies in the Galaxy games emphasize exploration while some stars and shine sprites in the other games emphasize testing the player's ability to get to the goal, but is the general trend.
And there's certainly nothing wrong with the older 3D Mario games. Both of them, especially Mario 64, handled their exploration near flawlessly. However, I do prefer to the type of challenge the Galaxy games offer.
verdant monkai said:
There is NOTHING romantic between them in the games, its all fan fiction and speculations.
Ignoring official comments by Nintendo about their relationship, there's:
The fact that Galaxy 2 basically said that entire Mario series is a metaphor for how nothing can keep lovers apart forever.
In Galaxy, Rosalina refers to Peach as Mario's "special one". And yes, this is a title she uses exclusively for Peach. Everyone else is his "brother" or "friends".
Peach has kissed Mario in multiple games, which often gets a look of affection or joy from him. Super Mario 64 probably has the most famous of these scenes.
In Paper Mario, which are considered canon, Mario was given advice of where he could take Peach out on a date. At the end, he did take Peach on a date.
Both Mario and Peach often act in an affectionate manner towards each other that is completely beyond how they act towards anyone else.
Double Dash refers to them as a "cute" couple, which is also stated in other games.
And I believe Mario Party 8 even flatly said that Mario loved Peach.
All of that is just the more overt ways in which it is shown, and I'm sure I've missed a few. Different games give bonuses to having them work together, and considering that working well together in Mario games is a sign that the characters are close (ex. Mario would have a similar effect with Luigi), then the mechanics of the games have also implied a close relationship between the two.