My biggest issue with QTEs is when they do three things:
1.) They try to make trivial tasks "action packed"
God of War is a perfect example of this. Need to open a chest or push open a door? Cool! Let's make it into a button. mash. every. single. time. you. open. a. chest.
2.) They end up making maybe cool repetitive tasks into simply repetitive tasks
God of War is a perfect example of this too. Gonna rip off that guys head and stuff it up his butt as a finisher? Awesome! Now let's make you do the exact same QTE with the exact same animation every time you fight that guy. Oh, and you fight that guy hundreds of times so I hope you really like hitting O, X, Up, Down, /\.
3.) Let me do something really cool looking, but only in one specific instance and without any regard for how my guy acts the rest of the game.
Frankly most games with QTEs do this one but let's use RE4 as an example. Okay, Leon is a super bad ass knife fighter extraordinaire.. but only in the fight with that one guy. Pull out your knife during actual gameplay and it's a sometimes useful but horribly silly weapon to use with no real finesse or skill shown at all. If Leon really is that great with a knife, why can't I play the whole game with it doing super badass stuff? Why can my uber ninja character throw 40 shurikens with one hand while swinging a massive katana in the other while falling from a burning building in a QTE scene but not even have usable shurikens in actual gameplay? Yes, you could say that's just bad design, but 90% of the time QTEs are used, they're used for this sort of thing.
1.) They try to make trivial tasks "action packed"
God of War is a perfect example of this. Need to open a chest or push open a door? Cool! Let's make it into a button. mash. every. single. time. you. open. a. chest.
2.) They end up making maybe cool repetitive tasks into simply repetitive tasks
God of War is a perfect example of this too. Gonna rip off that guys head and stuff it up his butt as a finisher? Awesome! Now let's make you do the exact same QTE with the exact same animation every time you fight that guy. Oh, and you fight that guy hundreds of times so I hope you really like hitting O, X, Up, Down, /\.
3.) Let me do something really cool looking, but only in one specific instance and without any regard for how my guy acts the rest of the game.
Frankly most games with QTEs do this one but let's use RE4 as an example. Okay, Leon is a super bad ass knife fighter extraordinaire.. but only in the fight with that one guy. Pull out your knife during actual gameplay and it's a sometimes useful but horribly silly weapon to use with no real finesse or skill shown at all. If Leon really is that great with a knife, why can't I play the whole game with it doing super badass stuff? Why can my uber ninja character throw 40 shurikens with one hand while swinging a massive katana in the other while falling from a burning building in a QTE scene but not even have usable shurikens in actual gameplay? Yes, you could say that's just bad design, but 90% of the time QTEs are used, they're used for this sort of thing.