Happyninja42 said:
Well, every game does this to some degree.
Yes, and some do it to worse degrees. And some do it only at random points which make little top no sense given the overall mechanics of the game, or the freedom otherwise afforded.
But that's my point. Every game limits you by the number of options that the devs code into it. Yet QTE's get an extreme amount of dislike, even though there are plenty of games that arbitrarily restrict your options due to programming, yet they don't seem to get demonized for it.
No, that wasn't your point. He was saying, as I and others are also saying is that less options = less good. And yes, we accept some limitations in gaming, but gaming has evolved well beyond the "Simon Says" level.
2. It takes me out of the game flow.
Really?
Really.
Odd, cause generally, given how cinematic the QTE's usually are, like an upclose and personal knife grappling scene, or some epic power struggle with one of the gods of Olympus, it's always felt way more dramatic and engaging to me.
You do understand that a lot of people don't like cinematics or cut scenes and feel they're also pulling them out of the game, right? This is a great argument if you rule them out, but that's a pretty big problem.
Hell, two of the most classic games from decades past, were a continuous QTE story. Dragon's Lair and Space Ace. People LOVED those games, and yet I've never heard anyone gripe about those games.
I can't help what you've heard, but Dragon's Crown was a novelty which aged poorly and has since met with a lot of criticism.
In a sense, QTE's are an updated form of Simon Says, an incredibly popular game that's been around for decades, and hell, all the DDR games are basically QTE's too. You are forced along a predetermined sequence of inputs, and yet those games are popular.
They're also specific games structured specifically for this. QTEs usually don't get complained about in this context. They're treated different because they are different. They are Simon, and people are okay with that. What they don't like is playing a game that's not Simon and having to bring in Simon.
You know, a decent example is Drakengard. The last boss fight, the real last deal before the final ending, is a DDR scene. And people didn't like it. Why? Well, in part because it was drawn out. But mostly because you have a freaking hack and slash game that pulls a rhythm game out of its ass at the last fucking second. Since we're making cinema comparisons, that's the equivalent of watching Schindler's List only to find the last reel has been replaced with the last reel of Blazing Saddles. I like both movies, but I'd be annoyed if someone did this.
And those are really the only reasons you've heard? More have shown up on The Escapist alone.
Howabout:
3. " It obstructs my view."
Shamus Young makes this point here [http://www.escapistmagazine.com/articles/view/comicsandcosplay/comics/stolen-pixels/7887-Stolen-Pixels-214-X-A-B-Win].
4. "Gee, that's pretty cool. Kind of makes me wish I was playing."
This is similar to the cinematic issue. QTEs in games, much like cinematics, often take control from you at the points where the coolest things happen.
There are better ways to engage us as gamers. That would be gameplay.
5. They often don't make sense.
Guy Hero does three impossible things, only to be hit by a pass/fail QTE, turning it from cutscene to (stunted) gameplay.
There were a couple of Spider-Man QTEs in the middle of Web of Shadows cutscenes where Peter apparently....Forgets he's Spider-Man if you don't press the right button. He's been fine up until then, but suddenly, he gets a brain cramp or something. Because ponies.
6. It's busywork.
SourMilk said:
You put in the most insulting manner, undermining our intelligence as teens/adults. But you know what? It's true.
I'll just borrow this from you and say 7. It's insulting. At the very least, it's annoying to have the control ripped out of your hands and your input reduced.
DoPo said:
The general consensus, as far as I know, is that games are not actually movies [http://www.escapistmagazine.com/videos/view/jimquisition/3075-Videogames-Are-Not-Movies-Get-Over-It].
Despite the industry's obsession with imitating Hollywood.
Jim touches upon this in the video you linked, but the massive inferiority complex the gaming industry has is really a problem. They want to take gaming out of gaming.
Video games are a different medium - a movie in which you press buttons to progress forward should not be confused with one.
In fact, it seems quite primitive nowadays.