Story of my life with TF2. The first few rounds of hats were (mostly) cohesive with the base game's Leyendecker inspired visuals, but once they introduced paint and allowed community contributions <a href=https://teamfortressnerd.files.wordpress.com/2014/04/440_screenshots_2013-01-24_00002.jpg>everything <a href=http://i.cubeupload.com/vzLqOs.png>went <a href=http://i53.tinypic.com/2rrmkjd.png>to <a href=http://i.imgur.com/Eh5Xiz8.png>shit.
Luckily I found a workaround of sorts in the <a href=http://www.teamfortress.tv/16179/no-hats-mod>"No Hats Mod," a plugin that hides cosmetics and works on every server I've been to. Not only does it do away with all that visual garbage, but it also increases the game's performance significantly (TF2's mass of spaghetti code was absolutely tanking my FPS). It's not perfect; heads and feet are sometimes invisible and the newest cosmetics aren't always hidden, but it's far better than the alternative in my book.
Luckily I found a workaround of sorts in the <a href=http://www.teamfortress.tv/16179/no-hats-mod>"No Hats Mod," a plugin that hides cosmetics and works on every server I've been to. Not only does it do away with all that visual garbage, but it also increases the game's performance significantly (TF2's mass of spaghetti code was absolutely tanking my FPS). It's not perfect; heads and feet are sometimes invisible and the newest cosmetics aren't always hidden, but it's far better than the alternative in my book.