Hi guys and girls!
So, as the title states, I want to build my own game.
I was inspired recently buy indie developers and early big name stories of independent games and I wanted to do one of my own.
I want to do something along the lines of what ZUN does, if your familiar with Touhou Project/Project Touhou. Not in terms of bullet hell games specifically but along the lines of do everything myself (programming, composing, art, the works).
I know this will be a massive challenge, I'm not kidding myself about any of it. I know the drill
I have quite a bit of experience with audio software (Cyballius/Reason/Fruitloops etc) and I can draw perfectly well (not to concept artist level but good enough X3) so I have sound and art covered, but I need to teach myself stuff about programming and the stages of a video game's birth. I'll be starting an animation course in September 2011 so I'll be introduced to software like Maya. Plus we will be getting the software used on Avatar into the college, however I won't use that
I will also be building my own computer in the next month so I'll have a nice powerful computer to use.
So, any tips, hints etc from you who have had expereince in this, or stories of games you have heard of or worked on personally would be great. Also, anything I should look at or books to buy, please please please tell me
Side note, this is just a project/hobby I want to do. I don't intend on becoming a game developer/designer, but if I get good and offers arise or something leads on from this then that would be a great bonus
So, fire away!
So, as the title states, I want to build my own game.
I was inspired recently buy indie developers and early big name stories of independent games and I wanted to do one of my own.
I want to do something along the lines of what ZUN does, if your familiar with Touhou Project/Project Touhou. Not in terms of bullet hell games specifically but along the lines of do everything myself (programming, composing, art, the works).
I know this will be a massive challenge, I'm not kidding myself about any of it. I know the drill
I have quite a bit of experience with audio software (Cyballius/Reason/Fruitloops etc) and I can draw perfectly well (not to concept artist level but good enough X3) so I have sound and art covered, but I need to teach myself stuff about programming and the stages of a video game's birth. I'll be starting an animation course in September 2011 so I'll be introduced to software like Maya. Plus we will be getting the software used on Avatar into the college, however I won't use that
I will also be building my own computer in the next month so I'll have a nice powerful computer to use.
So, any tips, hints etc from you who have had expereince in this, or stories of games you have heard of or worked on personally would be great. Also, anything I should look at or books to buy, please please please tell me
Side note, this is just a project/hobby I want to do. I don't intend on becoming a game developer/designer, but if I get good and offers arise or something leads on from this then that would be a great bonus
So, fire away!