Yeah. And...I don't think the skill system is actually flawed in any way. At least not itself problems. Skills are pretty meh as they go. Well, ok, not exactly...that's not the intention behind them, that's the end result. If you want to be a good at X you need to keep honing it, otherwise you fall behind. That's inherent problem with the entire system itself. You have to keep chasing that DC that shifts all the time or you might as well not bother. You actually have to keep up with being average - that's ludicrous. And due to the small RNG range you can very easily throw the scales off in either direction of "easy" or "hard". Then the DM has to keep up with preserving the average (ideally, that is). It's like the whole game is about keeping up with raising the bar, only let's just for this example reverse that metaphor and say that the bar needs to be lowered. So the bar is rolling down the hill it is, and everybody is chasing it - if the players start to catch up, the DM has speed up and kick it. The ones who can't run fast enough may as well not bother. It's a pointless and redundant task...Bara_no_Hime said:Exactly my point. The Rogue has no reason to pump her Int, but the Wizard does (caster stat) so the low skill points per level is compensated for.DoPo said:Compared to the skill monkey that is the rogue, who'd likely go with 10 skills at max or so. Actual dedicated skill monkeys would have one or two more. Or maybe more skills but not necessarily at max. At any rate, the difference is not that great, despite the wizard only getting 2 instead of 8 base skill points.Bara_no_Hime said:So if that same Wizard has a +2 int item by 8th level, that's 9 skills at max ranks.
There are only 10 knowledge skills, after all. If you want to make a Wise Sage wizard, then you really only have to worry about 11 skills (10 knowledge skills plus spellcraft).
The Rogue, on the other hand, has around 13-16 core skills (depending on whether you count Appraise, Climb, Diplomacy, and Intimidate). Several of those (Disable Device and Perception) must be maxed to make basic class features function at the intended DCs. Hence why the Rogue needs 8 skill points per level. The Wizard can still cast spells if she has taken no ranks in Spellcraft, but the Rogue can't find or disable traps if she doesn't have those skills maxed.
Anyway, I've never had a problem with the skill system except maybe for Clerics.
Sorry, I tend to ramble. My point, which I went off on a tangent of, was that while the system has flaws, big flaws and quite a few of them, the "wizards not living up to theirs stereotype" isn't one of them. And I'm continouly baffled by people making this claim "oh, wizards are as knowledgeable as fighters"...yeah, right - the wizards get access to friggin useful skills and get a ton of skillpoints to boot. The fighters actually get 2 skills to max. Maybe 3-4 if they are humans and up to...what, 5? None of that matters, since their choice of class skills sucks balls, so they won't really want to devote themselves to pursuing many anyway. I just looked it up how they are in Pf and I saw that there they at least get a slight boost with two knowledge skills and Survival. A guy with reputation of being a bookworm gets access and the ability and the resources to devote to using bookwormy stuff is compared to a guy who can barely get to do a very limited selection of shit stuff. Clearly the two are absolutely equal.