So, I played dishonored and loved it, but the narrative was a huge missed opportunity. The worst thing about it was that the whole story took place in such an interesting world, where everything seemed to fit in it's right place. We have the Abbey of the everyman, the Outsider, the plague and a whole globe with interesting geography, but all of this was used just so we can learn a story about a mute guy who was on a quest to punish some boring assholes. So I've decided to make up my own story in that fits the world better.
The story follows a man named Jack Downes. He is young and intelligent thought somewhat unfocused and reckless, the kind of guy who would smash his head against a wall just to prove that he can (figuratively speaking of course). He is the son the rich and influential head of The Academy of Natural Philosophy, let's name him Roger Downes. So, Roger is a famous philanthropic figure throughout the Isles, famous(or infamous) for his campaign against the cults who worship the Outsider.
Now, this is where our game starts. Jack returns to the family mansion after a some time sent in prison( its a bethesda game after all) just to find that the entrance blocked and all of his calls to the family members remain unanswered. Something is really wrong here, so Jack decides to make his way into the building. This will serve as our tutorial. So, he climbs, crawls, jumps and so on to get in. Eventually enters through one(of the many) back entrances for the servants, and what he finds is a bunch of his family's workhand slaughtered and put down in a very ritualistic manner. Before he can really come to his senses from the shock, he hears two voices going down. This is our stealth tutorial as he has to hide until they go away. From what he can gather from their conversation, they need to "check everything, it all must be in place for him". Despite his fear, our hero decides that he must search the house for his family, he has to know if he can save them. Sadly, the more he ascends his home, the more death he sees, his family is butchered. There is only one room that is left unchecked- his father's office. He spies through the lock to see a figure that is performing some sort ritual/operation on Roger. Jack decides that he's got enough hiding in the shadows, bursts into the room, takes up a sword that is lying around and attacks. This is our combat tutorial as the strange man just toys around with Jack until he gets bored and knocks him down and captures him.
Jack is taken to the base of the group where he is being locked down. After a while he passes out, again, only to wake up somewhere else. That place is the realm of The Outsider. There he explains to Jack what happened, that these men worshiped him as a god and the whole slaughter was just a way to get his attention. After that The Outsider brands Jack with his mark, that he can use however he wants, then he wakes up, ready to make his escape. This is our first open level, an abandoned by the overseers complex for training hounds. This is where our tutorial ends and the player is free to tackle objectives however he wants with the given powers.
And speaking of freedom, I think that the whole moral choice system from the original should be scraped, or at least not implemented into the story. The game would reward exploration and creativity, but only with fun, while the whole "kill or not" only punishes you for everything. If you wanted the good ending then you had to sacrifice the gameplay fun, if you wanted the gameplay fun, then the good ending goes to hell.
So, yeah. That's my vision of a perfect Dishonored game, or at least the start of a perfect Dishonored game. I doubt that I'll ever see it realized since the game industry rarely takes the narrative of it's games seriously and when it does its mostly misguided movie writing(see Tomb Raider or Call Of Duty Black Ops 2).
I would like to hear your versions, I think that many great ideas can be born from this.
Also if anyone gives a shit about it, I might finish up my story to the end. There are a lot of things that might seem stupid right now(and they probably do sound stupid outside my head) but there is a reason behind much of it. Trust me, the it's going places.
The story follows a man named Jack Downes. He is young and intelligent thought somewhat unfocused and reckless, the kind of guy who would smash his head against a wall just to prove that he can (figuratively speaking of course). He is the son the rich and influential head of The Academy of Natural Philosophy, let's name him Roger Downes. So, Roger is a famous philanthropic figure throughout the Isles, famous(or infamous) for his campaign against the cults who worship the Outsider.
Now, this is where our game starts. Jack returns to the family mansion after a some time sent in prison( its a bethesda game after all) just to find that the entrance blocked and all of his calls to the family members remain unanswered. Something is really wrong here, so Jack decides to make his way into the building. This will serve as our tutorial. So, he climbs, crawls, jumps and so on to get in. Eventually enters through one(of the many) back entrances for the servants, and what he finds is a bunch of his family's workhand slaughtered and put down in a very ritualistic manner. Before he can really come to his senses from the shock, he hears two voices going down. This is our stealth tutorial as he has to hide until they go away. From what he can gather from their conversation, they need to "check everything, it all must be in place for him". Despite his fear, our hero decides that he must search the house for his family, he has to know if he can save them. Sadly, the more he ascends his home, the more death he sees, his family is butchered. There is only one room that is left unchecked- his father's office. He spies through the lock to see a figure that is performing some sort ritual/operation on Roger. Jack decides that he's got enough hiding in the shadows, bursts into the room, takes up a sword that is lying around and attacks. This is our combat tutorial as the strange man just toys around with Jack until he gets bored and knocks him down and captures him.
Jack is taken to the base of the group where he is being locked down. After a while he passes out, again, only to wake up somewhere else. That place is the realm of The Outsider. There he explains to Jack what happened, that these men worshiped him as a god and the whole slaughter was just a way to get his attention. After that The Outsider brands Jack with his mark, that he can use however he wants, then he wakes up, ready to make his escape. This is our first open level, an abandoned by the overseers complex for training hounds. This is where our tutorial ends and the player is free to tackle objectives however he wants with the given powers.
And speaking of freedom, I think that the whole moral choice system from the original should be scraped, or at least not implemented into the story. The game would reward exploration and creativity, but only with fun, while the whole "kill or not" only punishes you for everything. If you wanted the good ending then you had to sacrifice the gameplay fun, if you wanted the gameplay fun, then the good ending goes to hell.
So, yeah. That's my vision of a perfect Dishonored game, or at least the start of a perfect Dishonored game. I doubt that I'll ever see it realized since the game industry rarely takes the narrative of it's games seriously and when it does its mostly misguided movie writing(see Tomb Raider or Call Of Duty Black Ops 2).
I would like to hear your versions, I think that many great ideas can be born from this.
Also if anyone gives a shit about it, I might finish up my story to the end. There are a lot of things that might seem stupid right now(and they probably do sound stupid outside my head) but there is a reason behind much of it. Trust me, the it's going places.