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ElPatron

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Jul 18, 2011
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bahumat42 said:
I know many people who are very happy in clans, because of providing the situations the players want. Ultimately finding your own fit maybe hard but over all it is worth it. If you want to push past the PUG style of play which is unrewarding once you reach a certain skill ceiling.
If that is true - then the game sucks, not the community. Battlefield 2, which I have to mention half a dozen times every week, never had this problem. I don't remember Halo games having this problem. Counter Strike had a big clanwar scene and yet I never felt the need to go beyond the so called "PCWs".
 

ElPatron

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Jul 18, 2011
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bahumat42 said:
On a level yes, but the larger the team sizes the more chaotic things get, and as such good communication helps, and communication is strengthened with people you know.
By limiting the number of players, then there is less randomness, less chaos and gameplay will be a lot less memorable. It will give a huge advantage to the organized clans, and that's why I haven't liked a lot of recent FPS.

To me smaller teams means more tension and stress, and the game becomes a silly display of people dancing back and fourth and peeking around corners. Hardly memorable.

bahumat42 said:
Iv never seen it as too much of an issue because said teams play on different servers so you dont get the facerolling when a team vs a pub.
Now, that was a huge issue to me on MW2 on the PC.

Battlefield 2 was based on squads. Basically you would slip 32 players into smaller clans with in-game VoIP capabilities. Jumping from a chaotic game into a game where everyone is scared of dying is quite a shock.
 

Matt King

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Mar 15, 2010
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Mr.Tea said:
Matt King said:
i don't really have that problem, i'll tell you what pisses me off about multiplayer
split-screen
WHAT THE FUCK HAPPENED TO SPLIT-SCREEN
Widescreen happened.
:( still, even games based around multiplayer like dead island don't have split screen it makes me so sad
 

lRookiel

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Jun 30, 2011
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Matthew94 said:
Dandark said:
Go play LoL. Go on, i'll wait. Go play that in random matchmaking and then try to tell me with a straight face that you don't want to strangle your retarded teamates with their own organs.
lRookiel said:
BWAAHAHAHAHA!

This is so true, seriously OP go and play LoL by yourself and you will hate it, I wouldn't touch solo play with a ten foot pole due to the absolute pillocks you get stuck with.

However if you are looking for an enjoyable multiplayer experience, LoL with atleast 2 friends is an absolute blast :)
LoL has a terribad reputation for the community being insanely aggressive to newer players (i.e who aren't good). By any chance are you part of the issue?
I hate in silence, I don't condone raging at others and to prevent myself from doing so I just play with friends who I know are competent. :)
 

GonvilleBromhead

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Dec 19, 2010
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I think part of the problem, and I found this with CoD4, is that the better you get, the better stuff you get - so the "pros" have all the advantages and the new chaps are at a disadvantage. Surely it makes more sense, balance wise, to handicap the best players and give a leg up for the worse ones? Simple enough to impose - instead of getting newer and better guns as you level up, your choices become more limited until you are armed only with a blunt butter knife. Plus, after a while, after everyone who wants it has got it and some time has elapsed so that everyone is pretty much top tier and fighting one another with butter knives, they'll get bored and turning off the servers won't be so much of a heartache
 

Jamash

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Jun 25, 2008
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Matt King said:
i don't really have that problem, i'll tell you what pisses me off about multiplayer
split-screen
WHAT THE FUCK HAPPENED TO SPLIT-SCREEN
Modern games became too complex for one console to render everything twice (whilst still maintaining an acceptable frame rate and graphical detail)... in fact, nowadays quite a few games make consoles struggle when trying to render them once and if you know what to look for, programming shortcuts and symptoms of memory restrictions are becoming more apparent.

You can even see this on last generation consoles. Timesplitters 2 for the PS2 had a flawless, unrestricted split-screen story mode, but the larger and more detailed maps in Timesplitters Future Perfect meant that during the story mode, the 2 players could only move a limited distance from each other before one of them was instantly teleported to the other's position.