I like Achievements on a conceptual level. However, I would prefer it if developers awarded you the achievement at a "quiet" moment - not at the start of a cutscene, or in the middle of combat, only once you're in a quiet span of the game immediately following it. Otherwise it ruins immersion. That bleep-bloop is awesome, but I've occasionally disabled notifications while playing RPGs and story-driven action-adventures (specifically Assassin's Creed, which bleep-blooped every major assassination, right at the start of the dying cutscene).
My Bartle Type? Spade-Diamond. I explore to achieve and achieve to explore. But I also like story enough that the bleep-bloop gets annoying at times.