id Confirms Doom 4

REDPill357

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Jan 5, 2008
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Serious Sam was able to have a couple hundred monsters on the screen at a time. I think if anyone can optimize a game to run with huge numbers of entities, it's Carmack.

The last "purist" FPS I can think of that had a good singleplayer mode was Serious Sam. Lots of enemy types (none of this same-kind-different-weapon nonsense). The problem was a lack of gore. Sure, there was some blood, but it looked fake and cartoony (except for hippie blood, which was awesome). A bit more blood and realism would make it better.

Dang, now I want "hippie blood" in Doom 4.
 
Apr 24, 2008
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REDPill357 said:
Serious Sam was able to have a couple hundred monsters on the screen at a time. I think if anyone can optimize a game to run with huge numbers of entities, it's Carmack.

The last "purist" FPS I can think of that had a good singleplayer mode was Serious Sam. Lots of enemy types (none of this same-kind-different-weapon nonsense). The problem was a lack of gore. Sure, there was some blood, but it looked fake and cartoony (except for hippie blood, which was awesome). A bit more blood and realism would make it better.


Dang, now I want "hippie blood" in Doom 4.
You want more realism in Serious Sam? What would that entail? Enemies with no heads and bombs for hands stopping for a moment to reflect on their personal motivation for wanting to kill you? Its absurdity is what makes Serious Sam great!
 

Worr Monger

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Jan 21, 2008
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Oddly enough.... I think I was slightly disappointed with Doom 3 because of all the years of hype....

..Not to mention I had played the Alpha a while before it was released... and it was strangely scarier than the final version. I was disappointed with some of the cool things that they took out of the final version.

Hell.. I couldn't believe they took out the whole pinky bathroom scene... not that it was terribly important, but it was one of the first big Doom 3 video previews.

The Alpha seemed to have more creative methods of making the game scary than the final version. It didn't rely on monster closets.
 

nightfish

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Nov 7, 2007
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Worr Monger said:
Oddly enough.... I think I was slightly disappointed with Doom 3 because of all the years of hype....
Some of the set pieces were out of date to.

I remember walking into a dark room with a light shining onto a chaingun in the centre. I thought to myself - "I bet anything that as soon as I touch that demons are going to come out the walls" and what happened....
 

Andy Chalk

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Nov 12, 2002
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REDPill357 said:
The last "purist" FPS I can think of that had a good singleplayer mode was Serious Sam.
Try Painkiller.

Doom could succeed as a straight-up FPS for the current generation (ie., you damn kids) but in order for that to happen Carmack and co. need to turn their attention away from creating the latest super-hot-cutting-edge-megatexture-OMG technological marvels and turn it instead toward gameplay. What would you prefer: A game that looks even better than Crysis (as long as you're running it on a top-end machine) and has the half-assed gameplay of Doom 3, or something with Doom 3-era visuals that rocks your shit like... well, like Doom?