Hoping for Quake 5, we need a little more old school blasting in the current coversystemregeneratingtesticlesopenworld sewerage system we have have to put up with at the moment.
OptimusHagrid said:
One things for sure, FPS's aren't the same as they were in the mid 90's. It clear that Valve and Bungie have both played large parts in influencing 21st century FPS's.
Interesting, but to me Valve's FPS's (portal excluded) pretty much are 90's fps games. Health comes from packs or not at all whilst not regenerating, you either have a massive arsenal or what you're given from the start.
Things like cover systems, disembodied tellsyouwhattodonext voices, random cutscenes, shaky cam view, context sensitivity and even seperate controls for fire/melee*/grenade simply do not exist in the Valve universe.
*Admittedly Portal and L4D shake up how you play quite a bit, but even L4D is a 90's shoot em up with some clever design choices in it. L4D does have fire/melle on seperate bindings too, Day of Defeat allows it for two specific weapons as well.