That's not entirely correct. The Sony KDL-40HX805 runs at up to 200hz and does the 3D conversion of native 2D material. It actually duplicates the video signal and therefore is not limited by the framerate of the original material.righthanded said:Actually there are HD TVs that can run at 600Hz but it doesn't change the fact that if incoming signal is 60Hz, you're only getting 60FPS. And it does matter that software and hardware can only put out so many images a second because if your non 3d game runs optimally at 60 FPS, once it goes 3D, you're only seeing 30 FPS. Stereo images are rendered individually and displayed individually. Just to the exclusion of the correct eye.dnadns said:The TVs that do an automatic conversion run at 120hz (2x 60hz in 3D) and it doesn't matter what the game is actually outputting.righthanded said:3d cuts the frame rate in half since each eye has to have the image rendered and displayed one at a time. Refresh rate also comes into play with 3d working properly.Tiamat666 said:I don't understand why the focus in the article is so much on "lack off 3D content". You don't necessarily have to create content specifically for 3D to have 3D. Almost all the games out there are 3D. All you have to do is render the image twice from slightly displaced viewpoints and wear 3D glasses. This is how nVidia 3D vision works, and in principle it works with all 3D games.
What you are talking about is native 3D support by the content where developer or movie makers can fine-tune the effect. However the Bravia I was talking about is using an algorithm and duplicates the frames to create a fluid 3D effect.
And yes, these TVs are already available (just had a look at one at our local BestBuy equivalent).