Several new screenshots of stunning Rage environments were included in a SIGGRAPH 2009 talk given by id Software senior programmer J.M.P. van Waveren. [Source [http://www.shacknews.com/onearticle.x/59886]]
Having been somewhat excited about id Tech 5 because of the texturing potential I could have never imagined Rage looking so amazing. I expected the textures to have little or no tiling, that's for sure, but I never imagined the textures being so detailed and high resolution. Upon first seeing the Megatexture technology I imagined it as being a neat little alternative to standard texturing models. Now after having seen these screenshots I'm outright blown away. I honestly believe that id is on their way to setting a new texturing standard for games.
Those screenshots just blow Crytek and UE3 away...
Having been somewhat excited about id Tech 5 because of the texturing potential I could have never imagined Rage looking so amazing. I expected the textures to have little or no tiling, that's for sure, but I never imagined the textures being so detailed and high resolution. Upon first seeing the Megatexture technology I imagined it as being a neat little alternative to standard texturing models. Now after having seen these screenshots I'm outright blown away. I honestly believe that id is on their way to setting a new texturing standard for games.
Those screenshots just blow Crytek and UE3 away...