id Wants To Give You Doom 3's Source Code

Scrythe

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Jun 23, 2009
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DustArma[]Have you guys seen what modders did with the Quake 1 source code? One of the engines, Tenebrae got Quake 1 to look like Doom 3, which is quite a feat for an engine released in 1995.

I do hope however that they include MegaTexture inside the source code.


Scrythe said:
Are we talking about the id Tech 4 engine, or the source code of the game itself? If it's the latter, then I'd find it really hard to give a shit about a cookie-cutter FPS that came out seven fucking years ago.
So sci-fi shooters that attempts (YMMV if it succeeds) to create a survival-horror atmosphere is "cookie-cutter" now? Really?

I really hope you are being sarcastic there.
I'd be willing to accept the notion that you're implying that Doom 3 sort of started the survival-horror/sci-fi blend of shooter, but then I'd have to be willing to accept that the System Shock, Marathon and pre-Tournament Unreal titles never existed.

And if I have to accept that, I'll suck-fire a Glock.
 

iniudan

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Apr 27, 2011
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DustArma[]
Too bad it looks like he meant it as one, if I learned something from lurking this board is that anything that is similar to anything else is derided for being a cash-in clone with no soul.

Also, FPSs are to be hated at all times.

Ironically, one of Doom 3's criticisms was that it wasn't similar enough to Doom 1/2
I know that he used it in ill fashion, but nothing destroy someone negative argument better then Goku logic. =p
 

iniudan

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Apr 27, 2011
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Scrythe said:
I'd be willing to accept the notion that you're implying that Doom 3 sort of started the survival-horror/sci-fi blend of shooter, but then I'd have to be willing to accept that the System Shock, Marathon and pre-Tournament Unreal titles never existed.

And if I have to accept that, I'll suck-fire a Glock.
I challenge you to do it with a Klobb. =p

I agree with you that Doom 3 might not have been worthy compared to a game like System Shock, but come on, that like asking everything to be a Sistine Chapel.

Marathon I cannot speak never played.

And Unreal was horror ? (I am someone who is easily creep out by horror game/movie and never got the feeling playing it)


P.S. The only pre-tournament Unreal is the original and the expansion.
 

Nouw

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Mar 18, 2009
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Maybe we'll get some goddamn guns with flashlights and oxygen tanks that don't last less than a minute.
 

viranimus

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Nov 20, 2009
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Well... I could see some potential for it, but I still think that its an instance where the potential is too little too late as there are an abundance of better options available for someone aspiring to build a game or an extremely massive mod.



Perhaps my perspective is skewn from playing The Stanley Parable last night.
 

Hungry Donner

Henchman
Mar 19, 2009
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Some really amazing things were done with the original Doom source code. Yeah it was released more quickly (four years after release) but I think there's still plenty of possibilities for this.
 

Althus

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Sep 24, 2010
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Good news for the "more savvy tech" people out there, but for the common mortal like myself, that don't know shit in programming, that can only dream that some day might do something, its just another news in a sea of news.
But whats impressive is the act itself, the creator is giving away to the fans is creation.
 

Somethingfake

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Oct 22, 2008
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This is great news. Think of what modders can do. Freespace 2 had it's source code released a while back and look at the awesome that has resulted from that.
 

Jake Martinez

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John Carmack is a gaming God amongst men. Seriously, this man leads the geek-core lifestyle to the max, video games, rocketry, open source software! My life is pretty damn good, but I have to admit to being jealous of what he gets to do and how cool he is about doing it.
 

sturryz

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Nov 17, 2007
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This is not really that amazing. Id sat on the source code for DOOM 3 so long that other open source engines have easily outpaced it.

such engines as

-The Cube 2 engine

-Dark Places

-The CRX Engine

You won't see a large interest in the DOOM 3 engine when the source code comes out, it's not like back in the day when DOOM and Quake were at the top of the modding food chain even before their Source code came out. I would be more excited if Valve released the Source engine's code, as that is an engine with a massive modding community already.
 

Tiamat666

Level 80 Legendary Postlord
Dec 4, 2007
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Korolev said:
This is interesting - Doom 3 is rather old, but hey, you never know what modders can accomplish if given the opportunity.
You know you are getting old if Doom 3 still feels like a "new" game to you.

Damn.
 

NLS

Norwegian Llama Stylist
Jan 7, 2010
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Scrythe said:
Sleekit said:
Scrythe said:
Are we talking about the id Tech 4 engine, or the source code of the game itself? If it's the latter, then I'd find it really hard to give a shit about a cookie-cutter FPS that came out seven fucking years ago.
it will be both.

tbh you couldn't play one with out the other so its a kinda weird question given how you've put it :s.

this is basically the same engine being used in the Call of Duty: Modern Warfare series to date.
Is that so? It's rather hard to tell since they all look the same these days.

Except for Black Ops. That one had an ounce more explosions than CoD:MW and MW2.
It's not really based on id Tech 4 (Doom 3), but id Tech 3 (Quake 3). The first CoD game used id Tech 3. After that they further developed and renamed it into IW Engine 2 that was used in CoD 2. Followed by IW Engine 3 for Modern Warfare, and IW Engine 4 for Modern Warfare 2. Treyarch also used and modified IW Engine 3 for use in World at War and Black Ops. Modern Warfare 3 will use IW Engine 5. And so it goes on and on.
In the end, Quake is CoD's grandfather and Half Life is a distant cousin of CoD.
 

sturryz

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Nov 17, 2007
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Sleekit said:
sturryz said:
This is not really that amazing. Id sat on the source code for DOOM 3 so long that other open source engines have easily outpaced it.

such engines as

-The Cube 2 engine

-Dark Places

-The CRX Engine

You won't see a large interest in the DOOM 3 engine when the source code comes out, it's not like back in the day when DOOM and Quake were at the top of the modding food chain even before their Source code came out. I would be more excited if Valve released the Source engine's code, as that is an engine with a massive modding community already.
well Cube 2 is an original engine fair enough

but

Dark Places is a Quake 1 engine mod

and

The CRX Engine is a Quake 2 engine mod

and

the Source engine is...*drum roll*...a Quake 1 engine mod
Your point being? I really wish people would tell you the point of their replies so you know what they honestly mean.

It just goes to show how the modding community have modified the Quake games to the point where they surpass the DOOM 3 engine. ID sat on a engine that managed to get outdated within the same year it was released.

The Source engine is not a Quake 1 engine mod, your thinking of the Gold Source engine.
 

Zer_

Rocket Scientist
Feb 7, 2008
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Dr. McD said:
DustArma[]
iniudan said:
DustArma[]Have you guys seen what modders did with the Quake 1 source code? One of the engines, Tenebrae got Quake 1 to look like Doom 3, which is quite a feat for an engine released in 1995.

I do hope however that they include MegaTexture inside the source code.


Scrythe said:
Are we talking about the id Tech 4 engine, or the source code of the game itself? If it's the latter, then I'd find it really hard to give a shit about a cookie-cutter FPS that came out seven fucking years ago.
So sci-fi shooters that attempts (YMMV if it succeeds) to create a survival-horror atmosphere is "cookie-cutter" now? Really?

I really hope you are being sarcastic there.
Funny in the case of Doom I don't see cookie-cutter has an insult, for Doom need to be a cookie-cutter, it the grand-daddy of most FPS, so it is part of the series duty to make sure all the cookie are well cut. =p
Too bad it looks like he meant it as one, if I learned something from lurking this board is that anything that is similar to anything else is derided for being a cash-in clone with no soul.

Also, FPSs are to be hated at all times.

Ironically, one of Doom 3's criticisms was that it wasn't similar enough to Doom 1/2
Yes, because we all love the repeated "OMG enemy right behind you!" jump scares, and inability to have the flashlight attached to guns or even just taped it to the gun. Doom 3's pretentious attempts at being a survival horror game are just stupid. The horror is both counteracted by the fact that the PC is a fucking soldier, and the sheer repetition of the game's fucking pathetic jump scares.

Not only that, but Doom 3 went from one type of cliche to another, there have been sci-fi horror FPS games before (the pre-tournament Unreal games, marathon, and System shock for example).

In other words, why not just start a new I.P.? Don't give me that "brand recognition" bullshit, you can easily just put a blerb on the cover saying "from the makers of X" or "the spirtial successor to X".
Ugh the shitty flashlight complaint again. Shit dude, we know Doom 3 wasn't perfect, it had its flaws. But it did have some very significant strengths. It did indeed borrow some aspects from System Shock, and why not? System Shock is a fantastic game.
 

Rycerzyk

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Dec 14, 2010
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sturryz said:
This is not really that amazing. Id sat on the source code for DOOM 3 so long that other open source engines have easily outpaced it.

such engines as

-The Cube 2 engine

-Dark Places

-The CRX Engine

You won't see a large interest in the DOOM 3 engine when the source code comes out, it's not like back in the day when DOOM and Quake were at the top of the modding food chain even before their Source code came out. I would be more excited if Valve released the Source engine's code, as that is an engine with a massive modding community already.
Its like saying that Unreal Engine 3 stinks because you didn't liked Gears of War 1, or that Source engine is bulls-poo because CS:Source looks so old!

You have to also remember that this so outdated Doom 3 engine is powering Brink and upcoming Pray 2. Im quite sure we will get source code for the older builds but neverless it's proven to be greate start for makeing awsome looking games.