You know you are getting old if Doom 3 still feels like a "new" game to you.Korolev said:This is interesting - Doom 3 is rather old, but hey, you never know what modders can accomplish if given the opportunity.
It's not really based on id Tech 4 (Doom 3), but id Tech 3 (Quake 3). The first CoD game used id Tech 3. After that they further developed and renamed it into IW Engine 2 that was used in CoD 2. Followed by IW Engine 3 for Modern Warfare, and IW Engine 4 for Modern Warfare 2. Treyarch also used and modified IW Engine 3 for use in World at War and Black Ops. Modern Warfare 3 will use IW Engine 5. And so it goes on and on.Scrythe said:Is that so? It's rather hard to tell since they all look the same these days.Sleekit said:it will be both.Scrythe said:Are we talking about the id Tech 4 engine, or the source code of the game itself? If it's the latter, then I'd find it really hard to give a shit about a cookie-cutter FPS that came out seven fucking years ago.
tbh you couldn't play one with out the other so its a kinda weird question given how you've put it :s.
this is basically the same engine being used in the Call of Duty: Modern Warfare series to date.
Except for Black Ops. That one had an ounce more explosions than CoD:MW and MW2.
Your point being? I really wish people would tell you the point of their replies so you know what they honestly mean.Sleekit said:well Cube 2 is an original engine fair enoughsturryz said:This is not really that amazing. Id sat on the source code for DOOM 3 so long that other open source engines have easily outpaced it.
such engines as
-The Cube 2 engine
-Dark Places
-The CRX Engine
You won't see a large interest in the DOOM 3 engine when the source code comes out, it's not like back in the day when DOOM and Quake were at the top of the modding food chain even before their Source code came out. I would be more excited if Valve released the Source engine's code, as that is an engine with a massive modding community already.
but
Dark Places is a Quake 1 engine mod
and
The CRX Engine is a Quake 2 engine mod
and
the Source engine is...*drum roll*...a Quake 1 engine mod
Ugh the shitty flashlight complaint again. Shit dude, we know Doom 3 wasn't perfect, it had its flaws. But it did have some very significant strengths. It did indeed borrow some aspects from System Shock, and why not? System Shock is a fantastic game.Dr. McD said:Yes, because we all love the repeated "OMG enemy right behind you!" jump scares, and inability to have the flashlight attached to guns or even just taped it to the gun. Doom 3's pretentious attempts at being a survival horror game are just stupid. The horror is both counteracted by the fact that the PC is a fucking soldier, and the sheer repetition of the game's fucking pathetic jump scares.DustArma[]Too bad it looks like he meant it as one, if I learned something from lurking this board is that anything that is similar to anything else is derided for being a cash-in clone with no soul.iniudan said:Funny in the case of Doom I don't see cookie-cutter has an insult, for Doom need to be a cookie-cutter, it the grand-daddy of most FPS, so it is part of the series duty to make sure all the cookie are well cut. =pDustArma[]Have you guys seen what modders did with the Quake 1 source code? One of the engines, Tenebrae got Quake 1 to look like Doom 3, which is quite a feat for an engine released in 1995.
I do hope however that they include MegaTexture inside the source code.
So sci-fi shooters that attempts (YMMV if it succeeds) to create a survival-horror atmosphere is "cookie-cutter" now? Really?Scrythe said:Are we talking about the id Tech 4 engine, or the source code of the game itself? If it's the latter, then I'd find it really hard to give a shit about a cookie-cutter FPS that came out seven fucking years ago.
I really hope you are being sarcastic there.
Also, FPSs are to be hated at all times.
Ironically, one of Doom 3's criticisms was that it wasn't similar enough to Doom 1/2
Not only that, but Doom 3 went from one type of cliche to another, there have been sci-fi horror FPS games before (the pre-tournament Unreal games, marathon, and System shock for example).
In other words, why not just start a new I.P.? Don't give me that "brand recognition" bullshit, you can easily just put a blerb on the cover saying "from the makers of X" or "the spirtial successor to X".
Its like saying that Unreal Engine 3 stinks because you didn't liked Gears of War 1, or that Source engine is bulls-poo because CS:Source looks so old!sturryz said:This is not really that amazing. Id sat on the source code for DOOM 3 so long that other open source engines have easily outpaced it.
such engines as
-The Cube 2 engine
-Dark Places
-The CRX Engine
You won't see a large interest in the DOOM 3 engine when the source code comes out, it's not like back in the day when DOOM and Quake were at the top of the modding food chain even before their Source code came out. I would be more excited if Valve released the Source engine's code, as that is an engine with a massive modding community already.