DustArma[]
iniudan said:
DustArma[]Have you guys seen what modders did with the Quake 1 source code? One of the engines, Tenebrae got Quake 1 to look like Doom 3, which is quite a feat for an engine released in 1995.
I do hope however that they include MegaTexture inside the source code.
Scrythe said:
Are we talking about the id Tech 4 engine, or the source code of the game itself? If it's the latter, then I'd find it really hard to give a shit about a cookie-cutter FPS that came out seven fucking years ago.
So sci-fi shooters that attempts (YMMV if it succeeds) to create a survival-horror atmosphere is "cookie-cutter" now? Really?
I really hope you are being sarcastic there.
Funny in the case of Doom I don't see cookie-cutter has an insult, for Doom need to be a cookie-cutter, it the grand-daddy of most FPS, so it is part of the series duty to make sure all the cookie are well cut. =p
Too bad it looks like he meant it as one, if I learned something from lurking this board is that anything that is similar to anything else is derided for being a cash-in clone with no soul.
Also, FPSs are to be hated at all times.
Ironically, one of Doom 3's criticisms was that it
wasn't similar enough to Doom 1/2
Yes, because we all love the repeated "OMG enemy right behind you!" jump scares, and inability to have the flashlight attached to guns or even just taped it to the gun. Doom 3's pretentious attempts at being a survival horror game are just stupid. The horror is both counteracted by the fact that the PC is a fucking soldier, and the sheer repetition of the game's fucking pathetic jump scares.
Not only that, but Doom 3 went from one type of cliche to another, there have been sci-fi horror FPS games before (the pre-tournament Unreal games, marathon, and System shock for example).
In other words, why not just start a new I.P.? Don't give me that "brand recognition" bullshit, you can easily just put a blerb on the cover saying "from the makers of X" or "the spirtial successor to X".