Mirror's Edge was one take on the Mario style gameplay in 3D with a real world, and it worked in some ways and not in others, mainly the visual style suggested a large sandbox but in reality it was linnear.
So here's the premise for a game:
You're a mountaineer, your goal is to be the first person to reach the top of the highest mountain (fictional world so we're not dealing with Everest). You have an arch-rival who on the day before you're going to start your climb, steals all your equipment and kidnaps your crew, so rather than being able to scale the mountain you have to do everything by hand and with no equipment. You start at the bottom having to run around the mountain, slowly spiraling up and zig-zagging back and forth.
This is where you run and jump, you've got a steady slope going up, gaps you need to traverse, thickets of trees to go through, waterfalls, and everything else that's fun and challenging. There are vines to climb, little caves you can go in as short cuts to get higher, and hazards that have you sliding back down. Although unlike previous platformers you don't die, there's always enough of a slope for you to hang on and survive the fall, but you end up lower on the path.
Eventually you catch up with some groups of your arch-rival's crew, free some of your own crew to get some help and start recovering your equipment, so you can begin scaling the mountain rather than running around it, and get some rope to keep yourself from falling down. You also pick up some raido equipment, GPS and the like so later on you can spy on your rival to know where he is to get the jump on him and get more equipment back, as well as hinder his ascent.
It has elements of 2D platformers - a single path you can go along with hidden short cuts, but rather than having platforms that seemingly exist in a sea of nothingness there's a context for them. The short cuts also make sense, a vine to climb along, a cave that lets you get further along much faster, and such. It also has the power ups, but again they make sense in context with acquiring mountaineering equipment.
So what do you think? Something that if done right could be a lot of fun or is the absurd lack of reality what makes the 2D platformers fun?
So here's the premise for a game:
You're a mountaineer, your goal is to be the first person to reach the top of the highest mountain (fictional world so we're not dealing with Everest). You have an arch-rival who on the day before you're going to start your climb, steals all your equipment and kidnaps your crew, so rather than being able to scale the mountain you have to do everything by hand and with no equipment. You start at the bottom having to run around the mountain, slowly spiraling up and zig-zagging back and forth.
This is where you run and jump, you've got a steady slope going up, gaps you need to traverse, thickets of trees to go through, waterfalls, and everything else that's fun and challenging. There are vines to climb, little caves you can go in as short cuts to get higher, and hazards that have you sliding back down. Although unlike previous platformers you don't die, there's always enough of a slope for you to hang on and survive the fall, but you end up lower on the path.
Eventually you catch up with some groups of your arch-rival's crew, free some of your own crew to get some help and start recovering your equipment, so you can begin scaling the mountain rather than running around it, and get some rope to keep yourself from falling down. You also pick up some raido equipment, GPS and the like so later on you can spy on your rival to know where he is to get the jump on him and get more equipment back, as well as hinder his ascent.
It has elements of 2D platformers - a single path you can go along with hidden short cuts, but rather than having platforms that seemingly exist in a sea of nothingness there's a context for them. The short cuts also make sense, a vine to climb along, a cave that lets you get further along much faster, and such. It also has the power ups, but again they make sense in context with acquiring mountaineering equipment.
So what do you think? Something that if done right could be a lot of fun or is the absurd lack of reality what makes the 2D platformers fun?