Just had this idea for a 40k game. Being an Imperial Guardsman sucks. You get a t-shirt and a flashlight and you're expected to go and fight hordes of aliens, demons and rebels. You die en-mass, even if your commander is competent, and there's a good chance you might get stuck with one who just throws you at the enemy like you're a spare round to be fired, and odds are you'll die horribly. Even if you somehow survive, you'll just get shipped off to another battlefield to fight something even bigger and meaner. Odds are all the credit for your victory will go to the fething Space Marines anyway.
That got me thinking though. That's a good set up for a rogue like isn't it? You pick a character al-la Rogue Legacy and are thrown onto a massive battleground between the Guardsmen and whatever the local terror of the week is. You fight as long and as hard as you can but eventually you die and you have to pick another character to pick up where you left off. Your goal could be to help turn the tide of the battle, which is ongoing as you play, and the game ends when either you finally reach the enemy stronghold and wipe them out, or you yourself run out of reserves, then a fresh game starts.
Any thoughts? I'm kind of rambling here, so sorry if I'm not that clear.
That got me thinking though. That's a good set up for a rogue like isn't it? You pick a character al-la Rogue Legacy and are thrown onto a massive battleground between the Guardsmen and whatever the local terror of the week is. You fight as long and as hard as you can but eventually you die and you have to pick another character to pick up where you left off. Your goal could be to help turn the tide of the battle, which is ongoing as you play, and the game ends when either you finally reach the enemy stronghold and wipe them out, or you yourself run out of reserves, then a fresh game starts.
Any thoughts? I'm kind of rambling here, so sorry if I'm not that clear.